Corvex
Emperor of Canada
I think that certain resources should have only finite quantities, of which only a few tonnes are extracted by mining each turn. Rather than trading entire resources to your neighbours, then, you commit yourself to selling them a few tonnes of that resource every turn.
Different units could cost different amounts of resources. For example, it may cost one tonne of iron to train a swordsman, but three tonnes to train a train a knight, and different governments could allow the extraction of varing amounts of a resource. Additionally, renewable resources, such as horses or grain, could be essentially infinite.
And, I might add, that if a special unit were required for shipping these resources, then piracy against such a unit could add a whole new dimension to gameplay.
Is it a good idea? Is it even possible? (I'm not a modder, so I don't know).
Different units could cost different amounts of resources. For example, it may cost one tonne of iron to train a swordsman, but three tonnes to train a train a knight, and different governments could allow the extraction of varing amounts of a resource. Additionally, renewable resources, such as horses or grain, could be essentially infinite.
And, I might add, that if a special unit were required for shipping these resources, then piracy against such a unit could add a whole new dimension to gameplay.
Is it a good idea? Is it even possible? (I'm not a modder, so I don't know).