1) How does movement work? Often, the "goto" command seems to choose sub-optimal paths. Is that normal? Additionally, sometimes a unit will have a fraction of a move left, but when I go to move it, the game will use up the rest of it's turn without moving it.
2) How do nuclear units work when used on an enemy naval unit? I know that nukes used on water tiles do not cause pollution, but are there any other effects that I need to be aware of. What happens if a nuke uses up all of it's sixteen moves, and then crashes?
3) Let's say that I have a colosseum that's being built, and it will be finished on the same turn that my population will increase. Will the people in that city revolt, or will the colosseum "kick in" before then?
4) I heard that you can use caravans and diplomats to smuggle military units across borders. I never made heavy use of caravans or diplomats, so I am wondering if this is really true.
5) I heard that the invention of the automobile does not have any effect on the observatory wonder. Is this is true, does it hold true if an AI player has the wonder instead of me?
2) How do nuclear units work when used on an enemy naval unit? I know that nukes used on water tiles do not cause pollution, but are there any other effects that I need to be aware of. What happens if a nuke uses up all of it's sixteen moves, and then crashes?
3) Let's say that I have a colosseum that's being built, and it will be finished on the same turn that my population will increase. Will the people in that city revolt, or will the colosseum "kick in" before then?
4) I heard that you can use caravans and diplomats to smuggle military units across borders. I never made heavy use of caravans or diplomats, so I am wondering if this is really true.
5) I heard that the invention of the automobile does not have any effect on the observatory wonder. Is this is true, does it hold true if an AI player has the wonder instead of me?