Well I have been playing a lot of AW as I find diplomacy frustrating compared to civ3 (which is good by the way). I think it is a much better system but my main complaint is transparency. Who is your worst enemy, what is your favorite civic, how much do you weight different things like religion who makes lots of demands or is likely to backstab etc.;how do I figure this out to make rational choices. I have some idea from experience but if this is laid out quantitatively somewhere I’d love to know. In any case, this will be a game where we play honorably, that is we may not declare war. If war is declared on us we can do as we please to the offending civ. We will need to manipulate civs to declare on us for expansion purposes but they will always get first strike. Will also need to cultivate friends to watch our back and avoid the dogpile.
Settings:
Civ: Open for discussion. Someone not played much.
Emperor
Map: Open but I was thinking Pangaea
Epic speed.
Mark
uberfish
Bezhukov
Woobi
Mutineer
Blid
Settings:
Civ: Open for discussion. Someone not played much.
Emperor
Map: Open but I was thinking Pangaea
Epic speed.
Mark
uberfish
Bezhukov
Woobi
Mutineer
Blid