Work has begun on my new mod: Antiquity. The mod will cover the "dawn of time" up to approx 400AD and will be based loosely on my "Anno Domini" mod for Civ 3 - well, the first three eras of that mod to be precise.
There will be many of the civs found in Anno Domini; naturally, civs such as the Romans and Egyptians will have to be there; but it will also include civs like the Iceni, Illyrians and Harappans.
One of the aims of the mod will be to build in plenty of unique stuff for each civ, so that playing each one will require a different approach - from the sea-based piracy of the Illyrians to the trade-based empire of the Phoenicians.
On a personal note, after a tough time last year (I lost both my parents within three weeks of each other), I decided to take a two-year sabbatical from work, which I'm on now. Whilst I do have other things I'm doing with my time, I can devote more time than I could before on making this mod as good as I can make it. I do listen to feedback and, to the best of my ability, try to incorporate suggestions into my mods. This, however, is my first proper go at doing a Civ 4 mod (I've had a couple of brief tries in the past and aim to make a real go of it this time).
Right, to start off the discussion, I was wondering what people thought to leaderheads. I created my own leaderheads in Civ 3 and was thinking of creating some static leaderheads for this mod. One thing I want to do as part of this project is create as much of the artwork as possible, as that's one thing that I enjoy. I know that great strides have been made with the animated Civ 4 heads, but I think that my best results would be in Poser/Cararra-based static heads. Ffh2 has static heads - is having them in this mod a problem to anyone?
Secondly, what about religions? I would like to make the mod as realistic as possible, so it would seem a bit unreal to me if, for example, the Romans became Bhuddists. Is there any way to limit religions to certain civilizations?
Thirdly, the ultimate question: which civs would you like to see in the mod and what unique spin should be given to your favourite civs (e.g. Illyrians having bonuses for naval warfare)?
There will be many of the civs found in Anno Domini; naturally, civs such as the Romans and Egyptians will have to be there; but it will also include civs like the Iceni, Illyrians and Harappans.
One of the aims of the mod will be to build in plenty of unique stuff for each civ, so that playing each one will require a different approach - from the sea-based piracy of the Illyrians to the trade-based empire of the Phoenicians.
On a personal note, after a tough time last year (I lost both my parents within three weeks of each other), I decided to take a two-year sabbatical from work, which I'm on now. Whilst I do have other things I'm doing with my time, I can devote more time than I could before on making this mod as good as I can make it. I do listen to feedback and, to the best of my ability, try to incorporate suggestions into my mods. This, however, is my first proper go at doing a Civ 4 mod (I've had a couple of brief tries in the past and aim to make a real go of it this time).
Right, to start off the discussion, I was wondering what people thought to leaderheads. I created my own leaderheads in Civ 3 and was thinking of creating some static leaderheads for this mod. One thing I want to do as part of this project is create as much of the artwork as possible, as that's one thing that I enjoy. I know that great strides have been made with the animated Civ 4 heads, but I think that my best results would be in Poser/Cararra-based static heads. Ffh2 has static heads - is having them in this mod a problem to anyone?
Secondly, what about religions? I would like to make the mod as realistic as possible, so it would seem a bit unreal to me if, for example, the Romans became Bhuddists. Is there any way to limit religions to certain civilizations?
Thirdly, the ultimate question: which civs would you like to see in the mod and what unique spin should be given to your favourite civs (e.g. Illyrians having bonuses for naval warfare)?



In Civ4, static leaderheads are used only in a very few mods.