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Mod announcement: Antiquity

Rob (R8XFT)

Ancient Briton
Retired Moderator
Joined
Aug 11, 2002
Messages
10,866
Location
Leeds (UK)
Work has begun on my new mod: Antiquity. The mod will cover the "dawn of time" up to approx 400AD and will be based loosely on my "Anno Domini" mod for Civ 3 - well, the first three eras of that mod to be precise.

There will be many of the civs found in Anno Domini; naturally, civs such as the Romans and Egyptians will have to be there; but it will also include civs like the Iceni, Illyrians and Harappans.

One of the aims of the mod will be to build in plenty of unique stuff for each civ, so that playing each one will require a different approach - from the sea-based piracy of the Illyrians to the trade-based empire of the Phoenicians.

On a personal note, after a tough time last year (I lost both my parents within three weeks of each other), I decided to take a two-year sabbatical from work, which I'm on now. Whilst I do have other things I'm doing with my time, I can devote more time than I could before on making this mod as good as I can make it. I do listen to feedback and, to the best of my ability, try to incorporate suggestions into my mods. This, however, is my first proper go at doing a Civ 4 mod (I've had a couple of brief tries in the past and aim to make a real go of it this time).

Right, to start off the discussion, I was wondering what people thought to leaderheads. I created my own leaderheads in Civ 3 and was thinking of creating some static leaderheads for this mod. One thing I want to do as part of this project is create as much of the artwork as possible, as that's one thing that I enjoy. I know that great strides have been made with the animated Civ 4 heads, but I think that my best results would be in Poser/Cararra-based static heads. Ffh2 has static heads - is having them in this mod a problem to anyone?

Secondly, what about religions? I would like to make the mod as realistic as possible, so it would seem a bit unreal to me if, for example, the Romans became Bhuddists. Is there any way to limit religions to certain civilizations?

Thirdly, the ultimate question: which civs would you like to see in the mod and what unique spin should be given to your favourite civs (e.g. Illyrians having bonuses for naval warfare)?
 
I am sorry for your loss.

Right, to start off the discussion, I was wondering what people thought to leaderheads. I created my own leaderheads in Civ 3 and was thinking of creating some static leaderheads for this mod. One thing I want to do as part of this project is create as much of the artwork as possible, as that's one thing that I enjoy. I know that great strides have been made with the animated Civ 4 heads, but I think that my best results would be in Poser/Cararra-based static heads. Ffh2 has static heads - is having them in this mod a problem to anyone?

Secondly, what about religions? I would like to make the mod as realistic as possible, so it would seem a bit unreal to me if, for example, the Romans became Bhuddists. Is there any way to limit religions to certain civilizations?

Thirdly, the ultimate question: which civs would you like to see in the mod and what unique spin should be given to your favourite civs (e.g. Illyrians having bonuses for naval warfare)?

TAM (The Ancient Mediterranean) mod already has some custom art - and an antiquity tech tree and religions.
 
I am sorry for your loss.



TAM (The Ancient Mediterranean) mod already has some custom art - and an antiquity tech tree and religions.

Thanks for the comments Jeelen. TAM is a very good mod, which I have played, however the tech tree is rather different to the one I'm having in Antiquity. Is it possible to have unique techs for civs in Civ 4, like it is in Civ 3?
 
I also am sorry for your loss. My grandfather passed away this summer, and it was my first real brush with death since my other grandfather died when I was a child (so I didn't really comprehend it much).


Is it possible to have unique techs for civs in Civ 4, like it is in Civ 3?

Unique techs are possible in Civ4, but you will have to do some python (at the least for them). So far as I know there are some mod components out there that do this.

EDIT: Actually, I have another questio now. I know in the old Anno Domini that the civs represented came mostly from Europe and the Mediterannean, with a few from the Middle East and North Africa. Will it be the same this time?
 
I'd like to voice my sympathy for your loss. I lost my grandfather 7 years ago, and just two days after Christmas I lost my grandmother. My dad's parents are both gone now...and I remember how broken up my aunt was at the funeral, so I know what you're going through is tough.

As for an opinion on static leaderheads, it's your mod man, and if you think it's for the best, you're probably right. Besides, I don't think there's anyone who'd seriously object to static leaderheads here, and even if they did, they'd be in the minority...a very small minority...not worth listening to. ;)

You might give the civs the tech for their religion to start with, OR, if you want them to have their holy city in a non-capital city, give them the shortest route to their civ-specific religion. That should, more times than not, allow the civ to found the religion associated with them historically.
 
Thanks for the comments, guys.

To answer your question, cybrxkhan, I thought that it would be European, Mediterranean and Middle East at least to start with. In the civ 3 mod, I was persuaded to have an Indian contingent of civs (which would be in the initial version of the mod) and Asian. I would consider going worldwide if the mod proved popular and people wanted me to put other civs in there - but think it's best to start with what I know and work from there.

I'll take a good look at what's available here in terms of mod components, thanks for mentioning that.


Tssha - it's a good idea you had about the religions and it does fit with the approach I've had to modding before, albeit with civs 2 + 3. However, the problem I have is with the spread of religions - though I've heard that it can be slowed down somewhat.

I thought those who weren't aware of Anno Domini might be interested in techs and artwork from it; these first three eras indicate what the generic tech tree will look like in Antiquity. I've also put a few leaderheads below so you can see what my artwork's like - but these were done about 3-4 years ago and I've improved since. See what you think.

Incepti.jpg


Laxamenti.jpg


Imperii.jpg


BO.jpg


AG.jpg


TR.jpg


TE.jpg


AT.jpg


AlfredTheGreat.jpg


DI.jpg
 
I happen to think if you are going to make a mod for CivIV, you should come on over to the world of CivIV and use our leaderheads. I am biased of course, and I understand your reasons for sticking with your old stuff. But it's time to upgrade isn't it?
 
I happen to think if you are going to make a mod for CivIV, you should come on over to the world of CivIV and use our leaderheads. I am biased of course, and I understand your reasons for sticking with your old stuff. But it's time to upgrade isn't it?

I understand totally and there are some excellent leaderheads out there. However, I want to include as much of my own artwork as possible and feel that my own static leaderheads are better than my own Civ IV animated ones.

I did, though, point out that I'm on sabbatical for some time, so I guess I have time to learn, so we'll see!
 
You should learn, it's pretty easy. Ekmek has a great tutorial, and the "community" has got a lot better very recently. By better I just mean at a slightly higher skill-level and with many more people.
 
I understand totally and there are some excellent leaderheads out there. However, I want to include as much of my own artwork as possible and feel that my own static leaderheads are better than my own Civ IV animated ones.

I did, though, point out that I'm on sabbatical for some time, so I guess I have time to learn, so we'll see!

Your leaderheads - static though they may be - do look excellent! :goodjob:

And a global antiquity mod would definitely be very welcome!
 
Cheers Johny!! I'm sure I remember you from Civ 3....:)

I hope it helps. I played Civ3 quite a bit, but it was not the same profile that is for sure for Civ4. I forgot my old profile completely or either it was deleted.

Oh only saying this as you said before more or less. There are a lot nice new leaderheads for Civ4. The only thing to me in Civ4 modding is the leaderheads have turned into the most important thing it seems. I particularly would care less what the leader looks like versus static or animated leaderheads. I have been too saturated with the leaderheads animations that really most use nearly similar animations and do not offer anything new to me. At least not enough to warrant the game slowdown from having too many.
 
The thing about Leaderheads, I have found out, that they are a sure way to boost up popularity and interest in a mod. You don't need good leaderheads, but they can certainly help significantly. They can help sell. :lol: In Civ4, static leaderheads are used only in a very few mods.

Of course it's your choice really, and if you build a really great mod then no one will really give a @#$% anyways (take Fall from Heaven, for example), since they'd be focusing more on the content then the leaderheads.
 
Funnily enough, I'm using animated leaderheads as I'm putting the basic mod together - as they are what's available!! I'll look into this as I go along. I really like the Xerxes leaderhead by cfkane; it's really different and very impressive (I have Colonization as well, so I see where it came from!) I've downloaded a few leaderheads to give things a start including a really impressive Alexander the Great which I think was done by some of the best LH artists working together. Oh, then there's the Capo's excellent Vercingetorix, which I'm actually using as Calgacus.....

....so as you see, I'm being swayed a bit. I wasn't aware that things had moved on since the mods where there were about half a dozen versions of Caesar that all looked like the original, plus a few Ghandhis and FDRs. Now that a lot of the leaderheads are looking quite original in their own right, it's much more tempting to use them!
 
Quick update

Having reaquainted myself with how things work editing-wise by adding a few civs in a practice run yesterday, I bit the bullet today and have managed successfully to delete everything I don't want....this is a big step forward for me as last time I had no trouble adding to the mod, but found taking things out rather troublesome.

The difference today (I think) was that I planned what I was doing and instead of deleting the techs first, I deleted the units, then the buildings, etc and ended up deleting the techs. This was a much better approach. I'm down to about 10 civs that I decided to keep and I've also included a few new leaderheads.

The next step is for me to start introducing some new techs, buildings, units and civilizations. I aim to do that this week and will then have a working mod - albeit basic and nowhere near the finished article, but playable and ancient-based. The question is, should I at that point upload it for feedback on how things look so far?
 
I think the earliest you should upload it is when you finish a good chunk of the xml (like you have most of it down, but maybe it'd just need some more refining for later versions). That way people can actually play it. You may even want to try adding in some of the python, if you are thinking of adding any.


Also, I also approve of the mod being a more global thing. The thing is, there are already a number of good mods out there that focus around the Ancient Mediterannean and Europe, so best for you to do something that is a bit different. :D
 
Whilst I am keen to "go global," I do want to be careful. It's important to me to be as historically accurate as I can be; it's a bit tricky to do that for some places in the world when we're going so far back. The date range for the mod is "dawn of time" to c.400AD.
 
Well, yes it should be kept within reason (i.e. you probably don't want to include Siberia), but I mean adding civs like maybe some of the Chinese dynasties, or the Xiongnu - stuff outside the Meidterreanean and Europe - that would be interesting.
 
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