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Missing art assets

Discussion in 'Civ4 - CIV Gold' started by T.c.w7468, Jul 29, 2011.

  1. T.c.w7468

    T.c.w7468 ...

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    Hi, I've downloaded Civ Gold 5.1, and had to extract it with 7-zip b/c I don't have admin privileges to my computer and can't run the exe, for I am trying the use one of the modules (Polynesia) for a mod, however, a lot of the art assets are missing, especially a lot of .kfm files. Are there any files that are hidden somehow, or something that the installer does that I need to do? Thanks.
     
  2. NikNaks

    NikNaks Chieftain

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    I'm not sure if the modders are still around, but from what I remember, a lot of art assets might be in "PAK" files that end in .fpk. If so, you'll need to extract them using PakBuild.

    If not, can you post the Art XML from Polynesia? It'll show us where we're expecting to find the files, and might give us a better idea where they might be.
     
  3. T.c.w7468

    T.c.w7468 ...

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    I couldn't find any .fpk files in the files though...

    I'll outline missing stuff in red.

    For Polynesia...

    Salamasina:
    Spoiler :
    <LeaderheadArtInfo>
    <Type>ART_DEF_LEADER_SALAMASINA</Type>
    <Button>Modules/Custom Civilizations/Polynesia/Salamasina/Salamasina.dds</Button>
    <NIF>Modules/Custom Civilizations/Polynesia/Salamasina/hatshepsut.nif</NIF>
    <KFM>Modules/Custom Civilizations/Polynesia/Salamasina/hatshepsut.kfm</KFM>
    <NoShaderNIF>Modules/Custom Civilizations/Polynesia/Salamasina/hatshepsut.nif</NoShaderNIF>
    <BackgroundKFM>Modules/Custom Civilizations/Polynesia/Salamasina/hatshepsut_bg.kfm</BackgroundKFM>
    </LeaderheadArtInfo>


    Kamehameha had no problems for some reason, no missing files...

    For the UU (the Polynesian galley) [for this one I replaced the missing files with the default Galley files from the original, and it worked]

    Spoiler :
    <UnitArtInfo>
    <Type>ART_DEF_UNIT_POLYNESIA_BOAT</Type>
    <Button>Modules/Custom Civilizations/Polynesia/PolynesianBoat/PolynesianBoat.dds</Button>
    <fScale>0.18</fScale>
    <fInterfaceScale>0.6</fInterfaceScale>
    <bActAsLand>0</bActAsLand>
    <bActAsAir>0</bActAsAir>
    <NIF>Modules/Custom Civilizations/Polynesia/PolynesianBoat/Galley.nif</NIF>
    <KFM>Modules/Custom Civilizations/Polynesia/PolynesianBoat/Galley.kfm</KFM>

    <SHADERNIF>Modules/Custom Civilizations/Polynesia/PolynesianBoat/Galley_FX.nif</SHADERNIF>
    <ShadowDef>
    <ShadowNIF>Art/Units/01_UnitShadows/GalleyShadow.nif</ShadowNIF>
    <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
    <fShadowScale>1.0</fShadowScale>
    </ShadowDef>
    <iDamageStates>4</iDamageStates>
    <TrailDefinition>
    <Texture>Art/Shared/water_ship_wake.dds</Texture>
    <fWidth>1</fWidth>
    <fLength>180.0</fLength>
    <fTaper>1</fTaper>
    <fFadeStartTime>.2</fFadeStartTime>
    <fFadeFalloff>0.35</fFadeFalloff>
    </TrailDefinition>
    <fBattleDistance>0.35</fBattleDistance>
    <fRangedDeathTime>0.31</fRangedDeathTime>
    <bSmoothMove>1</bSmoothMove>
    <fAngleInterpRate>720.0</fAngleInterpRate>
    <fExchangeAngle>25.0</fExchangeAngle>
    <bActAsRanged>0</bActAsRanged>
    <TrainSound>AS2D_UNIT_BUILD_UNIQUE_UNIT</TrainSound>
    <AudioRunSounds>
    <AudioRunTypeLoop>LOOPSTEP_OCEAN1</AudioRunTypeLoop>
    <AudioRunTypeEnd>ENDSTEP_OCEAN1</AudioRunTypeEnd>
    </AudioRunSounds>
    <SelectionSound>AS3D_UN_OCEAN_END1</SelectionSound>
    <ActionSound>AS3D_UN_OCEAN_END1</ActionSound>
    </UnitArtInfo>



    I also was doing Meiji (nothing to do with Polynesia, but still) just now, and for this one the substitution with original trick didn't work.

    Spoiler :
    <LeaderheadArtInfo>
    <Type>ART_DEF_LEADER_MEIJI</Type>
    <Button>Modules/Custom Leaderheads/Meiji/Btn_LH_Meiji.dds</Button>
    <NIF>Modules/Custom Leaderheads/Meiji/meiji.nif</NIF>
    <KFM>Modules/Custom Leaderheads/Meiji/Mao_tse_tung.kfm</KFM>
    <NoShaderNIF>Modules/Custom Leaderheads/Meiji/meiji.nif</NoShaderNIF>
    <BackgroundKFM>Modules/Custom Leaderheads/Meiji/Mao_tse_tung_BG.kfm</BackgroundKFM>
    </LeaderheadArtInfo>


    I'm sure there's other ones too, but this is what I was working with recently. I was just wondering if the installer that I couldn't use did something to copy files from one place to another that extracting the .exe would not do, maybe?
     
  4. NikNaks

    NikNaks Chieftain

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    So the folders are there, with things in them, but those files are missing? That's really quite strange. They work in-game, though?

    If you're looking for fpk files, they'd be right under Assets, in case you're looking in Modules.
     
  5. T.c.w7468

    T.c.w7468 ...

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    They don't work in-game, either. I didn't see any fpks in the Assets folder. Though the missing components are mainly .KFM files, I've noticed.
     
  6. NikNaks

    NikNaks Chieftain

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    Do they work if you try to run Civ Gold as a mod, in full? It sounds like you might be missing a large chunk of files from other civs as well.

    If all else fails, you may wish to try downloading the files you're missing from the SVN.
     

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