Mod Dependency Issues with VP 2.0

Castfinder

Chieftain
Joined
Jun 27, 2015
Messages
12
I found a bug where Maritime Battles++ is causing the incognito cloud on the map to reappear in places where I previously explored. I used the pre-fixed modinfo files
 

thothenki

Chieftain
Joined
Apr 10, 2015
Messages
97
IIRC this mod has been broken for a long time, even Enginseer's other mods do not work with this. I'll try to take a look when I have the time though[/QUOTE]

The CPB compatibility mod was one of my essentials, with conversions for multiple terrains and buildings! I've tried to tweak it to work now, but I'm no programmer. You would get may good karma points if you were able to get it to work again.
 

Nexe

Chieftain
Joined
May 15, 2022
Messages
13
Hello, i have problems with events and decisions. I can use it (used 1st and then 2nd method to fix dependancy issues) but the only thing that mod does is enabling every unique unit for each civ for recruitment with the text - Balista for example - unique Roman unit, availableto recruit with the certain roman event.
Whole panel for E&D is nowhere to be found, i have latest VP version and no EUI.
 

Phantom1tr

Chieftain
Joined
Sep 11, 2021
Messages
6
Community Events & World Congress Reformation only require dependency fixes for VP 2.0.x. Civic and Reform doesn't have dependency issues, but I spotted one line related to old sweeps. Same goes for CBP Events and Decisions. Note that people reported issues with them (and most of enginseer mods sadly) before VP 2.0, so those will remain.

Hello, i have problems with events and decisions. I can use it (used 1st and then 2nd method to fix dependancy issues) but the only thing that mod does is enabling every unique unit for each civ for recruitment with the text - Balista for example - unique Roman unit, availableto recruit with the certain roman event.
Whole panel for E&D is nowhere to be found, i have latest VP version and no EUI.

Same issue here. (8) Events and Decisions (CBO) just enables all the exclusive unique units to every civilization when the tech requirements are met.
 
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