MM9: Mongolian Massacre: AWW-1CC

Good start people!

We finally got our power back on thank the good Lord, and I'll be ready to pick up next time around. Sad thing is they say there are still 800+ people without power in our area. Eeeek :(
 
Whoops, noticed I was supposed to play twenty turns. Oh well, I barely had the time to play these ten. Took a few chances and did a lot better than I expected too.

Turn 69 (1525 BC)
Methos: Since we're at max happiness I remove the corn worker and put him on a forested grass. This shaves off one turn.
Methos: There's a Spanish worker in view but I have a feeling he'll flee.

Turn 72 (1450 BC)
Chariot defeats (2.56/4): Spanish Warrior
Tech learned: Mining
Chariot defeats (3.36/4): Spanish Archer

Turn 73 (1425 BC)
Research begun: Bronze Working
Chariot promoted: Combat II
Chariot defeats (1.64/4): Spanish Warrior
Chariot promoted: Combat I
Chariot promoted: Combat II
Methos: Izzy send her only archer out against our chariot, and she dies horribly. I do a quick promotion for a little health and than take out one of her warriors. Madrid is now guarded by a single warrior.
Chariot defeats (2.32/4): French Warrior

Turn 74 (1400 BC)
Chariot promoted: Combat II
Chariot promoted: Combat III
Chariot defeats (0.76/4): Spanish Warrior
Razed Madrid
Methos: I hate to wait for Izzy to build an archer so I promote to Combat III and take the chance. The Spanish civilization is now nothing but a memory!
Methos: We gain a worker from the devastation. I send a chariot to intercept the worker to bring him home.
Karakorum's borders expand
Karakorum finishes: Keshik
Chariot defeats (1.44/4): Incan Archer
Chariot loses to: Incan Archer (3.00/3)
Chariot loses to: French Archer (0.24/3)

Turn 75 (1375 BC)
Karakorum begins: Keshik
Chariot defeats (0.88/4): French Archer
Chariot loses to: French Archer (1.62/3)

Turn 78 (1300 BC)
Chariot defeats (1.00/4): French Archer

Turn 79 (1275 BC)
Methos: After Paris sent that archer out to attack us I know Paris is only guarded by a single archer, so I decide to take the chance and launch our Keshik and Chariot at the city. Hindsight shows I should have first upgraded the Keshik.
Keshik loses to: French Archer (1.38/3)
Chariot defeats (1.20/4): French Archer
Razed Paris
Methos: It was a heck of a chance, but the French civilization has now fallen.

Turn 80 (1250 BC)
Chariot promoted: Combat III

Well, I only played ten turns but I did manage to destroy two civilizations! :D

Roster:
Mark
Codeboy
Corbeau
Methos- Just Played
Conroe- Up
GreyFox- On Deck
 
Now that is nice 2 civs gone in 10 turns. This may be too easy.

Roster:
Mark
Codeboy
Corbeau -
Methos -
Conroe - Up (20 turns)
GreyFox-On Deck
 
:wow:, nice set of turns there, Methos! If you can accomplish so much in 10 turns, I really can't imagine what the game would look like if you had played your full 20!

Things are really looking very well. But French and Spainish civs are the closest one to us. The furtheraway civs would have a chance to churn out adequate defences ... so let's press on! :hammer:

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Got it!

2 civs down in 10 turns! :eek: That is going to be one tough act to follow!
 
GreyFox said:
:wow:, nice set of turns there, Methos! If you can accomplish so much in 10 turns, I really can't imagine what the game would look like if you had played your full 20!

:lol: Most of it was luck, rather than skill. With Madrid had it not been for the multiple promotions I wouldn't have had the health to win. In Paris I knew I was going to have to sacrifice our only Keshik in order to hopefully get the chariot to defeat the archer. BTW, the last battle in Madrid where a Combat III Chariot went up against a warrior in the city only had a 47% chance of victory. I took some risks, and got lucky with the outcome. But boy was it fun! :D

Mark1031 said:
This may be too easy.

Don't count the chickens just yet. From what I recall in DI-1 we had destroyed Montezuma and one of the American cities before we got slaughtered. Keeping the pressure on them as well as having the most advanced units is going to keep us ahead in the fights. Once they get the initiative things could get nasty.

We're doing good so far guys, lets keep our momentum going!
 
Take a look at the demographics screen. We're in first place in most categories. We're in 2nd place in land area. That could mean that someone out there has a second city already.



Turn 0 - 1250BC: Nothing to do but press Enter.

Turn 2 - 1200BC: Bronze Working comes in. Metal Casting, for the Forge, would be nice. It needs 36 turns to research. Instead I start on Writing.

The copper is outside of our borders. It looks like we will need 2 border expansions to pick it up.



We've trained a replacement Keshik and I start us on another one. I can speed it up by chopping some of the forests outside of our city radius.

I park our Scout on Caesar's mine, I may not be able to pillage it but I can deny him use of it.

Turn 4 - 1150BC: Our Chariots are now fully healed.

Turn 5 - 1125BC: JC is sending a Settler, escorted by 2 Warriors out of Rome. I doubt that our Keshik will get there before the city is founded.

Turn 6 - 1100BC: Another Keshik is trained. It won't be the last.

Turn 9 - 1025BC: Keshik trained blah blah blah ... And, we pick up our 8th forest inside the city radius. We're looking good on health, now if we could just get some happiness.

And now, I finally get some combat. First up is Capac's Scout. Then, our Chariot takes some damage against Sal's Warrior.

It looks like HC and JC are going after the same piece of land. Little do they know :lol:



Turn 10 - 1000BC: Writing comes in and I start us on Mysticism.

Capac adopts slavery. Which, of course, means he has Bronze Working and possibly access to Spearmen.

JC is now short a couple of Warriors. They both inflict a ton of damage on our Keshik and Chariot. The Chariot gets a March promotion, but the Keshik will need to heal.

Turn 12 - 960BC: Keshik trained blah blah blah ...

Turn 13 - 940BC: Keshik trained blah blah blah ...

Rome was built on a hill, combined with 40% cultural defense will make it tough to fall without a Catapult.



Turn 14 - 920BC: Mysticism comes in and I start on Meditation.

Our Keskik attacks and destroys Antium. Meanwhile, a mine is pillaged outside of Rome.

Turn 15 - 900BC: HC loses a rice farm, while JC loses a horse pasture.

Turn 16 - 880BC: Keshik trained blah blah blah ...

A Keshik takes out one of the Quechua's defending Tiwanaku. Bizmark then loses a Scout, while Saladin's Warrior does some slight damage to our Keskik just before dying.

Turn 17 - 860BC: The last Quechua dies as Tiwanaku falls.

Turn 18 - 840BC: Keshik trained blah blah blah ...

Turn 19 - 820BC: Meditation comes in and I start us on Mathematics.

Turn 20 - 800BC: Two of our Keshiks are wounded, one severly, taking Medina. But the city does fall. Meanwhile, HC's gold mine is pillaged. So much for his research efforts.

Well, I didn't take out any civs like Methos. But, I did train us 7 Keshiks. I also managed to raze a couple three minor cities. Here is a map of the known world.



As for research, I was kind of all over the place. I really couldn't decide whether we needed Drama (Globe Theater), Construction (Catapults), or Feudalism (Vassalage) the most. I pretty much decided that the Catapults were going to be needed to take Rome. Although, if we are willing to sacrafice enough Keshik's and/or get some Cover promotions, the cats may not be necessary.
 
Roster:
Mark- On Deck
Codeboy
Corbeau -
Methos -
Conroe -
GreyFox-Up (20 turns)

Very nice. With the Keshiks pillaging we should be able to keep everyone down and away from metals. As for research I would say we need monarchy first to expand with MP for happy. Then on to construction for pults to finish off the capitols. Keshiks should be able to wack settlers and take out new cities on the flat defended only by archers.

Edit: I forgot about drama and the Globe. That is probably the way to go although monarchy would be a quicker fix and we will want to keep a fair garrison.
 
I don't think we would need to go to Drama ... ... or more accurately, I don't think we would get to research Drama .... :lol:

Anyway, I played my 20 (Somehow I think this may be my last and only turnset ;))


Here is how I started my turnset:



Yeah, right. How intriguing. Tell me something I don't know, will you?



From the Arabian Frontlines ...

Turn 101 (780 BC): The chariots go in and explore Mecca, and an archer came giving the chariot free experience ...
Chariot defeats (1.60/4): Arabian Archer
Thanks, Sal.

Turn 105 (700 BC): While healing, Saladin sends another suicide archer ...
Chariot defeats (1.80/4): Arabian Archer
Wow, once again, you are generous in dispensing xp ...

Turn 107 (660 BC): but then I got tired of Sal ...
Keshik loses to: Arabian Archer (1.68/3)
Chariot defeats (1.36/4): Arabian Archer
Razed Mecca
And he was put out of his misery.

No more Arabian frontlines ...



From the German Frontlines ...

Turn 102 (760 BC): I gambled, and take 2 Keshiks to attack the German city Munich ....
Keshik promoted: Combat I
Keshik defeats (1.92/6): German Archer
Keshik promoted: Shock
Keshik defeats (1.92/6): German Axeman
Razed Munich
... Its Good to Feel Lucky :D.

Turn 111 (580 BC): Then during the siege of Hamburg, I caught German trying to sneak out a settler ...



You know what that means ... free worker!

Keshik defeats (3.66/6): German Archer
Keshik defeats (6.00/6): German Archer


Turn 116 (480 BC): And then, the keshiks healed, and it was Hamburg's time ...
Keshik loses to: German Spearman (1.84/4)
Keshik defeats (2.94/6): German Archer
Keshik promoted: Combat I
Keshik defeats (6.00/6): German Spearman
Razed Hamburg



Opps, no more hamburger. :lol:


Turn 117 (460 BC): A lone keshik was exploring German land when he got ambushed ...
Keshik defeats (4.20/6): German Axeman
Keshik defeats (2.40/6): German Axeman
Keshik loses to: German Spearman (2.48/4)
Good one, Bis. But you shall pay. Maybe not in my turnset, but you will pay!

Here is the situation of the German Frontlines at the end of my turns:



Bis, you shouldn't spend your troops ambushing me ... look at how pathetic your defenses are now.




From the Roman Frontlines

Throughout my turnset, Rome is under blockage.

Turn 111 (580 BC): Then, JC got restless ....
Keshik defeats (6.00/6): Roman Archer
Try harder, JC.

Turn 118 (440 BC): ... and he did!
Keshik defeats (3.66/6): Roman Archer
Not hard enough, JC.

Here is the Roman Frontlines at the end of my turnset:






From the Incan Frontlines

I was :smoked: and did not pay attention to Incan ... its frontlines was quiet throughout most of my turnset, and I didn't notice him sneakng a settler out ... :aargh:

Turn 116 (480 BC): I wasn't paying attention yet again, and attacked with one of my two keshiks there ...
Keshik loses to: Incan Archer (1.20/3)
Then I realized there are now 2 archers in the new city instead of one ... damn ... can't attack until reinforcement arrives ...

Sorry guys, major :smoke: there. As a result, this is the Incan Frontlines at the end of my turnset:





Oh, by the way, got Mathematics. But Construction require Masonry, so I did just that. Masonry should turn in at next turn.

Auto-log, if anyone is interested:
Spoiler :

Turn 100 (800 BC)

Turn 101 (780 BC)
Karakorum finishes: Keshik
Chariot defeats (1.60/4): Arabian Archer

Turn 102 (760 BC)
Karakorum begins: Keshik
Keshik promoted: Combat I
Keshik defeats (1.92/6): German Archer
Keshik promoted: Shock
Keshik defeats (1.92/6): German Axeman
Razed Munich

Turn 103 (740 BC)
Keshik promoted: Combat II
Karakorum finishes: Keshik

Turn 104 (720 BC)
Karakorum begins: Keshik

Turn 105 (700 BC)
Chariot defeats (1.80/4): Arabian Archer

Turn 106 (680 BC)

Turn 107 (660 BC)
Keshik loses to: Arabian Archer (1.68/3)
Chariot defeats (1.36/4): Arabian Archer
Razed Mecca
Keshik promoted: Combat I

Turn 108 (640 BC)

Turn 109 (620 BC)
Karakorum finishes: Keshik

Turn 110 (600 BC)
Karakorum begins: Keshik

Turn 111 (580 BC)
Keshik defeats (3.66/6): German Archer
Keshik defeats (6.00/6): German Archer
Keshik defeats (6.00/6): Roman Archer

Turn 112 (560 BC)
Keshik promoted: Shock
Karakorum finishes: Keshik

Turn 113 (540 BC)
Karakorum begins: Keshik
Keshik promoted: Combat I
Keshik promoted: Combat II

Turn 114 (520 BC)

Turn 115 (500 BC)
Keshik promoted: Combat I

Turn 116 (480 BC)
Keshik loses to: German Spearman (1.84/4)
Keshik defeats (2.94/6): German Archer
Keshik promoted: Combat I
Keshik defeats (6.00/6): German Spearman
Razed Hamburg
Keshik loses to: Incan Archer (1.20/3)
Tech learned: Mathematics
Karakorum finishes: Keshik

Turn 117 (460 BC)
Research begun: Masonry
Karakorum begins: Keshik
Keshik promoted: Shock
Keshik defeats (4.20/6): German Axeman
Keshik defeats (2.40/6): German Axeman
Keshik loses to: German Spearman (2.48/4)

Turn 118 (440 BC)
Karakorum finishes: Keshik
Keshik defeats (3.66/6): Roman Archer

Turn 119 (420 BC)
Karakorum begins: Keshik

Turn 120 (400 BC)
Keshik promoted: Combat I



The save (and Mark, back to you):
 
Wow, this is amazing me! I can't wait to get a turn now (if I'll get the chance) :D

Looks like Bismark is the next to go down, eh? Looks like HC might be the toughest since he has a religion and gets that defense bonus. JC with his city on a hill might be a little tougher too. Oh well, looks like there might be one civ left for me to destroy when it gets to me!!
 
Pre turn: no changes.

380: Masonry in -> Construction in 22 but I don’t think we will need it. Move some workers that are roading back to Karakorum to mine and chop.

360: Moving Keshiks. Target Rome.

340: Incans move an archer out into the open. Free target practice for one of our Keshiks.

320: Rome builds a 3rd archer which foolishly attacks one of our Keshiks and looses. Thanks. The odds would have been 10 times worse fortified in Rome on the hill.

300: The Fall of Rome. First 2-star Keshik dies taking archer to only 2.5. Second 2-star dies with same result. Third Keshik wins. 4th wins as well and we get 107 gp and Rome is no more.

280-220; Healing and moving into position on Berlin and Machu Pichu.

200: Fall of Machu Pichu. Loose a 3-star doing no damage but the next 2 Keshiks win and MP is raised.

Well this looks like it won’t even require construction. A bit too easy. Codeboy you can take 20 and finish it off if possible. Anyone up for AWN 1CC. We could switch to Rome or the Incans or stick with the Keshik rush.
 
I'd be up for trying this on noble. Part of the reason I think we had this relatively easily, though, might be because of our speedy UU. How about AWN Persia? I still haven't gotten a chance to try out Immortals yet.
 
We should definitely try Noble ... Immortals are even better with their inherent bonus against archers ... in fact some other players did try the AW with persians and conclude that Immortals are a tad too powerful ... (I think they went all the way up to Monarch or higher), though they are not doing 1CC.
 
Ok guys, no big surprises here. I'll get right to the point! :king:

160BC - HC sends an archer out to look around and is quickly struck down by the nearby Chariot.
IT - Berlin sends an archer out to talk to one of our Keshiks........and doesn't make it back home.

60BC (IT) - Berlin sends 2 archers on a foraging expedition, trying to steal the fodder from our Keshik's horses.......they become fodder for the horses. :lol:

40BC - The assault on Berlin begins!!



Berlin is destroyed!



60AD - Construction -> IW: We don't need either one at this point

120AD - The assault on Cuzco commences. We throw 3 rookie Keshiks in to soften the way for our elite troops....



VICTORY!! :goodjob:

 
Great game, Codeboy! fodder for the horses, eh? :lol:


After-thoughts:

We were lucky in the sense that we had access to horses very early. We need not wait for a few cultural expansion to get one. Things might develop differently if we don't have horses within 2 tiles of the city.

The early oppression by keshik strategy definitely works. We need no iron/copper for early supression of AI civs, but that is provided they are nearby.

Let's do Noble ... may be on a larger map if we dare? :)

Well done, guys!

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