Hydromancerx
C2C Modder
Here are Misc Building Ideas ...
Cryogenic Prison (Req Cryogenics)
Espionage: +4
Happiness: +2
Special Abilities
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Public Pool (Req Athletics, Sanitation)
Happy: +1
Health: +1
Obsolete: Space Colonies
Special Abilities
-----
Animal Shrine
Cost: 50
Happiness: +1
Req Tech: Animal Husbandry, Preisthood, Aesthetics
Obsolete: Ecological Engineering
Special Abilities
-----
Tattoo Parlor (Req Military Tradition)
Happy: +1
Gold: +1
Culture: +1
Unhealthy: +1
Req Resources: Dye
Obsolete: Mind Uploading
Special Abilities
-----
Chinampa (Req Agriculture)
Food: +1
Gold: +1
ReqLocation: River
Obsolete: Education
Special Abilities
-----
Great Chinampa (Req Calendar)
Food: +2
Gold: +1
ReqLocation: River
ReqBuilding: Chinampa
Obsolete: Education
Special Abilities
-----
Saloon (Req Railroad)
Unhealthy: +2
Unhappy: +2
Culture: +1
Gold: +1
Obsolete: Legalized Gambeling
Special Abilities
-----
Which pack they belong in....
Cryogenic Prison to NIMBY Mod
Public Pool to Sports Mod
Animal Shrine to Domestic Animal Mod
Tattoo Parlor to NIMBY Mod
Chinampa to Farm Mod
Great Chinampa to Farm Mod
Saloon to NIMBY
---
Changes in Red
Poacher Camp (Req Monarchy)
Gold: +3
Obsolete: Ecological Engineering
Special Abilities
Misc v2
Ice House (Req Construction)
Cost: 60
Obsolete: Refrigeration
Special Abilities
-----
Acupuncturist's Shop (Req Meditation)
Cost: 150
Obsolete: Modern Medicine
Special Abilities
-----
Engineering School (Req Engineering)
Cost: 250
Obsolete: -
Special Abilities
-----
Cigar Roller (Req Fermentation)
Cost: 80
Requires: Tobacco
Obsolete: Corporation
Special Abilities
-----
Crafts Hut (Req Trade)
Cost: 80
Obsolete: Guilds
Special Abilities
-----
Other Stuff
- Whale Oil Building (Needs a Better Name)
- Mummification Building (Needs a Better Name)
Cryogenic Prison (Req Cryogenics)
Espionage: +4
Happiness: +2
Special Abilities
- +50% Espionage
- -50% War Unhappiness
- Can Turn 2 Citizens into Spy
- Double production speed for Deceiver leaders.
- +25% Maintenance
- -25% Revolution Risk
- 10% Science
- Replaces Jail
-----
Public Pool (Req Athletics, Sanitation)
Happy: +1
Health: +1
Obsolete: Space Colonies
Special Abilities
- +10% City Maintenance
-----
Animal Shrine
Cost: 50
Happiness: +1
Req Tech: Animal Husbandry, Preisthood, Aesthetics
Obsolete: Ecological Engineering
Special Abilities
- +5% Culture with Cow
- +5% Culture with Deer
- +5% Culture with Elephant
- +5% Culture with Fish
- +5% Culture with Fur
- +5% Culture with Horse
- +5% Culture with Pig
- +5% Culture with Sheep
- +5% Culture with Whale
- +5% Gold with Tourism
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Tattoo Parlor (Req Military Tradition)
Happy: +1
Gold: +1
Culture: +1
Unhealthy: +1
Req Resources: Dye
Obsolete: Mind Uploading
Special Abilities
- +5% Culture from Motorized Transportation (Bikers)
- +5% Culture from Mass Media (Punks)
- +1 Unhappiness from Guerrilla Warfare (Gangs)
- +5% Culture from Extreme Sports (Exotic Tattoos)
- +1 Health from Laser (Tattoo Removal)
- +5% Revolution Risk
-----
Chinampa (Req Agriculture)
Food: +1
Gold: +1
ReqLocation: River
Obsolete: Education
Special Abilities
- +1 Food from Animal Husbandry
- +1 Food from Cloud Patterns
-----
Great Chinampa (Req Calendar)
Food: +2
Gold: +1
ReqLocation: River
ReqBuilding: Chinampa
Obsolete: Education
Special Abilities
- +1 Food from Canal Systems
- +1 Food from Weather Lore
- +1 Health from Sanitation
-----
Saloon (Req Railroad)
Unhealthy: +2
Unhappy: +2
Culture: +1
Gold: +1
Obsolete: Legalized Gambeling
Special Abilities
- +1 Happy from Tobacco
- +1 Happy from Alcohol
- Free Pinch Promotion for Gunpowder Units
- +5% Rebelliousness with Revolutions
-----
Which pack they belong in....
Cryogenic Prison to NIMBY Mod
Public Pool to Sports Mod
Animal Shrine to Domestic Animal Mod
Tattoo Parlor to NIMBY Mod
Chinampa to Farm Mod
Great Chinampa to Farm Mod
Saloon to NIMBY
---
Changes in Red
Poacher Camp (Req Monarchy)
Gold: +3
Obsolete: Ecological Engineering
Special Abilities
- +2% Food with Deer
- +2% Food with Fur
- +10% Revolution
- +2% Gold with Ivory
- +2% Gold with Riffling
- +2% Gold with Semi-Automatic Weapons
- +2% Gold with Automatic Weapons
- +1 Unhappy with Biology
- +1 Unhappy with Tourism
- +1 Unhappy with Ecology
Misc v2
Ice House (Req Construction)
Cost: 60
Obsolete: Refrigeration
Special Abilities
- +1 Health
- Stores 10% of Food After Growth
-----
Acupuncturist's Shop (Req Meditation)
Cost: 150
Obsolete: Modern Medicine
Special Abilities
- +1 Happy
- +1 Health
-----
Engineering School (Req Engineering)
Cost: 250
Obsolete: -
Special Abilities
- +1 Science
- +3 Production
- Can turn 3 Citizens into Engineers
- +1 Production with Architecture
- +1 Production with Civil Engineering
- +1 Production with Ecological Engineering
- +1 Production with Megastructure Engineering
-----
Cigar Roller (Req Fermentation)
Cost: 80
Requires: Tobacco
Obsolete: Corporation
Special Abilities
- +1 Happy
- +1 Gold
- +1 Unhealthy
- +1 Gold with Guilds
-----
Crafts Hut (Req Trade)
Cost: 80
Obsolete: Guilds
Special Abilities
- +1 Happy
- +1 Gold
- +1 Gold with Pottery
- +1 Gold with Stone
- +2 Gold with Glass
- +3 Gold with Gems
- +2 Gold with Ivory
- +5 Gold with Gold
- +4 Gold with Silver
- +1 Culture
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Other Stuff
- Whale Oil Building (Needs a Better Name)
- Mummification Building (Needs a Better Name)