Exavier
Destroyer of Worlds
Composite Mod
by Exavier
This mod started as just simple changes I made for my own personal amusement but it seems that several people were looking for similar things so I decided to release it. This mod is a collection of changes including adding some units into the game that I personally missed (and others) as well as incorporating modifications other people have created as stand alone mods. After talking with a few people who tryed it originally I got some more suggestions and from there this has turned into a running project.
All the new units in the game are used by the AIs and this mode is also functional in a MP enviroment. Please note that this mod is probobly not considered balanced by a longshot but I am always looking for suggestions to improve it.
Credit for the individual parts of this mod are given to their respectible modders at the bottom of the changelog. I hope noone gets too mad at me for the borrowed content lol. Though there really are very few combination mods out there.
Updated Last: 01/20/2006
Current Version: v1.7
Language Compatability: English
Part Language Compatability: French, German, Italian, Spanish (Some interface options not finished yet)
Patch Compatability: v1.52
MP Compatability: Yes
Download Mod (2.931mb)
Download Mod (Normal Graphics Version)
Note: NG version may not be compatable with normal release for MP games. (Untested)
Current Version: v1.6
Patch Compatability: v1.52
MP Compatability: Yes
Download Mod (2.931mb)
Download Mod (Normal Graphics Version)
Note: NG version may not be compatable with normal release for MP games. (Untested)
Current Version: v1.5
Patch Compatability: v1.52
MP Compatability: Yes
Download Mod (4.210mb)
Download Mod (Normal Graphics Version)
Note: NG version may not be compatable with normal release for MP games. (Untested)
Older Version: v1.3
Patch Compatability: v1.09
MP Compatability: Yes
Download Mod (3.761mb)
In case the above links don't work (My host killed me for bandwith usage) here is an alternate.
Alternate Download Location (No v1.6 yet)
Installation: Unzip this into the "civ4_install_folder\Mods\" folder. After thats done load the game, Go to the Advanced Menu, and choose Load a Mod. It will have the game reboot with the loaded mod. Then play as normal. For MP all players in game must have this mod.
by Exavier
This mod started as just simple changes I made for my own personal amusement but it seems that several people were looking for similar things so I decided to release it. This mod is a collection of changes including adding some units into the game that I personally missed (and others) as well as incorporating modifications other people have created as stand alone mods. After talking with a few people who tryed it originally I got some more suggestions and from there this has turned into a running project.
All the new units in the game are used by the AIs and this mode is also functional in a MP enviroment. Please note that this mod is probobly not considered balanced by a longshot but I am always looking for suggestions to improve it.
Credit for the individual parts of this mod are given to their respectible modders at the bottom of the changelog. I hope noone gets too mad at me for the borrowed content lol. Though there really are very few combination mods out there.
Updated Last: 01/20/2006
Current Version: v1.7
Language Compatability: English
Part Language Compatability: French, German, Italian, Spanish (Some interface options not finished yet)
Patch Compatability: v1.52
MP Compatability: Yes
Download Mod (2.931mb)
Download Mod (Normal Graphics Version)
Note: NG version may not be compatable with normal release for MP games. (Untested)
Current Version: v1.6
Patch Compatability: v1.52
MP Compatability: Yes
Download Mod (2.931mb)
Download Mod (Normal Graphics Version)
Note: NG version may not be compatable with normal release for MP games. (Untested)
Current Version: v1.5
Patch Compatability: v1.52
MP Compatability: Yes
Download Mod (4.210mb)
Download Mod (Normal Graphics Version)
Note: NG version may not be compatable with normal release for MP games. (Untested)
Older Version: v1.3
Patch Compatability: v1.09
MP Compatability: Yes
Download Mod (3.761mb)
In case the above links don't work (My host killed me for bandwith usage) here is an alternate.
Alternate Download Location (No v1.6 yet)
Installation: Unzip this into the "civ4_install_folder\Mods\" folder. After thats done load the game, Go to the Advanced Menu, and choose Load a Mod. It will have the game reboot with the loaded mod. Then play as normal. For MP all players in game must have this mod.
Spoiler Composite Mod Changelog :
Code:
Composite Mod v1.7
Patch Compatability: v1.52
MP Compatability: Yes
Full Language Compatability: English
Part Language Compatability: French, German, Italian, Spanish
Note: Applies to Unit/Tech names and Interface Options Only.
Note: Due to PC Issues Some interface options didn't get translated this release.
Installation Instructions:
1)Unzip this into the "civ4_install_folder\Mods\" folder.
2)Load the game.
3)Go to the Advanced Menu.
4)Choose Load a Mod.
5)Select Composite Mod v1.7.
6)It will have the game reboot with the loaded mod.
Then play as normal. For MP all players in game must have this mod.
Please Direct Comments and Suggestions to:
http://forums.civfanatics.com/showthread.php?t=147560
Bug Reports to: (Please include Mod Version, Language Version, Screenshots, Saved Game if needed)
compositemod@hyperimpact.net
-------==== Overview ====-------
15 Mods Merged
5 New Civilizations
26 New Units
3 New Buildings
31 New Techs
30 New Promotions
12 Gameplay Changes
7 Interface Changes
-------==== Planned Next Version ====-------
Changes delayed due to rushed release caused by PC issues.
-Translations Haulted at about 80% completion
New Unit/Building Names - Complete
New Technology Names - Complete
New Civilizations - Delayed
Interface Changes - Delayed (May have some translations from makers of those mods)
-Military Bases Mod
Delayed for testing purposes.
-Zuul's Promotion & Traits (Newest Version)
Delayed for time/testing purposes
-Ice Breaker Mod
Delayed for testing purposes
-New Technology Graphics
About half the new Technologies still lack graphic Icons
Delayed for time purposes
-Pedia Discriptions
Have to redo all Descriptions from previous version to make them more readable
Delayed to give me something to do while my PC is in the shop :(
-------==== Speed Changes ====-------
-Normal
Normal Speed
Turn Count Adjusted for Modified Tech Tree
Total Turns: 710
-Epic
Research Doubled
Normal Speed Construction
Turn Count Adjusted for Modified Tech Tree
Total Turns: 1400
-Marathon
Research Tripled
Normal Speed Construction
Turn Count Adjusted for Modified Tech Tree
Total Turns: 1700
-------==== Gameplay Changes ====-------
-Soldier Citizen
+1 Hammer
+1 Coin
+3 GPP (General)
-Agressive Trait
Added more types to the trait
-Global Warming
Has been disabled for now (I think)
-Unit Upgrade
~50% Reduction in Cost
-National Wonders
National Wonders per city increased to 3
-Unit Allegence
5% chance of unit changing sides instead of dieing in combat
20% chance of generating a Slave if Slavery Civic Enabled.
-Tech Conquest
When conquering a city you steal a random tech the enemy has that you don't
however you may not get the entire tech but part of it so it makes researching it easier.
-Holistic Culture
Added in Culture changes from Mylon's Mod to make culture a little more diverse.
NOTE: Due to these changes Culture Victory is MUCH harder.
-Tech Tree Rewrite
Added 31 New technologies to the game to provided expanded Industrial/Modern play
NOTE: Due to these changes Space Race Victory takes longer to achieve.
-------==== Interface Changes ====-------
-Unit Graphic Reduction
Reduced unit graphics by 30%
Excluded from "NG" version
-Building Demolition
While in City screen press ctr+D to demolish a building
-Score Graph
Added in the Proper Score Graph minus the research graph.
-Homegrown Clock
If clock is turned on it shows up next to the date instead of toggling between the two.
-Sevo's Pedia Modifications
Added Sevo's Pedia layout modifications
Includes Unit Upgrades Page to see how things upgrade
-Foreign Advisor
Added in a more useful Foreign Advisor screen set.
-Civ Attitudes
These are now displayed onscreen at all times in the Score chart.
-------==== Unit Changes ====-------
-Aegis Cruiser
35 Strength
Detects Submarines
Air Intercept 50%
Starts with Sentry 1 & 2
-Amphibious Assault Craft
10 Strength
5 Cargo Capacity (Land)
-Attack Submarine
Submarine
28 Strength
+200% attack vs Amphibious Assault Craft
+100% attack vs Transport
+75% attack vs Carrier (Non-Nuclear)
+50% attack vs Nuclear Carrier
+50% attack vs Battleship
+50% attack vs Dreadnaught
+25% attack vs Cruiser
+25% attack vs Cruiser (AA)
+25% attack vs Nuclear Submarine
-Battleship
25 strength
15% city bombard
-Bazooka
20 Strength
First Strike Immune
+25% hills
-50% vs Gun Units
+50% vs Armor Units
-Bomber
+50% Attack vs Melee/Mounted
-50% Attack vs Subs
+20% attack vs Carriers
Kills units now
-Camel Bi-Plane
Added from Lost Units Mod. (Strait Merger, Subject to change)
-Cannon
Tech requirements changed to Engineering and Gunpowder
-Cargo Plane
5 Cargo Capacity (Land)
Rebase Any Avalible City (Open Borders for allied cities)
-Carrier
20 Strength
5 Cargo Capacity (Fighter)
-Cruiser
30 Strength
30% air intercept
15% city bombard
-Cruiser (AA)
30 Strength
45% air intercept
15% city bombard
AA Zone of Control (Fires on nearby aircraft)
-Cruiser (AS)
30 Strength
20% air intercept
15% city bombard
+150% attack vs U-Boat
+50% attack vs Attack Submarine
+75% attack vs Nuclear Submarine
+150% Defence vs U-Boat
+50% Defence vs Attack Submarine
+75% Defence vs Nuclear Submarine
-Destroyer
20 strength
10% city bombard
10% air intercept
-Destroyer (AA)
20 strength
10% city bombard
25% air intercept
AA Zone of Control (Fires on nearby aircraft)
-Destroyer (AS)
Detects Submarines
20 strength
10% city bombard
1 Cargo Capacity (Fighter)
+100% attack vs U-Boat
+25% attack vs Attack Submarine
+50% attack vs Nuclear Submarine
+100% Defence vs U-Boat
+25% Defence vs Attack Submarine
+50% Defence vs Nuclear Submarine
-Dreadnaught
40 Strength
20% city bombard
-Great General
Discover Military Tech
Supercitizen +2 hammer +2 coin
COnstruct Military Academy (+2 xp at that city)
-Gunship
New Skin
-Howitzer
Upgrade from Artillary From Lost Units Mod. (Strait Merger, Subject to change)
-ICBM
Increased cost to 1000 Hammers
increase blast range to 2 (Don't get hit by one)
-Ironclad
Increased movement to 3
-Japaneese Zero
Nergal Industries UU
+50% vs Naval
-Jet Fighter/Fighter
Recon can spot Subs
Kills units now
-Kobukson
Korean UU
Replaces Caravel
+25% Withdrawl Chance.
-Mark V Tank
20 Strength
Starts with Pinch
-Nuclear Carrier
25 Strength
5 Cargo Capacity (Fighter)
-Nuclear Submarine
Submarine
32 Strength
5 Cargo Capacity (Tactical ICBMs)
+200% attack vs Amphibious Assault Craft
+100% attack vs Transport
+75% attack vs Carrier (Non-Nuclear)
+50% attack vs Nuclear Carrier
+50% attack vs Dreadnaught
+25% attack vs Cruiser
+25% attack vs Cruiser (AA)
-25% attack vs Attack Submarine
-Patriot Mobile SAM
28 Strength
70% Air Intercept.
-Privateer
5 Strength
First real wooden combat ship
-Ship of the Line
10 Strength
Upgrade from Privateer
-Slave
Randomly Generated Unit w/ Slavery Civic Enabled
Recieved from Combat
Can rush buildings and build improvements.
-Stealth Bomber
+50% Attack vs Melee/Mounted
-10% Attack vs Subs
+40% attack vs Carriers
+20% attack vs Battleships
Kills units now
-Tactical ICBM
Single square blast
200 Hammer cost
loadable on Nuclear Subs (designed to saturate SDI)
-Transport
16 Strength
8 Cargo Capacity (Land)
-U-Boat
Submarine
18 Strength
+200% attack vs Amphibious Assault Craft
+100% attack vs Transport
+50% attack vs Carrier (Non-Nuclear)
+50% attack vs Battleship
+25% attack vs Destroyer
+25% attack vs Destroyer (AA)
-Vulture
Sumeria UU
Replaces Spearman
2 First Strikes
+100% vs Mounted
-Zepplin
Early Airship from Lost Units Mod. (Strait Merger, Subject to change)
-------==== Building Changes ====-------
-Bomb Shelter
Reduced effectivness to 50%.
-Forts
Uses Fort Bonus 1,2,3 to grant extra bonuses to stationed units.
-Integrated Steel Plant
National Wonder (3 Limit)
Requires Factory
Provides two Steel Resorces
-Manufacturing Plant
Requires Power
Requires Factory
+100% Production
-Missle Silo
Required in city before said city can build ICBMs.
-SDI
Efficiency reduced to 60%
Cost raised to 2500 Hammers.
-Tree Nursery
Turns into a forest after 25 turns.
-------==== Promotions ====-------
-Accuracy II: +15% City Bombard Damage.
-Ambush II: +30% vs. Armored Units.
-Arctic Combat I: +20% tundra and ice defense.
-Arctic Combat II: +30% tundra and ice defense, double movement in tundra and ice.
-Attack I: +15% attacking.
-Attack II: +15% attacking.
-Attack III: +20% attacking.
-Charge II: +30% vs. Siege Weapons.
-City Raider IV: +35% city attack, +15% vs. Gunpowder Units.
-Combat VI: +15% strength, +10% heal friendly lands.
-Cover II: +30% vs. Archery Units.
-Desert Combat I: +20% desert defense.
-Desert Combat II: +30% desert defense, double movement in desert.
-Fieldsman I: +15% grass and plains (should have better icon and name).
-Fieldsman II: +20% grass and plains defense, double movement in grass and plains.
-Flanking III: +15% withdrawal chance.
-Formation II: +30% vs. Mounted Units.
-Medic III: Heal same tile +10%, adjacent +5%.
-Pinch II: +30% vs. Gunpowder Units.
-Sentry II: +1 Line of Sight
-Sentry III: +1 Line of Sight
-Shock II: +30% vs. Melee Units.
-Speed: +1 Movement for Mounted and Armor units (need Sentry III or Combat4).
-Exceptional: +15% strength, +5% withdrawal chance, heals +5% neutral lands.
-Extraordinary: +25% strength, +10% withdrawal chance, heals +5% neutral lands, heals +5% enemy lands, 1 extra first strike chance.
-Fort Bonus 1: +10% Strength, +10% Healing
-Fort Bonus 2: First Strike Immune, +1 Line of Sight
-Fort Bonus 3: +1 First Strike Chance, 10% Withdrawl Chance
-Hero: +35% strength, +15% withdrawal chance, heals +5% neutral lands, heals +5% enemy lands, 2 extra first strike chance.
-Legendary Hero: +50% strength, +20% withdrawal chance, heals +5% neutral lands, heals +5% enemy lands, 3 extra first strike chance.
-------==== Civilizations ====-------
-Sumeria: Mining, Agriculture: Vulture UU (Replaces Spearman)
Leader: Gilgamesh
Oranized, Creative
-Korea: Fishing, Hunting: Kobukson UU (Replaces Caravel)
Leader: Wang Geon
Agressive, Organized
Leader: King Sejong
Philisophical, Creative
-Nergal Industries: Fishing, Mysticism: Japanese Zero UU (Replaces Fighter)
Leader: Exavier Macbeth
Aggressive, Philisophical
NOTE: This Civ is the Mod Creators Custom Civ, AI Use is disabled (will interact though)
-Condoria: Mysticism, The Wheel: Fast Worker UU (Replaces Worker)
Leader: Overlord Condor
Philisophical, Spiritual
NOTE: This Civ was created for The_Condor for his help with testing, AI Use is disabled (will interact though)
-Sinful Order: Fishing, The Wheel: Keshik UU (Replaces Horse Archer)
Leader: Sinner Dragoon
Aggressive, Financial
NOTE: This Civ was created for Sinner Dragoon for his help with testing, AI Use is disabled (will interact though)
-------==== Mods Incorporated ====-------
-Lost Units
-Great General
-Building Demolition
-Promotion & Traits 0.4
-RealFort
-Sevopedia v1.91
-Unit Upgrades Pedia Mod
-Exotic Foreign Advisor v0.93
-Tech Conquest v0.3
-Holistic Culture v0.32
-Proper Score Graph v1.8
-Homegrown Simple Game Clock Mod
-Show Attitude Mod
-Sumeria Civilization
-Korean Civilization
-------====Credits & Thanks====-------
-Exavier (me)
Composite Mod
-Kolyana
Testing
-The Condor
Testing
-Sinner Dragoon
Testing
-Frontbrecher
Lost Units Mod
-Snaitf
Great General Mod
Building Demolition Mod
Unit Allegence Mod
Show Attitude Mod
-TheDarsike
Building Demolition Mod
-Arkeide
Building Demolition Mod
-Rezaf
Forestry Mod
-Zuul/Uthar
Promotion and Trait Mod v0.4
Tech Graphics: Automatic Weapons, Radar, Telephone
-Bhruic
RealFort v0.4 Mod
Tech Conquest v0.3
-Mylon
Holistic Culture
-Sevo
Sevopedia v1.8
-Vovan
Unit Upgrades 'Pedia Mod
-Requies
Exotic Foreign Advisor Mod
-LittleRedPoint
Slave Generation w/ Unit Allegence Mod
-ulfn
Proper Score Graph
-Homegrown
Simple Game Clock Mod
-Jecrell
Korean Civilization
-Monkspider
Sumeria Civilization
-Rhyes
Flag Graphics Pack
-krowtrobot
Japaneese Zero Skin
-feando
Gunship Reskin
-MeteorPunch
WW2 Destroyer Skin
WW2 Battleship Skin
WW2 Transport Skin
-Thalassicus
Tech Tree Ideas
-TheBladeRoden
Tech Tree Ideas
Spoiler Composite Mod Thread Recap :
Code:
Comming Soon