1. We have added a Gift Upgrades feature that allows you to gift an account upgrade to another member, just in time for the holiday season. You can see the gift option when going to the Account Upgrades screen, or on any user profile screen.
    Dismiss Notice

Ministry of Defense, Term 9

Discussion in 'Team Epsilon' started by peter grimes, May 1, 2007.

  1. DaveMcW

    DaveMcW Deity

    Joined:
    Oct 8, 2002
    Messages:
    6,489
    I think we should give one of our frigates the Sentry promotion.

    A Sentry cavalry would help too.
     
  2. Memphus

    Memphus Deity

    Joined:
    Mar 23, 2005
    Messages:
    5,233
    Location:
    Canada
    :salute: Peter any other thoughts?

    Dave, any thoughts on where to set up our Fog busting units we now Have 4 (2 Caravels & 2 Frigate) in the East?

    also when should we send a ship or 2 to the West?
     
  3. peter grimes

    peter grimes ...

    Joined:
    Jul 18, 2005
    Messages:
    13,314
    Location:
    Queens, New York
    I agree with Dave's suggestion, with the only addition that it might be a good idea to give one of the defenders in Mycenae Medic, so that city can operate as a refuge for frontline units that need to heal fast.

    EDIT: I'm no longer acting in any capacity for the Ministry of Defense, in case it hasn't been obvious. I think we've gone two terms now without an official Minister of Defense ;)
     
  4. Kylearan

    Kylearan compound eye

    Joined:
    Nov 19, 2002
    Messages:
    1,538
    Location:
    Bonn, Germany
    Hi,

    Ah, that's probably the reason why we've stopped caring about defense and are now focusing more on offense. :lol:

    Oh, and hi. :wavey: Sorry for being a lurker only right now (I told you that would happen...), but even if I had more time, I wouldn't have much to say - you're all doing a great job of making Epsilon soon the ruler of the world... :goodjob:

    I'm still reading this forum regularly, and I'm looking very much forward to our upcoming invasion. Go Epsilon go! :hammer:

    -Kylearan
     
  5. peter grimes

    peter grimes ...

    Joined:
    Jul 18, 2005
    Messages:
    13,314
    Location:
    Queens, New York
    Great to know you're still around :)
     
  6. General_W

    General_W Councilor & Merlot Noble

    Joined:
    Aug 8, 2005
    Messages:
    8,198
    Location:
    Washington State (GMT -8)
    :agree: - please feel free to barge in if the ship of state starts to drift! :)
     
  7. Memphus

    Memphus Deity

    Joined:
    Mar 23, 2005
    Messages:
    5,233
    Location:
    Canada
    Should be renamed to Ministry of Offence.

    Am I to Assume that All units are to join together on the Copper?

    Also where is the next boat load of Cannons going? (loco is weak to the North where our Frigate is)

    Also should we wipe out Innovia's water fleet? or jsut ignore thier border breach and send out Caravels into their waters?
     
  8. classical_hero

    classical_hero In whom I trust

    Joined:
    Jan 30, 2003
    Messages:
    33,262
    Location:
    Perth,Western Australia
    I would send caravels to Innovian waters, just to do the same thing that we are doing. If we think they are giving out valuable info about our ships, then we could remove the caravels from our water.

    IF the coper is on a hill, then it is a perfect place to send our troops.
     
  9. peter grimes

    peter grimes ...

    Joined:
    Jul 18, 2005
    Messages:
    13,314
    Location:
    Queens, New York
    The only way we could remove their Caravels from our waters is by Declaring War on Innovia. Is that really a good idea at this point? We do have Frigates which should be able to prevent a landing for some time, but I don't think we want to provoke them too far.

    However, I think that Classical's idea of 'parity' is good: We'll have our Caravel start mapping their coastline extensively ;)
     
  10. General_W

    General_W Councilor & Merlot Noble

    Joined:
    Aug 8, 2005
    Messages:
    8,198
    Location:
    Washington State (GMT -8)
    Too bad there are no Privateers in Vanilla Civ4… They'd be perfect for wiping out those caravels…

    Let's just let it slide… no reason to antagonize Innovia. We want them to sit on the side lines long enough that it'll be too late. (hopefully it already is too late).

    If we can take away Loco's Copper, that'd restrict their low-tech/cheap military build options, since they still don't have Iron. Either way, sticking to the hills is always good to blunt any counter attacks.
     
  11. classical_hero

    classical_hero In whom I trust

    Joined:
    Jan 30, 2003
    Messages:
    33,262
    Location:
    Perth,Western Australia
    Or stay in forests or jungles, for the extra defence .
     
  12. peter grimes

    peter grimes ...

    Joined:
    Jul 18, 2005
    Messages:
    13,314
    Location:
    Queens, New York
    Our Innovian lookout (is it Columbus? I'm not sure) can't cover all the potential avenues out of Powderton. If we move 1s we can gain a little sight if they head south... unfortunately there's not way we can see all their potential resting spots after 4 moves :(
     
  13. DaveMcW

    DaveMcW Deity

    Joined:
    Oct 8, 2002
    Messages:
    6,489
    Can you set up a 4-tile patrol route to cover everything?
     
  14. peter grimes

    peter grimes ...

    Joined:
    Jul 18, 2005
    Messages:
    13,314
    Location:
    Queens, New York
    Yes, simply station the Caravel 1s from current position. That's the home base.

    During the turn:
    move 1s,
    then 2n,
    then 1s to return to home base.

    I believe that will cover all possible end tiles for a 4 move ship from Powderton.
     
  15. Memphus

    Memphus Deity

    Joined:
    Mar 23, 2005
    Messages:
    5,233
    Location:
    Canada
    So we want to cycle that unit every turn? Can do.
     
  16. peter grimes

    peter grimes ...

    Joined:
    Jul 18, 2005
    Messages:
    13,314
    Location:
    Queens, New York
    Just had a look at the save, and I'm pretty surprised by Loco's tactics.

    It's clear that they're going to lose the city, yet they keep many defenders there. Plus, there are two other units to the east, on the furs. Maybe they are trying to move those in to reinforce? If that's all they can muster, this should go pretty fast :ar15:

    Maybe I'm wrong here, but if I were Loco I would have evacuated the city to save those muskets!
     

    Attached Files:

  17. DaveMcW

    DaveMcW Deity

    Joined:
    Oct 8, 2002
    Messages:
    6,489
    I am more surprised they didn't draft and whip this turn. That would at least make it close.
     
  18. Memphus

    Memphus Deity

    Joined:
    Mar 23, 2005
    Messages:
    5,233
    Location:
    Canada
    Yeah when I saw the switch to Nationalism last turn I figured they would have had 4 more muskets....oh well I can play the save in 4 hours at which point the city will be ours :evil:
     
  19. General_W

    General_W Councilor & Merlot Noble

    Joined:
    Aug 8, 2005
    Messages:
    8,198
    Location:
    Washington State (GMT -8)
    :dance: ... maybe this is just the pro-Epsilon resistance in the LOCO towns... helping us to throw off the incompetent leaders that have put them in this plight. :D
     
  20. Memphus

    Memphus Deity

    Joined:
    Mar 23, 2005
    Messages:
    5,233
    Location:
    Canada
    Wrong thread
     

Share This Page