Minor Leaders as Major Leaders in Fall From Heaven

As for the creative captain, ingenuity is no full trait, you can't compare it to the rest, in my opinion... I'd replace it with charismatic, but i'm rather unsure about the balance...
 
Braeden The Laconic (Evil) - Agnostic / Foolish / Weak
Suggested Traits - Agnostic / Defender / Barbarian

Don't give an Illian leader the Barbarian trait, this would lead to raging barbs/Pangea/Stasis in first couple of turns/no chance of anything happening to you because of trait. Great combo, but kinda boring

I think this is a good idea for a Modmod, would add a bit more diversity in your strategy
 
great to see someone putting the effort to organize this!

As for the traits, I say let the weak leaders keep weak. It makes for some very challenging, and fun games! Foolish might be too much though... seeing as higher tier units fieled by the AI get free XP. Seeing Champion when you only have Axemen is just plain scary.
 
Braeden The Laconic (Evil) - Agnostic / Defender / Barbarian

Meant to be a weak leader obviously, gives the Illians a challenging leader to play. Defender also seems like a good trait for someone who is protecting the Illians between godlike leaders and I chose barbarian because he's representing the Illians after Mulcarn and before Auric which is a low point in their history.

Dumannios (Evil) - Agnostic / Financial / Expansive

Riuros (Evil) - Agnostic / Charismatic / Philosophical

Anagantios (Evil) - Agnostic / Organized / Aggressive

Anagantios having Aggressive doesn't make sense since the Illians can gain Aggressive by being the first on Letum. Need to Change that since I assigned them Aggressive
 
Ah, I'd forgotten that could happen. Good catch. :)

I tested it, and it doesn't hurt anything, but it's still better to change them.

Honestly, I'm working towards giving each minor civ 1 trait only (not counting agnostic) and having goals like getting 2 million population gives you the creative trait.

So a minor leader can learn new traits. Starts off worse than a major, but improves to potentially be better. (with limits)
 
More Ideas

First Minor civ to destroy last city of civ gains aggressive.

First Minor civ to either found a religion, or gain some late religous tech gains spiritual.
 
More Ideas

First Minor civ to destroy last city of civ gains aggressive.

First Minor civ to either found a religion, or gain some late religous tech gains spiritual.

Some ideas for traits gained throughout the game for minor leaders...

First minor civ to find Seven Pines gains Charismatic (seven pines grants ability for a one time call for peace with all civs at war against you).

First minor civ to find Guardians of Pristinus Pass (that blasted gargoyle hangout) gains defender.

First to find Bradeline's Well gains Raiders.

There are a few resources that are not linked to mana.

Aifon Isle (in the ocean, maybe gains seafaring? Naval vessels gain one movement)
Bradeline's Well
Odio's Prison
Seven Pines (aside from one peace call)
Guardians of Pristine Pass
Pool of Tears (does grant happiness, and a +50% healing while standing on tile, removes diseased, withered, poisoned) - if you were going to use it for a trait bonus, probably something to do with health, like, expansive.
 
1st person to reach Sorcery or Strength of Will gets Arcane?
I don't remember what the pre-reqs are for Mercentilism, but whoever researches that first, gets financial.

On a side note, this has been really fun to play. It's neat seeing the different leaders pop up in the AI, and it's a lot of fun playing different people. It adds a really fun new element to the game.
 
Right now I'm working on adding a trait to all minor leaders to specify them as minor. Something I can check to add new traits.

Probably give them an across the board small negative as well, like -5% research.
 
Added Minor Traits to all Minor leaders. Added way for Minor civs to gain traits.

First one added is, Minor Civ on plot Seven Pines gains Charismatic.
 
I have the first part working now, YAY.

I named it Minor for now. Developing is good. I wanted Ambitious but that was taken by FF.

I have it so if you have the Minor civ trait, and step on Seven Pines, you receive Charismatic provided you don't already have it.

I also set the AI to be able to use it, since the AI can't get aggressive with the Illians.

Although in world builder tests, I have to trick the AI to actually step on it. Need to find a way to get Minor Civs to try to get there.

But awesome!. -1 Culture and -5% Research sounds like a great idea to start.
 
Don't give an Illian leader the Barbarian trait, this would lead to raging barbs/Pangea/Stasis in first couple of turns/no chance of anything happening to you because of trait. Great combo, but kinda boring

Nope. Barbarians, except for animals, don't spawn until the majority of civilizations have founded a second city. The formula is based on map size. I think it is that once a number of cities equal to twice to default number of civilizations on the map size have been founded, non-animal barbarians begin spawning and animals stop spawning. That may not quite be it, but it's something like that. So either your early Stasis doesn't achieve what you want it to achieve, or the AIs have already founded second cities and therefore have some defenses up already.

Stasis is abusive in the first few turns anyway. That it could be slightly more abusive is not particularly concerning.
 
Currently I'm looking at the code looking for a good way to indicate killing the first civ in the game for giving the aggressive trait to a minor leader.
 
I do hope that when a Minor Civ gains a Trait this way, it loses the Minor Trait?
 
A question about the minor trait : after playing the splintered court scenario, it appears that rivanna and volanna are for faeryl what amelanchier and thessa are for arendel, so IMO amelanchier and thessa should have the minor trait.
However for the minor trait, why decrease research?, IMO it's all about the charismatic trait, something like +25% upgrades and/or -1 happy people.
Another thing, i don't think baron duin should be added as a minor leader cause everyone can build it, except if u remove it from the game option.
But i have to say that this thread really interest me, and i had ever used the traits suggestions. Keep going notque.
 
I do hope that when a Minor Civ gains a Trait this way, it loses the Minor Trait?

That's the intention. The only question is, what is the upper limit a Minor Civ can gain trait wise?

See, I'm thinking 3. Thus There would be 3 Traits (or 2)

Minor (or a better name) - Some Negatives
Learning (Or a much better name) - Half the Negatives of Minor
Major (Or just remove Learning) - No Negatives

So you start out with Minor and 1 Trait.

You go get a trait in some way, you move to Learning. You get another trait, you move to Major and stop being able to get traits. But also, have no more negatives.

That's the basic plan. The other version is

Minor - Some Negatives

You can only go get 1 trait. Once you get that trait, Minor is removed.
 
A question about the minor trait : after playing the splintered court scenario, it appears that rivanna and volanna are for faeryl what amelanchier and thessa are for arendel, so IMO amelanchier and thessa should have the minor trait.
However for the minor trait, why decrease research?, IMO it's all about the charismatic trait, something like +25% upgrades and/or -1 happy people.
Another thing, i don't think baron duin should be added as a minor leader cause everyone can build it, except if u remove it from the game option.
But i have to say that this thread really interest me, and i had ever used the traits suggestions. Keep going notque.

Regardless of the splintered court scenario, If you are not in the base game as a civ, you are a minor.

Keeps it incredibly simple to understand, and doesn't change the core.

Research decreasing is just an initial idea. I have also considered -1 happy people. I like that one a lot. Really, it's all ideas right now. I have a working version, but it's not releasable until I have some more ideas.

What I need the most -

Ideas on how to get new traits. Criteria.

The specifics like what the Minor Trait does for a negative are all gameplay stuff that we can play with once we get the criteria all done.

I also have thought about removing only Duin. If I can get the rest done, I'll probably just put it to a vote or something. I don't really care eitherway.

I was thinking, If I kept him in, it'd be nice that if Duin is ever in the game, only he can build Duin. Otherwise, anyone can build Duin.

But it was an idea. I need more finished code, and criteria ideas. :)
 
Ideas on how to get new traits. Criteria.

Aggressive - kill another civ
Arcane - build the Catacomb Libralus
Charismatic - get a unit to level 12
Expansive - control 8 cities
Financial - have more than 5000 gold
 
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