Ouch! And the problem will not be with that unit only, but all the other new workers and settlers I added
I used a new folder path for those unit pedia icons, but forgot to change it in the pediaicons.txt, the correct path in that case is:
"art\units\scythian worker\pedia\large.pcx"
and the same for small.pcx
and similar for the other units.
I dont know if I'll have time to post a hotfix today, those of you with experience with that file should be able to fix it
By the way mythusmage, I noticed you like the Scythians, I catched a bug as I was working on the last beta patch that made the Scythian Peasant useless because it didnt upgrade to the Settler, thats fixed now in v2.2.
Also Settler upgrades are cheaper until a civ researches Construction, so early in the game expantion will be easier, especially because rate cap is now 70% for all govs, so you or the AI wont be able to maximize research at the expense of a little positive gold income, meaning civs will eventually get enough gold. As I was play testing with the Celts I saw the Tyrrhenians build a colony in northern Italy, so that was cool
Need your opinion, im considering making Workers and some rare special units the only units able to cross Mountains, right now every foot unit with less than 5 hit points can do it, so civs like the Tyrrhenians can get flooded with Celtic hidden nationality warriors from the Alps. Although its not that bad, the only foot units with less than 5 hit points are auxiliary units like Archers and Javelinmen, and early Warriors, being able to cross mountains is one of the things that gives them strategic value, being able to flank an enemy's strong points in mountain passes.