Dubmetender
Dub's the way of the life
Full Mod download: Download Genetic Era V0.95 . (NEW LOCATION)
Multiplayer version :
remove CVCustomEventsManager.py , CVEventManager.py and TechConquest.py from python folder (C/.../Warlord/Mods/GeneticEraMod/Assets/Python) and add this : CVCustomEventManager.py
GENETIC ERA for Warlords and others changes
English/French
Screenshots:
Presentation:
This mod is above all a sci fi mod which add a new era to the game: the genetic era. New technologies, new units, new buildings, new wonders, new concepts have been designed to make this era as fascinating as possible. Many ideas come from Civilization: Call To Power I and II.
Genetic Era will make you rethink the old strategy you used - cvilization development and war will now take advantage of brand new fields of actions. New terrains are awaiting to being conquered. Develop your marine, acquire new technologies and take the command of antigrav units while expanding your civilization over the seas !
Maybe, you do not have the sufficient strength to conduct a conventional war, then just sustain a "Cold war" with the enhanced capabilities of the spies and new non conventional units !
This is the first public release of this mod and even if a beta test has been processed few weeks ago, some bugs can still exist and you may find the gameplay unbalanced.
This mod is only compatible with Civilization 4: Warlords.
Features:
New Domain: antigravity (domain_all in files)
Antigrav units can move on the land as well as on the sea tiles
New units :
Special units :
New buildings:
Terraform mod (adapted)
Settler religion
Tech conquest
Unit alliegeance
Lost wonders (adapted)
Lost units (adapted)
Changes from vanilla :
- Game speed : the game end in 2250, for all game speed
- Appolo program is a Wonder, no longer a project, required to build the Orbital bomber.
- Space ship components requires Space Harbour (project) with meteorite mining tech.
- Other space ship elements move to last tech, cost have been doubled
- Cultural Victory requires 4 cities with a legendary culture.
- Max national wonders per city is 6 (2 in vanilla)
- Commerce increment changed to 5 (10 in vanilla)
- UN vote frequency changed to 6 (4 in vanilla)
- Dirty power health changed to -1 (-2 in vanilla)
- Forge, factory and steelmill are now considered as dirty powers
- Some changes in civics, and 5 new ones have been added
- Fusion is now a genetic era tech
- Hospital health changed to 2 (3 in vanilla), +1 with varech
- Max number of spies has been reduced to 3 (4 in vanilla)
- Now spies can steal tech, provoke a nuclear explosion in a city and begin a secret nuclear program after the UN resolution.
- Domination victory extanded to all tiles on map, not only land tiles
V0.3 :
added Mastery Victory by Sevo
Attriction is : +2 unhappyness in big cities (3 in precedent version)
New concept : Non renewables resources
Some ressources can be exhausted with use (iron, copper, coal, aluminum, uranium, gold, sylver, oil,
fossils)
New unit : geologist
the geologist can seach non renewables resources and can terraform peak into hill
(just build a road on the peak)
New concept : migrant
the migrant is built in a city, and move in another, and disband unit in target city,
population decrease in the first, and grow up in the second one (target)
New unit: urban planner
It's the "modern settler", he can found a city with 4 population, and some buildings in...
another possibility with the migrant, build some building in a city.
New war unit : stealth fighter
New techs for industrial and modern eras
New buildings
Ai use some terraforming, now
New mission for the ecoterrorist : he can do a chemical attack, that cause -5 health in the city during 15 turns.
V0.31 : Manathan project is a national project, the first project built allow bomb shelter for all players, and allow ICBM ONLY for the player who built his project.
Credits:
Terraform : Tywiggins
SettlerReligion : Bhruic
Tech Conquest : Bhruic
Lost Units : Frontbrecher
Lost wonders : Frontbrecher
Unit allegiance : Snaitf
Mastery Victory : Sevo
Artworks
Antigrav armor: Rabbit, White
Cyborg : C.Roland (C.Cyborg)
Space Marine : Rabbit, White (Waffen_SS from ED)
Ancient spy* : Rabbit, White (Egypt_Settler_male from ED)
Antigrav Transport : Hrochland (hovercraft)
Biodome : Matthewv (From "Song of the moon")
Biopod center/Eugenism : Rabbit, White (CN Tower)
Sea Mine* : Hrochland
Resources : Master Lexx (Green mod)
Stealth fighter : The Conquest (F14A-Tomcat)
Geologist : modern worker reskinned by Gganz
Sputnik ; Fossils ; Apollo program ; Nasa : Hrochland
Some buttons and era movies : Frenchman
* : reskined by Dubmetender
Other artworks by Dubmetender and Primemover
Pics from Google images
Special thanks to :
Frenchman and Hrochland for their help and their great artwork
GiLel, Tirailleur and Garops from civfr.com
and all the guys from Civfanatics
Genetic Era Team
Team leader : Dubmetender
C++ coder/Python/xml : Major
C++/Python/xml : Primemover
XML and Python compilation : Dubmetender
Tester : Enzho & Tirailleur (from civfr.com)
Multiplayer version :
remove CVCustomEventsManager.py , CVEventManager.py and TechConquest.py from python folder (C/.../Warlord/Mods/GeneticEraMod/Assets/Python) and add this : CVCustomEventManager.py
GENETIC ERA for Warlords and others changes
English/French
Screenshots:
Presentation:
This mod is above all a sci fi mod which add a new era to the game: the genetic era. New technologies, new units, new buildings, new wonders, new concepts have been designed to make this era as fascinating as possible. Many ideas come from Civilization: Call To Power I and II.
Genetic Era will make you rethink the old strategy you used - cvilization development and war will now take advantage of brand new fields of actions. New terrains are awaiting to being conquered. Develop your marine, acquire new technologies and take the command of antigrav units while expanding your civilization over the seas !
Maybe, you do not have the sufficient strength to conduct a conventional war, then just sustain a "Cold war" with the enhanced capabilities of the spies and new non conventional units !
This is the first public release of this mod and even if a beta test has been processed few weeks ago, some bugs can still exist and you may find the gameplay unbalanced.
This mod is only compatible with Civilization 4: Warlords.
Features:
New Domain: antigravity (domain_all in files)
Antigrav units can move on the land as well as on the sea tiles
New units :
Special units :
- Ancient Spy (2 max) with Paper, can destroy improvements, steal plans, investiage and counter spy
- Political agitator (2 max) with Literrature, can turn other city population into yours (4%)
- Ecoterrorist (3 max) with terraforming, can change rival improvements into
jungle, do a nuclear accident if there is a nuclear plant in the city and destroy dirty buildings (forge, factory, steel mill and coal plant). - Settler sea, can found sea colonies
- Antigrav armor (antigrav)
- Antigrav transport (antigrav)
- Attack drone (bad graphic, want a robot or jugarnauth) (antigrav)
- Clone (land)
- Space marine (land)
- Cyborg (land)
- Orbital bomber (air)
- Drone (air)
- 7 new ressources from Green Mod
- 2 new ocean resources (varech and methan)
- Sea tunnel : land units can move in sea tunnel, speed move like railroad.
- Sea farm (+2 food)
- Sea mine (+2 prod)
New buildings:
- Methan plant in sea colonies
- Biopod center
- Nano factory
- Cyber laboratory
- OGM laboratory
- Dubai bay with advanced terraforming
- Eugenism with cloning
Terraform mod (adapted)
Settler religion
Tech conquest
Unit alliegeance
Lost wonders (adapted)
Lost units (adapted)
Changes from vanilla :
- Game speed : the game end in 2250, for all game speed
- Appolo program is a Wonder, no longer a project, required to build the Orbital bomber.
- Space ship components requires Space Harbour (project) with meteorite mining tech.
- Other space ship elements move to last tech, cost have been doubled
- Cultural Victory requires 4 cities with a legendary culture.
- Max national wonders per city is 6 (2 in vanilla)
- Commerce increment changed to 5 (10 in vanilla)
- UN vote frequency changed to 6 (4 in vanilla)
- Dirty power health changed to -1 (-2 in vanilla)
- Forge, factory and steelmill are now considered as dirty powers
- Some changes in civics, and 5 new ones have been added
- Fusion is now a genetic era tech
- Hospital health changed to 2 (3 in vanilla), +1 with varech
- Max number of spies has been reduced to 3 (4 in vanilla)
- Now spies can steal tech, provoke a nuclear explosion in a city and begin a secret nuclear program after the UN resolution.
- Domination victory extanded to all tiles on map, not only land tiles
V0.3 :
added Mastery Victory by Sevo
Attriction is : +2 unhappyness in big cities (3 in precedent version)
New concept : Non renewables resources
Some ressources can be exhausted with use (iron, copper, coal, aluminum, uranium, gold, sylver, oil,
fossils)
New unit : geologist
the geologist can seach non renewables resources and can terraform peak into hill
(just build a road on the peak)
New concept : migrant
the migrant is built in a city, and move in another, and disband unit in target city,
population decrease in the first, and grow up in the second one (target)
New unit: urban planner
It's the "modern settler", he can found a city with 4 population, and some buildings in...
another possibility with the migrant, build some building in a city.
New war unit : stealth fighter
New techs for industrial and modern eras
New buildings
Ai use some terraforming, now
New mission for the ecoterrorist : he can do a chemical attack, that cause -5 health in the city during 15 turns.
V0.31 : Manathan project is a national project, the first project built allow bomb shelter for all players, and allow ICBM ONLY for the player who built his project.
Credits:
Terraform : Tywiggins
SettlerReligion : Bhruic
Tech Conquest : Bhruic
Lost Units : Frontbrecher
Lost wonders : Frontbrecher
Unit allegiance : Snaitf
Mastery Victory : Sevo
Artworks
Antigrav armor: Rabbit, White
Cyborg : C.Roland (C.Cyborg)
Space Marine : Rabbit, White (Waffen_SS from ED)
Ancient spy* : Rabbit, White (Egypt_Settler_male from ED)
Antigrav Transport : Hrochland (hovercraft)
Biodome : Matthewv (From "Song of the moon")
Biopod center/Eugenism : Rabbit, White (CN Tower)
Sea Mine* : Hrochland
Resources : Master Lexx (Green mod)
Stealth fighter : The Conquest (F14A-Tomcat)
Geologist : modern worker reskinned by Gganz
Sputnik ; Fossils ; Apollo program ; Nasa : Hrochland
Some buttons and era movies : Frenchman
* : reskined by Dubmetender
Other artworks by Dubmetender and Primemover
Pics from Google images
Special thanks to :
Frenchman and Hrochland for their help and their great artwork
GiLel, Tirailleur and Garops from civfr.com
and all the guys from Civfanatics
Genetic Era Team
Team leader : Dubmetender
C++ coder/Python/xml : Major
C++/Python/xml : Primemover
XML and Python compilation : Dubmetender
Tester : Enzho & Tirailleur (from civfr.com)