UncivilizedGuy
King of the Universe
- Joined
- May 24, 2012
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- Adds Forced Labor and Contractors as consumable Goods
- Forced Labor can be acquired from pillaging enemy improvements
- Forced Labor also has a small chance of being acquired from Tribal Camps
- New buildings, the Prison (uses Citadel assets) and Penitentiary (uses Top Secret Military Base assets) gives a Security bonus and can craft Forced Labor
- Contractors are crafted at the new building, the Union Hall (uses Theater assets)
- Forced Labor and Contractors act as supply for Farms, Mines and Lumber Camps
- Forced Labor and Contractors can also be city Amenities (see images for details)
- If you haven't already done this, first step is to create a Mods folder in Documents/My Games/Ara History Untold
- Extract the mod into the Mods folder
- Find the Settings_v121 file. It's located in: Your Name/AppData/Local/Ara History Untold. Open the file with Notepad.
- Scroll all the way to the bottom of the file. You will see EnableMods=0. Change the 0 to a 1
- Below that you will see "GameCoreMod0Source=; Set name of directory in user mods folder to read mod source data from."
- Make it look like this: GameCoreMod0Source=Forced_Labor_v2 or GameCoreMod1Source=Forced_Labor_v2 if the first setting is used
- Save the file
- Now you can launch the game and the mod will automatically load.
- This is not compatible with any mod that makes changes to the Farm, Mine, and Lumber Camp improvements, any techs you see in the following images and the Army Rules and Tribal Loot files.
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