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[MOD - GC III] Horem's Community Patch

Discussion in 'Other Civ-Related Games' started by Horem, Apr 5, 2018.

  1. Horem

    Horem Chieftain

    Joined:
    Apr 1, 2010
    Messages:
    1,710
    Location:
    Wales, UK
    A small mod that tries to fix bugs and make the game a bit more balanced and varied.

    Required DLC

    Crusade 3.0
    Precursor Worlds
    Lost Treasures
    Mega Events


    Current Version 1.05

    Fixes:

    Fixed Mechanic Citizen.
    Fixed some broken Precusor Colonization Event texts.
    Fixed incorrect text for Ideology Traits.
    Fixed Lost Treasures buildings providing incorrect adjacency bonus's.
    Fixed Intuitive influence buildings having really low values.
    Fixed some planet Features having wrong colour icons.
    Fixed Adavanced Capital upgrade morale.
    Fixed Galactic Event - Ludicrous Speed text, displaying wrong values.
    Fixed ProtoType Durantium Driver having high resource cost.


    Changes:

    Changed +% Food Planet Traits and Colonization Events to flat +.
    Changed -% Food Planet Traits and Colonization Events to -% PopulationCap.
    Increased each Technology Age.
    Changed random Star names.
    Reduced chance of Assassination Event.
    Regraded Map sizes. (They are generaly bigger more like pre Crusade)
    Rebalanced AI Handicaps. (Last 4 difficulties only)
    Increased research costs by around 150%. (Turn 1, low tier tech is now 15 turns instead of 5)
    Reduced rush and upgrade costs slightly.
    Reverted Engineered Pragmatic culture trait back to providing free Engineers (2).
    Renamed Unrest to Taxation.
    Increased sensor range by 4 for Capital Upgrade
    Increased sensor range for Advanced Capital by 8.
    Increased chance AI will pick mass reducing Hull techs over minus construction Hull techs.
    Tweaked Blueprints.
    Reduced Range from Galactic Event - Life Support by 50%.
    Increased minimum turns on Life Support and Ludicrous Speed galactic event to make them late mid to end game events.
    Reduced AI Upgrade turns from 20 to 1 (same as Player)
    Rebalamced Missile and Beam mass.
    Rebalanced Weapon resource costs.
    Renamed Devout unique buildings.


    Additions:

    21 New UI and Map colors.
    Over 50 new Ship color sets.
    Numerical diplomacy values.
    7 Precursor Worlds complete with new Colonization Events.
    16 Planet Traits.
    25 Colonization Events.
    New Bacterial and Corrosive world icons. (Not great but different)
    21 new Starter Systems
    11 new Star Colours.


    Removals:

    Removed Shopping Center and Banking Sector, which were tagged unavailable, from the ImprovementDefs.xml to stop them showing in the Tech Tree.


    https://www.dropbox.com/s/vmrb4lki8cjl6ol/Community Patch 1.05.rar?dl=1

    Intrigue Users

    If you have Intrigue Expansion you will require this file. After installing the mod you will need too Extract it to Documents\My Games\GC3 Crusade and over write the file.
     
    Last edited: Apr 15, 2018 at 9:33 AM
  2. Horem

    Horem Chieftain

    Joined:
    Apr 1, 2010
    Messages:
    1,710
    Location:
    Wales, UK
    Known Issues: You will need to copy the STGradient files in the mods Gfx folder (My Games\GC3 Crusade\Mods\Community Patch\Gfx) to the main games Gfx folder (steamapps\common\Galactic Civilizations III\Gfx). This is due to a bug with GraphicAssets.xml failing to check the mods Gfx folder for new assets.(edited)
     
  3. Horem

    Horem Chieftain

    Joined:
    Apr 1, 2010
    Messages:
    1,710
    Location:
    Wales, UK
    Updated for 3.0 Live.
     

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