What small changes - not overhauls or new game mechanics - do you want to see to the game?
1) Financial trait: Half price banks. 1 extra commerce on all tiles that produce 3 (or 4) commerce.
2) Praetorians: Swordsman with strength 7 and 10% (or 15%) city attack bonus.
3) Emancipation: Unhappiness due to not adopting emancipation is proportional to the percentage of the world's population living in civs with which you have open borders - i.e. unhappiness is capped and can be reduced by closing borders.
4) Slavery: Weakened. Uncertain how.
5) Custom civ colours. Each civ is assigned a new colour at the beginning of each game. The player can change the colour of each civ.
1) Financial trait: Half price banks. 1 extra commerce on all tiles that produce 3 (or 4) commerce.
2) Praetorians: Swordsman with strength 7 and 10% (or 15%) city attack bonus.
3) Emancipation: Unhappiness due to not adopting emancipation is proportional to the percentage of the world's population living in civs with which you have open borders - i.e. unhappiness is capped and can be reduced by closing borders.
4) Slavery: Weakened. Uncertain how.
5) Custom civ colours. Each civ is assigned a new colour at the beginning of each game. The player can change the colour of each civ.