Minor editor bugs

Lehawk

Chieftain
Joined
Nov 3, 2005
Messages
68
These are all within the editor mode:

1. Terrain placement: Minor changes will freeze program, however if you move the mouse at that point it will end up placing an extra tile (or 3x3/5x5).

2. River placement: Rivers shoot off in many directions and require several "redos" because of wrong graphics. Like a four way on a vertical stretch.

3. Leader names: Because you have to name your civ every time you load the level, it gets saved and has to be reverted by hand in a text editor.

4. Level caching: To refresh a level properly after saving, you have to completely exit the program since it seems to cache it in memory. The main menu isn't enough, nor is the load button in the world builder.

5. AI moves on load: The AI will change the state of its units/cities every time you load a level for editing. Who knows what else it could be doing diplomatically, civics-wise, or research-wise.

6. Alt-tabbing: Resets the interface, but not the state of the buttons in the landscape section. You think you're putting down ocean only to find out you just placed grassland (the default). It's hard when your trying to work off a map (also tired of accidentally placing over a hundred lions because of the reset).

7. Alt-tabbing 2: The landscape section will accumulate several duplicate tabs, in sets of the three (improvements, bonus, and landscape i think). They are empty, but makes switching between tabs harder.

8. Lighting: Changing coast lines and mountains/hills/plains doesn't reset the lighting of the terrain, nor does it reposition objects on top of the tile (like a city getting buried in a hill). If there is a console command to do so, let us know :).

That's all for now, looks good and plays good on my 3 year old system! It would be nice for a command to shift the whole planet, but I ended up just making a quick program to do it :) (13 to the left to be exact lol).
 
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