2000BC (inherited turn):
change cuzo to work on great wall (in 12)
1960BC:
mining in, set research to bw (due in 9), don't revolt until cuzo finishes great wall
barb archer pops on hill next to where quechua is, move him to forest and keep settler for one more turn
cesars mine demolished for 15 coins
1920BC:
archer attacks quechua and dies (only had 5% odds)
settle tiwanaku and work gold mine tile for 2 hammers and 3 gold (this moves bw from 7 to 6), alternatives where horses for 1 food, 2 hammers and 1 gold, but will switch to that once horses are pasturized
another quechua heads to rome to do some more pilaging
1880BC:
just moved some units (escort leaves worker and heads south)
1840BC:
hindism spreads to tiwaniku, american archer appears on hill next to our quechua. don't attack as odds are only 55%
1800BC:
worker gets to horses and helps finish pasture, switch production to get 1 food 4 hammer and 3 gold. bw in 3
american archer moves to grassland and dies to our quachua (86% odds)
our woodsman quechua heads east
another quechua pillages romes farm for 4 gold
1760BC:
move worker to gold (need more happines for cuzo which is to grow in 5 and second worker to fp for cottage
after taking life of american soldier our infadel hides in forest to hill, promote him to cover (healing time 4 turns instead of 8)
1720BC:
barb archer approaches tiwanaku, move freshly made quechua to hill to intercept him
1680BC:
bw in (no copper visible), set research to iron working (maybe we'll have some iron). Was tempted to go for priesthood for oracle (only 3 turns).
our woodsman discovers shanghai
pillage romes elephant camp for 4 gold (no more improvements around rome)
barb archer disappered, decide to mvoe quechua south to choke point
1640BC:
cesars archer decides to attach our wounded quechua (1.6) that is in forest with cover promo and dies (had only 37% chance)
1600BC:
tiwanaku finishes another quechua and set it to produce baracks now. leave quechua home (that leaves us 2 in there) for homeland security
pillage shanghai camp for 5 (i don't know why but after playing incas for a while I noticed that AI never attacks my quachuas on grassland out of city, even if there are 6 archers in the city (there were 2 in shanghai))
1560BC:
great wall built. set production to pyramids due in 15, but should be faster as both workers will mine plains hill to boost production
1520BC:
nothing
1480BC:
chinese chariot approaches our woodsman quechua, move him to forest hill
1440BC:
our quechua is approached by 3 roman archers and archer and spear from chinese
borders of tiwanaku pop, spot roman archer and settler 3 tiles away, but another archer on forest is blocking easy access
mine next to cuzco complete so pyramids due in 10
1400BC:
roman archers don't attack
our woodsman quechua attacked by chariot and wins and retreats to forest hill again (will heal in 6 turns)
kill chinese archer but cesar moves archer and settler to hill and will probably settle next turn
1360BC:
spot american axeman
cesar does settle on hill, have 2 quechuas near by, maybe with help of swordsman or 2 can take that city
1320BC:
kill cesars archer by tiwanaku at 72% and antother by rome on rice at 86%
3 more roman archers approach cumae (new roman city)
our worker heads to irrigate rice
1280BC:
a lot of barbarian activity to the north (good we have great wall)
3 archers by cumae instead move back towards our quechua which retreats back to jungle
1240BC:
iron working in (we have iron by cuzco) set research to priesthood (due in 3) and cuzco could use temple for happiness and maybe we'll get oracle
roman archer approached our worker on rice and dies from barbarian archer
our wounded quechua at south is chased by 3 roman archers, so moves further into jungle
worker finises another mine by cuzco and will head to iron now
cuzco has a lot of hammers:
with so many hammers can probably still get oracle even without marble especially once iron is mined
1200BC:
our poor quechua is chased again by those 3 archers (don't they have anything better to do?)
barracks complete in tawanaku, set it to produce chariot for axeman that might come (no hammers put into it, so can change it)
there are some unpromoted units (one in tawanaku, the chased one and one by cumae)
pyramids due in 3 and priesthood in 2
our cities:
World as we know it:
I'm not used to normal speed, so i don't know if I should have built a settler or not by this time.