yea, I plan on some scripted events. The game begins week 1, march 1861, the exact week that Lincoln takes office in real history. At this time, only 7 states, have ceded, so for turns 1-6, 4 other states will cede, North Carolina, Tennessee, Arkansas, and Virginia. When Virginia cedes, I want the confederate capitol to move from Montgomery AL, to Richmond, VA, and then I think it would be at turn 7, there will be forced war between the union and the confederates.
I also want to eventually try to implement the "alignment feature" of the American Revolution mod made by john shafer. Its pretty hairy to get into all the details, but basically every turn, alignment will increase for all the european nations... there will be a set alignment threshold, and if/when any of those civs get over that alignment threshold, they will declare war on the union. I want to tie this to the already existing "foreign intervention" technology, (that btw is only available to the confederates
), so that after they have researched that, they either give a flat bonus of alignment to the europeans, or their every turn alignment bonus would increase.
that part with alignment will come much later if at all, but ideally that's along the lines of what I want to do.
Also there will be some random events, and some events that occur for example only when something happens, and others that occur on the same date no matter what, like the first examples of the succession. This of course if I don't go crazy messing with all this python first