save
Pre-turn

we have only 2 muskets down south and I spot one LB, this can get very hairy
Washington has a scientist? change that and Cav in 5
IT

we loose both Island towns to Jap Cavs, war with Japanese was not such a good idea after all
Arabia declares on Maya
1.760AD
send caravel with 1 musket and 2 cavs to island, our town now defended by a rifle
2.770AD
land those 3 untis next to Detroit
IT our caravel defeats against 1 frigatte, but loses to the 2nd, musket retreats Cav
a Japanese convoy is hading towards our land
3.780ADC
futile effort to try and take back Detroit, defeat a rifle but lose one Cav
IT our units are flushed out, babs demand 37g, sure
4.790AD
we hav 2 extra horses, Arabs have 2 iron to spare, we might want to trade once we have steam for RR, but not now
IT some good new, Babs declare on Japanese
5.800AD zzzz
IT Maya join Babs against Japan
6.810AD
nth much
IT 4 Japanese units land next to Denver
7.820AD
lose 2 Cavs trying to clear those units, still a 1hp Cav stands

now realise we still have 1 spice unconnected which we could have traded already
IT 1 hp cav dies trying to kill our warrior, Maya and Rome sign peace
8.830AD
end the war but need to pay 220g, better now than once we face more enemies
trade spices and 12gpt for incense with Maya (we need more allies rather than enemies)
reduce lux to 0%, but need taxman in New York and Washington make 325gpt now
IT we get democracy, nobody has steam yet
9.840AD
will stop here to let team decide whether we go and revolt now, we have 1694g in the kitty, good for steals
and anarchy. we ned that island back sooner or later for iron