Here we discuss the new Minor Civs, Major Civs and their AI I moved this conversation here: Some excellent Ideas orlanth, and I really love the idea of missionaries adding research and I'll add that in pretty soon. I'll make a check to see if they have a research project then add some bonus research form the missions, for Natives and Minor Civs. Also, Natives do auto simulated trade with most of their goods. Those goods are turned into cash, so its not all wasted. They will also simulate moving goods around from one Village to another so if one village has a stock pile of Weapons some can be auto moved to another village. Edit: I have already added new Professions for Natives/Minor Civs, they can use Tools now for Military Professions like the player does. On Nation States (major civs). Byzantine will be my first convert. I discovered that if you add AdvanceStart points to a Civ, that AI civ will always start out advanced. So, getting the Byzantines up and running will be no problem. I have a special idea with the Byzantines and people who play them. According to history, in the year 447 AD, a series of catastrophic earthquakes rocks the city of Constantinople, leaving their once impregnable walls exposed. Attila the Hun, gets wind of this and begins to assemble his army to assault the city. It is up to You to repair your walls and prepare for this imminent invasion(in actual history they managed to do so just in time). Once, that is done and you survive you must then find a way to survive the next coming invasion, the Ottomans and their devastating Cannons. AI Nation States will be part of the playing field and can not win a Conquest victory. They will have advanced techs that they will guard closely.