1. We have added a Gift Upgrades feature that allows you to gift an account upgrade to another member, just in time for the holiday season. You can see the gift option when going to the Account Upgrades screen, or on any user profile screen.
    Dismiss Notice

Mobile SAM finally fixed?

Discussion in 'Civ6 - General Discussions' started by OxydoReduction, Aug 25, 2018.

  1. OxydoReduction

    OxydoReduction Chieftain

    Joined:
    Oct 14, 2017
    Messages:
    16
    Location:
    France
    The officiel Civilization account tweeted https://twitter.com/CivGame/status/1033026742393364480

    Does this mean Mobile SAM units finally work? Because a few months ago they weren't able to intercept anything. I personally tested them by putting several of them around a city but it was annihilated by a nuke anyway.
     
  2. criZp

    criZp Emperor

    Joined:
    Jul 19, 2013
    Messages:
    1,661
    Location:
    Nidaros, Norway
    I remember putting 6 SAM around a city and one inside it, using that governor promotion for better air defense, and firing a missile against the city. Then none of the SAMs did anything. It was pretty lame. Would be nice if they do something now.
     
  3. Trav'ling Canuck

    Trav'ling Canuck Deity

    Joined:
    Feb 7, 2018
    Messages:
    2,909
    Gender:
    Male
    Victoria did some fairly thorough testing at some point and confirmed that Mobile SAMs could defend you against nukes delivered by bomber, but not nukes delivered by missiles. If they have a chance to intercept missiles now, that's a change introduced at some point. (EDIT: My bad. Serves me right for relying on memory. Victoria confirmed below they could always get missiles sent from silos, it's missiles fired from subs that AA doesn't seem to work on.)
     
    Last edited: Aug 30, 2018
  4. Victoria

    Victoria Regina Supporter

    Joined:
    Apr 11, 2011
    Messages:
    11,077
    It does not have to be a SAM, an AA of some type will do but a SAM is the best AA so best at stopping them.... basically
    1. Practically any AA adjacent to the target hex can shoot down a silo fired nuke.
    2. A bomber has to receive 51% from AA adjacent to the target square to stop the bomb (same if its was bombing a mine to remove it-strategic bombing)
    3. I have never got AA to stop a sub fired nuke.... I have seen others claim they can
    I have not played or tested for a while now and a large amount of testing was done with firetuner which has limits.
     
    bite likes this.
  5. OxydoReduction

    OxydoReduction Chieftain

    Joined:
    Oct 14, 2017
    Messages:
    16
    Location:
    France
    Thanks for all the explanations.
     
  6. justinsy

    justinsy Chieftain

    Joined:
    Jun 26, 2012
    Messages:
    86
    just wondering if someone could test this out...

    1. having sams to prevent silo fired nukes
    2. having fighter patrols around to make sure nuke bombers get shot down
    3. having a missile cruiser on and around the city to take down sub fired nukes
    4. having a giant death robot to see if it does anything
    5. having the victor governor in the city to improve chances

    maybe having all these or at least the first 3 will be enough to defend against nukes but will be very expensive to maintain for just 1 city?
     
  7. Victoria

    Victoria Regina Supporter

    Joined:
    Apr 11, 2011
    Messages:
    11,077
    Most tested in another thread. I even put a save in the thread so others could test. If you go to to the Civilization wiki for mobile SAM’s there is a link at the bottom to the thread because idiots kept changing my entry claiming there was no proof it worked.
    I tested victor with bombers, seems to work.
    Too busy ATM to test the robot but if I remember I will test and put here.
    TBH I will prob wait for the patch.
     
    acluewithout likes this.

Share This Page