MLDR006 Attack of the PC Crowd

got it, but that question is valid, delay anarchy until after ToE?
 
Northern Pike said:
We can delay the revolt to democracy until we've gotten ToE, can't we?
Here is the rule...

7) Since people are the prime concern we want to be in only to forms of government, Republic or Democracy. We do not have to "beeline" for those techs, but it should be a goal to get them and swap as soon as strategically possible.

I think we might have 4-7 turns to give on this one. We can certainly wait until after steam. However, the turns we lose in anarchy may be made up by the increase in income and research after the swap.

[EDIT] If all we can pull is 50 turn research (until we get more Libraries and Unis up) then I don't see how it would hurt to go to Democracy as soon as we get it.
 
save

Pre-turn
:eek: we have only 2 muskets down south and I spot one LB, this can get very hairy
Washington has a scientist? change that and Cav in 5

IT :cry: we loose both Island towns to Jap Cavs, war with Japanese was not such a good idea after all
Arabia declares on Maya

1.760AD
send caravel with 1 musket and 2 cavs to island, our town now defended by a rifle

2.770AD
land those 3 untis next to Detroit

IT our caravel defeats against 1 frigatte, but loses to the 2nd, musket retreats Cav
a Japanese convoy is hading towards our land

3.780ADC
futile effort to try and take back Detroit, defeat a rifle but lose one Cav

IT our units are flushed out, babs demand 37g, sure

4.790AD
we hav 2 extra horses, Arabs have 2 iron to spare, we might want to trade once we have steam for RR, but not now

IT some good new, Babs declare on Japanese

5.800AD zzzz

IT Maya join Babs against Japan

6.810AD
nth much

IT 4 Japanese units land next to Denver

7.820AD
lose 2 Cavs trying to clear those units, still a 1hp Cav stands :mad:
now realise we still have 1 spice unconnected which we could have traded already :sad:

IT 1 hp cav dies trying to kill our warrior, Maya and Rome sign peace

8.830AD
end the war but need to pay 220g, better now than once we face more enemies
trade spices and 12gpt for incense with Maya (we need more allies rather than enemies)
reduce lux to 0%, but need taxman in New York and Washington make 325gpt now

IT we get democracy, nobody has steam yet

9.840AD
will stop here to let team decide whether we go and revolt now, we have 1694g in the kitty, good for steals
and anarchy. we ned that island back sooner or later for iron
 
ThERat said:
war with Japanese was not such a good idea after all
i also wouldn't expect them to throw away 81gpt...

i'd say let's revolt as soon as we can build rails for the faster workers (i guess with all the jungle we'll have coal; trading for iron a turn before we have steam is cheaper, isn't it?). since this will delay ToE anyway, we can revolt now, unless some important builds need to finish.
 
IMO take care of the revolt NOW.

I agree the Japan war was a mistake. The AI often throws a curve on island defense.
 
I agree that island war was bad, but the Japanese only showed an AC and 2 LB the whole time. They usually come with everything when they sneak attack. My Bad.

I would say revolt now.
 
next player can just play an extra turn now, since I stopped at 9
 
Signed up:
Meldor
ThERat
LKendter (currently playing)
el_filet (on deck)
Northern Pike
 
http://www.civfanatics.net/uploads9/MLDR06-950AD.zip

840 AD
GACK - I draw 7 turns on anarchy.

Well the Greek war was a total waste.
LAK-648.jpg



850 AD
(IT) Greece and Japan ally vs. Babylon.


860 AD
(IT) Japan and Greece sign an MPP.


880 AD
(IT) Japan and Arabia ally vs. Babylon.


900 AD
(IT) The American Democracy is formed.


910 AD
Under normal cases I really prefer self-research. However, I want to stay laying a rail-net now. I give Babylon $1472 and $138/turn to get Steam Power.
I ship Steam Power to the Maya for Medicine and $12/turn.
I ship Steam Power to Greece for iron.

I forgot how fast industrial workers under democracy were.
(IT) Rome and Japan ally vs. Maya.


920 AD
Japan gets industry, and we need 8 less turns to complete it.
(IT) Greece and Maya sign a peace treaty.


930 AD
(IT) It isn't what I wanted, but war with the Maya has arrived.


940 AD
I don't have enough GPT to buy anything from the Maya, so I simply demand they leave. The Maya will have a problem that a military rail-net is being built. This still proves my theory that the AI seems to love to attack you just as the IA starts.

What sucks is the building push has to end as core cities swaps to military. We really need banks, libraries, universities, etc.
(IT) Babylon and the Maya ally vs. Rome.

==========================

Summary:
What we haven't figured out is how to we plan to get our GA?

This war must end ASAP or we are in deep trouble. We simply don't have enough attack units or bombardment units to fight a war. When getting up to 2 cannons is an improvement, you know you weren't ready to fight. NO allies against the Maya please.


Signed up:
Meldor
ThERat
LKendter
el_filet (currently playing)
Northern Pike (on deck)
 
LKendter said:
Well the Greek war was a total waste.
darn

war with mayas is really bad. we need some more infra. additionaly, with ToE, WS & hoover 3 wonders need to be built soon (don't think we have a chance to stay in demo without WS). then we need to conquer an exp wonder - won't be easy without arty units.

agree next player should get out of this war ASAP. talking about next player, i can play tomorrow. also have time on sunday, so if NP wants to play first it's fine with me. will claim it tomorrow if i don't hear from him until then.
 
Go ahead and play. I'll tackle MLDR05 first.
 
sorry guys, after 3 turns i couldn't keep sitting on my computer. it's the first beautiful day in a while.

950 AD (0):
kill LB
switch st.louis to court
switch denver to rax (waste 20 shields)
some MM

IBT:
lose musket to knight in denver, mayan SoD arrives
philly: cannon->cannon
avaris: worker->worker
denver starves :( rax->walls
cincinnati: harbor->duct
greeks declare on mayans

960 AD (1):
kill LB
notice mayas got leader with their elite knight win, nothing i can do about it
disband warrior and rush walls in dover
most of our units stationed in dover, if it falls, we're in trouble
finish military railnet

IBT:
we win 7-1 in dover (only loss agains the only regular attacker :lol:)
byblos: court->walls
atlanta: cannon->cav
buffalo: cannon->cav
denver: walls->harbor

970 AD (2):
lose 2 cav against injured units in open land (RNG pays back)
get leader killing LB with elite musket and form army

IBT:
mayas move around dover
greeks prepare units to attack abydos
washington: cav->cav
boston: musket->cav
SF: cannon->lib
asyut: temple->court
avaris: worker->worker

980 AD (3):
switch philly to cath
for some reason crowded cities bother our people a lot more...
up lux, no lux available
switch quakertown to musket
 
IBT:
NY: musket->musket
byblos: walls->market
seattle: court->duct

IBT:
quakertown: musket->cav
avaris: worker->worker

IBT:
philly: cav->palace
atlanta: cav->cav

IBT:
washington: cav->cav

IBT:
boston: cav->cav
avaris: worker->duct
japanes start US

1030 AD (8):
capture abydos, 6 resistors->rax
join slave
we could afford indu now, but pay our whole economy

IBT:
NY: musket->musket

IBT:
atlanta: cav->cav


notes:
mayans will pay for peace
suggest we sign it, buy indu before and get san (doubt we can afford nationalsm)
 
Can we get control of iron before we stop the war or should we prepare to take our island back?

Signed up:
Meldor (On Deck)
ThERat
LKendter
el_filet
Northern Pike (playing)
 
Got it, although I have to play MLDR05 first.
 
1050 (0): We send horses to the Arabs for 103 gold and 12 gpt. This lets us boost the research rate up to 30%, Industrialization due in twenty turns.

We make peace with the Maya, receiving just their WM.

Baltimore flips to the Maya. It's probably just a matter of time until Abydos does so too.


1060 (1): We've upgraded and disbanded so thoroughly we have only two junk units to put into Abydos. This is false efficiency.


1070 (2): The Japanese have Electricity.

Some gratifyingly bloody mountain combat between the Greeks and the Maya.


1080 (3): The Maya and the Arabs make peace.

Byblos marketplace --> bank, Seattle aqueduct --> bank.

The Greeks are building Universal Suffrage.


1090 (4): Not much.


1100 (5): Our iron deal with the Greeks runs out. Our rail network is mostly built, and I have hopes of poaching the iron in neutral territory near Abydos, so I don't try to renew the deal.


1110 (6): The Babylonians make peace with the Arabs and the Romans, so they may survive, though they're down to one city.


1120 (7): Um, no. The Japanese take Nineveh and wipe out the Babylonians. Fortunately our obligation to send the Babs gpt ended two turns ago.

Asyut and Hieraconpolis courthouse --> aqueduct.

Some action on the Mayan-Greek front, as the Greeks take Heliopolis.

We get a palace expansion.


1130 (8): The Maya retake Heliopolis.

We get another palace expansion.


1140 (9): The Maya and the Romans make peace.

We discover Industrialization.


1150 (10): Zzzzzzz....
 
Essentially everything we're building is a factory pre-build, except for the Military Academy in San Francisco, the palace in Philadelphia, and the two courthouses in distant cities. The complication is that right now we don't have the iron for factories. The pre-builds will start completing in four turns, so we have that long so see if we can sneak a worker onto the iron mountain in neutral territory near Abydos to form a colony, though the Greek-Mayan war makes it unlikely. After that I suppose we'll just have to pay the Greeks' price.

I'm not sure what our plans are for the Military Academy build in San Francisco and the palace build in Philadelphia. The Academy will complete in five turns--fine if we want it for itself, a problem if it's a pre-build. The palace pre-build will complete in nine turns, so if it's meant to get us ToE we'll probably have to slow it down dramatically. I don't think we're likely to get Universal Suffrage in Philadelphia, since we're twenty-one turns away with three opponents working on it.

I've set the research rate to zero, on the assumption we'll be buying our techs from now on.

There's an Electricity-Sanitation twofer apparently available, but I haven't taken it because it might leave us without enough gold to buy iron from the Greeks.
 
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