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MM9: Mongolian Massacre: AWW-1CC

Discussion in 'Civ4 - Succession Games' started by Mark1031, Feb 15, 2006.

  1. Mark1031

    Mark1031 Chieftain

    Joined:
    Oct 27, 2001
    Messages:
    5,191
    Location:
    San Diego
    We did a couple of these in civIII and I thought it was a lot of fun. I’ve tested it out and it is winnable but can be tough if you aren’t aggressive enough. My only requirement for a start is that we have horses in range. I really hate that you can’t do colonies in civIV. The Keshik is the key as it is a great early unit for pillage and taking cities defended by archers. It gets quite tough if you let them hook up metals. Even a few chariots can net you a worker or a city early.

    Settings. Warlord, 1CC, AW, No Barbs.

    We have a spot that I checked for horses. They are there but I will replay with different research priorities now that I know it is playable.


    Roster:

    Mark
    Codeboy
    Corbeau
    Methos
    Conroe
    GreyFox

    I will play 30 and then we will do 20/player for the first round.
     
  2. Codeboy

    Codeboy Chieftain

    Joined:
    Dec 2, 2005
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    52
    Location:
    Michigan
    Wow. That sounds like quite a challenge! If you don't mind someone who hasn't done a OCC yet (but who has lurked in many OCC threads), sign me up :)
     
  3. akots

    akots Poet

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    Aug 5, 2003
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    3,981
    Location:
    Moscow-Houston, Russia-USA
    Can you make it Noble or better Prince? If we have both horses and Iron (at starting radius 3 or may be even 4), there should be no problem on most of Pangea scripts.

    Also, Keshiks are good but they don't receive free promotion from aggressive trait. May be still Rome? Actually, in this case, organized trait is pretty useless but still Praetorians rock.
     
  4. Mark1031

    Mark1031 Chieftain

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    Well, I won it on noble once but I did continents and had iron and oil which really helped. I tried once on noble pangea but didn't have any metal and eventually got swarmed but I think I wasn't aggressive enough early. It is tough to keep all the metals pillaged and once they start pumping out spears and axes the tide can really turn. If this goes well we can up it to noble.
     
  5. Methos

    Methos HoF Quattromaster Super Moderator Hall of Fame Staff

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    Missouri
    lurker's comment: We tried an OCC AW game with DI-1 and got stomped. I can't remember the difficulty level though, you'll find it in my sig. OCC AW in [civ4] is nothing like it was in civ3. We had massive amounts of units from nearly every AI laying seige to our city. It was rough, but fun.

    Good luck you all. I'll be lurking.
     
  6. Corbeau

    Corbeau Jack of All Trades

    Joined:
    Mar 2, 2005
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    Location:
    Seattle, Washington, USA
    Ooh, this looks interesting. And since it's OCC, it shouldn't take that long to play each turn, even with AW. Sign me up! :D

    On a side note, are we using Kublai or Gengis? I'd vote for Gengis, since the extra health from expansive might actually make a difference in a OCC.
     
  7. Methos

    Methos HoF Quattromaster Super Moderator Hall of Fame Staff

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    Oh why not, turn off the lurker status for this one and sign me up. Maybe we'll do better than we did in DI-1. BTW, I looked it up and that one was on Noble.

    And here I've been trying to lower my SG amount. It doesn't appear to be working. :D
     
  8. Conroe

    Conroe √∞

    Joined:
    Sep 25, 2005
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    2,592
    Location:
    Texas
    I'd love to join in on this one, as well. I love playing OCC, but haven't managed an OCC AW win, yet.
     
  9. Mark1031

    Mark1031 Chieftain

    Joined:
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    OK we have 5 and I will begin. We could still use one more warmonger.

    flexible 24-48. please just keep us posted of any delays/swaps needed.
     
  10. Mark1031

    Mark1031 Chieftain

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    Location:
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    4000BC: Found our 1 and only city. Better make it good. Start Agriculture. I know we have horses and we need Ag for the rice and to get pottery for faster research.

    3960: Hut gives a paltry $22.

    3720: Hut gives a map. Ugg.

    3600: Agriculture-> pottery. Meet Bismark from the E/NE

    3480: Buddism is founded. Meet Napolean from the NE

    3400: Warrior in start worker.

    3160: Huayna also from the NE. We are nicely situated at the S end of the landmass. Pottery in -> animal husbandry.

    3080: Meet Ceaser. He must not be allowed to hook up his iron.

    2800: Worker in Start Rax.

    2680: Meet Salidin way up NE. Animal Husbandry-> Archery.

    2400: Archery-> HBR for our Keshiks.

    2100: Meet Isabella from the NW. Switch from Rax to Archer as we have some incoming warriors.

    2000: I leave you a bit of a dicey situation. That warrior has 3 strength promotions. I guess aggressive Napy + hut promotion. It could do some damage but we should survive.

    OK we are on the road to Keshiks. I think the key to this is to get out with our powerful and fast units as early as possible. Once the Rax is done I would crank some chariots and then Keshiks until we can’t afford it any longer. We should try to take out one or 2 civs before they get their 2nd city. Take out whoever is closest. I think Napy is straight north. I would also suggest paired Keshiks to pillage the furthest civs until we can get to them. If we are fast we might not have to face many spears.


     
  11. Methos

    Methos HoF Quattromaster Super Moderator Hall of Fame Staff

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    Location:
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    Roster:
    Mark- Just Played
    Codeboy- Up
    Corbeau- On Deck
    Methos
    Conroe
    Open

    Still one slot open
     
  12. Codeboy

    Codeboy Chieftain

    Joined:
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    Location:
    Michigan
    Sorry all, skip me for the moment. Major winter storm here, power outages all over the place. We aren't suppose to get power until maybe Sunday. Thankfully (or not) we have power here at work and I can at least post!! :D

    Take it away Corbeau!
     
  13. Mark1031

    Mark1031 Chieftain

    Joined:
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    5,191
    Location:
    San Diego
    Roster:
    Mark- Just Played
    Codeboy-
    Corbeau- Up
    Methos-On Deck
    Conroe
    Open

    Still one slot open. Take 20 turns ea. first round.
     
  14. Corbeau

    Corbeau Jack of All Trades

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    Seattle, Washington, USA
    Got it. I'll play either tonight or tomorrow. Our plan is basically to rush everyone as quickly as possible, right? Pillage those that we can't kill outright?
     
  15. GreyFox

    GreyFox Make it so ...

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    I will sign up, if you would have me.

    Always wanted to try OCC, and if any of you lurked in my other SGs, I never get a chance to war (always had to clean-up the after-war mess :)) This sounds like the two things I wanted rolled into one! :lol:

    -
     
  16. Mark1031

    Mark1031 Chieftain

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    Welcome GreyFox. We have a full team.
     
  17. Corbeau

    Corbeau Jack of All Trades

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    Well, things went rather well. It's good to be good, but it's also good to be really, really lucky. :D

    Oh, and something to note: our leadername was Administrator, and I only remembered how to change it after I'd played almost all of my turn. We're MM9 ingame now, though my screenshots don't show it.

    T0:
    Okay... bit of a situation here with a frankish Warrior in our territory. The problem, of course, is they they're significantly more experienced than our bunch. Combat III vs our Combat I doesn't sound too good in the open field. Hmm. So, we have two objectives: keep our horses from being pillaged, and keep the franks away from our cottage-building Worker on our flood plain.

    Options:

    A: Stay put with our Warrior. We might get attacked in the open which doesn't give us great chances, though our Archer can clean up if need be. However, it's also likely that nappy will try to harass our Worker, and if he tries we can't interpose.

    B: Head him off at the pass by moving a tile to the south. If nappy moves onto our horses, we'll wind up with an outcome similar to option A. If he goes for our Worker, we can dance around and force him into the open if he persists or tries to go for our horses.

    I choose option B.

    Oh, and it's 21 turns 'till HBR is in. Joy.

    T1:
    Nappy dances perfectly: going towards our Worker like expected, but moving so as to not be able to threaten our horses if he changes direction! Move to interpose according to plan. That woodland defense bonus is big. Our scout spots an Incan scout far to the east.

    T2:
    Nappy is still moving, but still poses no direct threat. Karakorum Barracks -> Chariot.

    T3:
    Whoa. Nappy is gone, as in "gone in the opposite direction from us." Fine with me, since that means more time to build Chariots!

    T4:
    Still no sign of nappy. Maybe he's decided that scouting is more profitable than bugging us.

    T5:
    Karakorum Chariot -> Chariot. MM to knock a turn off of HBR, since we've grown to size 5 in the past couple turns. Nappy adopts slavery, so that means he has Bronze Working. Sending our new Chariot NE to harass him.

    T6:
    Nothing but movement.

    T7:
    Ditto. Approaching nappy's borders though.

    T8:
    Cottage is done. Begin a road on the cottage tile in case we need some fast response in that direction. Our Chariot discovers that nappy has gems hooked up. Will probably pillage it next turn, and hope that nappy doesn't feel brave enough to hit us with much. Our scout discovers that Rome has horses, though not hooked up.

    T9:
    Ah, nappy's Combat III Warrior is back, this time far to the south. Not a threat, I think. Karakorum Chariot -> Chariot. Hindusim has BFIADL. Pillage nappy's gems.

    T10:
    :eek: Our pillaging Chariot got attacked by a Warrior (somewhat expected) and an Archer (a bit of a surprise, and not according to plan!). And our Chariot beat them both (really not expected)! As you-know-who says, sometimes it's better to be lucky than good! :D

    I take a bit of a risk and scout Paris. Nappy only has a single Warrior for defense. Unfortunately, even after promoting to Shock we only have a 48% chance to win. Not willing to risk it, I back off to heal.

    Nappy's Combat III Warrior is heading for our territory again, but we can get a Chariot built before nappy can do any harm.

    T11:
    Do some dancing with nappy's warrior. Only unit movement for me this turn.

    T12:
    Okay, this could be annoying. A Quecha appears from the west(!). Probably circled around, scouting. Start a cottage on a grassland river tile, since I don't know what else to do with our Worker. Can't even chop without Bronze Working, and cottages won't hurt. Also move aggressively to block nappy's Warrior.

    T13:
    Nappy's Warrior gets cold feet and scampers away. Gotta love that forest defense bonus. Back on the northern front, a bit of a dissapointment. Nappy just built an Archer, maybe whipping it. If he hadn't, he would have been toast this turn. A Warrior won't cut it against two Chariots, especially since one has Shock, but an Archer changes the math completely. It's back to pillaging, I guess. If nappy tries to get our pillager, our other Chariot can take Paris. Back south, move to confront the Quecha with our newest Chariot.

    T14:
    Quecha runs the opposite direction onto the flatlands, and dies with little more than a whimper. Pillage nappy's only farm.

    T15:
    Nothing but movement. Nappy's land looks rather sad at this point. No improvements but roads, and his Worker is cowering inside Paris.



    T16:
    Karakorum Chariot -> Chariot. Mostly movement this turn. Sending Chariots out east and west.

    T17:
    Second cottage comes online. Have reached Izzy's borders now.

    T18:
    Movement, nothing more.

    T19:
    A picture says a thousand words:



    Karakorum Chariot -> Keshik. Pick Mining next up for research, but I'm handing the game off now so that these choices can be easily vetoed. Getting HBR is a good breaking off point. Currently, we've got units far and wide. I've mostly been thinking about using a Worker supression strategy to slow down our opponents, but another option would be to concentrate force on nappy and finish him off. It could probably be accomplished by the next player, if that's what we want to do. Something to note: Karakorum is at its happiness cap. I've been letting it accumulate food for now, but it's something that the next player should keep an eye on.

    Our lands:



    The save:
     
  18. Corbeau

    Corbeau Jack of All Trades

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    Location:
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    Roster:
    Mark
    Codeboy
    Corbeau - Just Played
    Methos - Up (20 turns)
    Conroe - On Deck
    GreyFox
     
  19. Methos

    Methos HoF Quattromaster Super Moderator Hall of Fame Staff

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    Got it....
     
  20. Mark1031

    Mark1031 Chieftain

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    Very nice. I would say finish Napy off and get our Keshiks out a pillaging.
     

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