[MOD] Capitals and Outposts

rf900

Warlord
Joined
Jan 31, 2006
Messages
194
Wanted to redo the Capitals and Outposts mod that I did for Civ IV. Thanks to the DLL access I can now raze all cities, so here it is. As Firaxis hasn't updated the DLL code you will be playing without most of the latest hotfixes.

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Introduction:
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This mod is a bit related to the One City Challenge mode. In this case the capital is the only city that can build settlers, the secondary cities will be outposts. These outposts will only build military units and some military related buildings.

At the same time your capital can build everything as in the OCC mode, but if the capital of any civ gets capture that civ is destroyed, rest of outposts will be converted to barbarian camps.


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Changes:
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Capturing(razing) the capital will destroy the civilization that owns it

Cities cannot be captured they are razed

The AI will have more defenders in the capital city

Secondary cities will act as outposts, with production limited to military units and some military related buildings. They will have limited culture, commerce and research production.

Palace gives 5 culture instead of 1

Cost to buy land increased 5 times

New unit Slave, works similar to engineer helping to rush a bit constructions

You cannot trade cities, neither the AI can


Download: http://forums.civfanatics.com/downloads.php?do=file&id=20564
 
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