Yay, more MM threads... Moai Statues (refered to as ms in this thread) provides +1 hammer on every sea tile in a cities radius. It costs 250 hammers, production of it is doubled by stone (which we don't have). There are 3 good candidates to have ms IMO, with one of them an outstanding candidate. Now, on with the show... Golden Monkey GM is the city that would make the most use of ms, with 7 coastal, 4 ocean tiles, but is also the city with the least hammer potential and the longest build time, maxing out at 22.5 hammers/turn (using MM, and never usinghte gold, pre-bio). It'll have difficulty making more than 12 hpt average at size 4, and it would have to neglect specific aim of the city, which is to rake in the commerce. Sunburst Sb is a decent candidate for ms, but worse than the others in 3 different ways: Only has 5 coastal tiles and 3 ocean tiles Has the least development so needs alot of worker attention Would neglect the aim of the city to rake in commerce while it's set up as a hybrid production/commerce city. OTOH, without ms Sb is capable of 24 hpt without a forge, with a forge and ms it is another 40 hpt city at size 19, which it isn't really going to hit in the next 50 turns... Fog and Cloud FC is the outstanding candidate IMO, even though it only has 7 coastal, 2 ocean tiles to use. It is capable of 40 hpt after ms is complete at size 15 (all it needs is calendar and an aquaduct to reach that size), is already capable of starting ms next turn (whether we want to or not is a different matter), and is situated in a very safe location. My conclusion is that FC should be the Moai city, and should build it as one of the next 3 builds (lighthouse, library and Moai). How to go about that is another matter though.