[to_xp]Gekko
QCT junkie
thanks to Tasunke for the name suggestion
Just some small tweaks I consider essential for my enjoyment of the game... I'm confident most FFH veterans will agree with these:
1) Doviello Battlemasters cost the same as regular champions
2) Shadows ( and their UUs ) require Esus state religion
3) Create Battering Ram requires Doviello civilization instead of Khazad
4) Sever Soul is available to all Sidar recon units after Knowledge of the Ether
5) Lumbermills can be built on Ancient Forests
6) Garrim Gyr is Arcane instead of Defender
7) Elohim civtrait is now Spiritual instead of Tolerant
8) Decius is now Tolerant instead of Raiders, and can lead Elohim
9) Kuriotates and Elohim start with Religion civic, Sidar with Nationhood ( instead of Pacifism )
10) Doviello Beastmen can upgrade directly to Battlemasters with Iron Working
11) Goblin Forts no longer start with an archer guardian
12) Keelyn is Arcane instead of Summoner
13) Kandros Fir is Organized instead of Aggressive
14) Arturus Thorne is Aggressive instead of Organized
15) Alexis is Financial instead of Philosophical
16) Flauros is Philosophical instead of Financial
17) Javelin Throwers cost the same as regular Archers
18) Mud Golems cost the same as regular Workers
19) Sorcery is now a higher sage bulb priority than the four schools of magic
20) Strength of Will is now a higher sage bulb priority than Pass through the Ether
21) Cassiel starts as Creative instead of Industrious
22) Sandalphon is now Philosophical instead of Defender
Also includes the BalancedPlus mapscript, and re-enables power ratio on the scoreboard when not using Advanced Tactics.
In the archive you'll find a Backup archive you can use to easily restore unedited MNAI 2.42
Enjoy!
Credits: Vehem, Lone Wolf, MagisterCultuum, Sareln, Sephi
Just some small tweaks I consider essential for my enjoyment of the game... I'm confident most FFH veterans will agree with these:
1) Doviello Battlemasters cost the same as regular champions
2) Shadows ( and their UUs ) require Esus state religion
3) Create Battering Ram requires Doviello civilization instead of Khazad
4) Sever Soul is available to all Sidar recon units after Knowledge of the Ether
5) Lumbermills can be built on Ancient Forests
6) Garrim Gyr is Arcane instead of Defender
7) Elohim civtrait is now Spiritual instead of Tolerant
8) Decius is now Tolerant instead of Raiders, and can lead Elohim
9) Kuriotates and Elohim start with Religion civic, Sidar with Nationhood ( instead of Pacifism )
10) Doviello Beastmen can upgrade directly to Battlemasters with Iron Working
11) Goblin Forts no longer start with an archer guardian
12) Keelyn is Arcane instead of Summoner
13) Kandros Fir is Organized instead of Aggressive
14) Arturus Thorne is Aggressive instead of Organized
15) Alexis is Financial instead of Philosophical
16) Flauros is Philosophical instead of Financial
17) Javelin Throwers cost the same as regular Archers
18) Mud Golems cost the same as regular Workers
19) Sorcery is now a higher sage bulb priority than the four schools of magic
20) Strength of Will is now a higher sage bulb priority than Pass through the Ether
21) Cassiel starts as Creative instead of Industrious
22) Sandalphon is now Philosophical instead of Defender
Also includes the BalancedPlus mapscript, and re-enables power ratio on the scoreboard when not using Advanced Tactics.
In the archive you'll find a Backup archive you can use to easily restore unedited MNAI 2.42
Enjoy!
Credits: Vehem, Lone Wolf, MagisterCultuum, Sareln, Sephi