Dale
Mohawk Games Developer
- Joined
- Mar 14, 2002
- Messages
- 7,584
This is how to make a simple mod, so that you can use Scout and Worker automation from the start of the game.
Step 1, create a new blank Mod from the Mod manager.
Step 2, fill in the details of the Mod and press "SAVE LOCAL CHANGES" to create the ModInfo.xml file. Exit Old World after doing this.
Step 3, this is where we go to the explorer window that would have opened. In the explorer window, create an Infos folder.
Step 4, find the Old World reference folder in the Install Location (C:\Program Files\Epic Games\OldWorld\Reference\XML). Copy the file "effectPlayer.xml" to the Infos folder. Rename it to "effectPlayer-change.xml". We use 'change' here as we will change one of the items.
Step 5, open the file in a text editor (I will use notepad for this). Delete EVERYTHING from the file EXCEPT FOR the following. EFFECTPLAYER_BASE is the starting effects every player has at game start.
Step 6, add the two automate tags. NOTE: Order of the tags is important!
Step 7, save the file, open Old World and turn your Mod on via the Mod Manager.
Step 8, PLAY! Your Scouts and Workers can now automate from the start.
Step 1, create a new blank Mod from the Mod manager.
Step 2, fill in the details of the Mod and press "SAVE LOCAL CHANGES" to create the ModInfo.xml file. Exit Old World after doing this.
Step 3, this is where we go to the explorer window that would have opened. In the explorer window, create an Infos folder.
Step 4, find the Old World reference folder in the Install Location (C:\Program Files\Epic Games\OldWorld\Reference\XML). Copy the file "effectPlayer.xml" to the Infos folder. Rename it to "effectPlayer-change.xml". We use 'change' here as we will change one of the items.
Step 5, open the file in a text editor (I will use notepad for this). Delete EVERYTHING from the file EXCEPT FOR the following. EFFECTPLAYER_BASE is the starting effects every player has at game start.
Step 6, add the two automate tags. NOTE: Order of the tags is important!
Step 7, save the file, open Old World and turn your Mod on via the Mod Manager.
Step 8, PLAY! Your Scouts and Workers can now automate from the start.