Hi all, I would like to use your experience for some more questions.
1 - how do you use great persons? Tirggering golden age? As super-specialists? Building special buildings? And for corporations? Do you "store" the first one that you get, waiting for them?
2 - there are a couple of abilities for units that I don't understand very well. Assuming that I have a foreign version of the game, there should be one named "fisrt strike" or "sneak attack" or similar: what does it do? Is it better or worst than the one that gives +10% of power?
There is a promotion, "march", that allows "healing when moving", but how does it work? If I create a unit with the promotion "medic 1" and "march", does that unit heal all the others in the same square even when moving? Or only units with "march" promotion may be healed when moving?
3 - What is your best "combo" for corporations? I've read the walkthrough here on civfanatics, but which cone do you use together in the same city?
4 - how do you deal with silly requests from other tribes, when they ask for silly requests like gifts, tributes, stop trading with foes or when they ask you to declare war against somebody else? Even playing as a pacifist, I often refuse to give gifts/tributes, declaring war or stop trading but in this way I get all other tribes barely friendly and never entusiastic toward me, so that almost always every other tribes abstain when voting for UN president! Any hint?
5 - no matter how stupid this question may be, but why Pyramids are considered so powerful? what kind of government to you use after building them?
Thank you! If I have other questions, I'll ask later
1 - how do you use great persons? Tirggering golden age? As super-specialists? Building special buildings? And for corporations? Do you "store" the first one that you get, waiting for them?
2 - there are a couple of abilities for units that I don't understand very well. Assuming that I have a foreign version of the game, there should be one named "fisrt strike" or "sneak attack" or similar: what does it do? Is it better or worst than the one that gives +10% of power?
There is a promotion, "march", that allows "healing when moving", but how does it work? If I create a unit with the promotion "medic 1" and "march", does that unit heal all the others in the same square even when moving? Or only units with "march" promotion may be healed when moving?
3 - What is your best "combo" for corporations? I've read the walkthrough here on civfanatics, but which cone do you use together in the same city?
4 - how do you deal with silly requests from other tribes, when they ask for silly requests like gifts, tributes, stop trading with foes or when they ask you to declare war against somebody else? Even playing as a pacifist, I often refuse to give gifts/tributes, declaring war or stop trading but in this way I get all other tribes barely friendly and never entusiastic toward me, so that almost always every other tribes abstain when voting for UN president! Any hint?
5 - no matter how stupid this question may be, but why Pyramids are considered so powerful? what kind of government to you use after building them?
Thank you! If I have other questions, I'll ask later

This will often be Representation (Extra
for specialists). But the power of the Mids is not a specific Civc - its the avaiablity of them all... Running lots of Specialists -> go Rep. Got a pile of Gold from a trade and need to rush some Infrastructure -> Uni.Suffrage. Stuck in a prolonged war and WW-
mounts up -> Police Staate. (Tho i wouldn't switch too often, unless you are spiritual)