[Mod] Kill List Mod -- track what each unit has killed.

Teg_Navanis said:
Roger, I joined your mod with a Name Generator to fix the upgrade bug. Check this thread

Good job.
I'm surprised no one else mentioned anything about leaving out the Data Storage file. I guess everyone else already had it but that seems unlikely.

I was planning on updating this mod eventually but my computer's been in for repairs since 03/08/2006. :(

I've got Data Storage here at work so at least I can update the zip file, although I would just suggest everyone download your new mod since it includes everything in mine and more.

Roger Bacon
 
RogerBacon said:
Good job.
I'm surprised no one else mentioned anything about leaving out the Data Storage file. I guess everyone else already had it but that seems unlikely.

I was planning on updating this mod eventually but my computer's been in for repairs since 03/08/2006. :(

I've got Data Storage here at work so at least I can update the zip file, although I would just suggest everyone download your new mod since it includes everything in mine and more.

Roger Bacon

Great mod. I'm going to use it in SevoMod if it's cool...with the upgrade fix. Nice work as always.
 
Sevo said:
Great mod. I'm going to use it in SevoMod if it's cool...with the upgrade fix. Nice work as always.

Thanks.

Everyone, please feel free to use it in any mod you like. The purpose of open source modding is so everyone can take, use, learn from, and expand on good ideas. I am glad someone took my starting point and expanded it further. I havn't been able to get a chance to do anything since my computer has been in for repairs for the past week.

Roger Bacon
 
RogerBacon said:
Thanks.

Everyone, please feel free to use it in any mod you like. The purpose of open source modding is so everyone can take, use, learn from, and expand on good ideas. I am glad someone took my starting point and expanded it further. I havn't been able to get a chance to do anything since my computer has been in for repairs for the past week.


I've actually used some of the other version to incorporate unit promotions into the list, and I've got an idea about how to overcome the unit upgrade destroying the list without going to random naming. My guess is that the program kills the first unit before replacing it with the new unit. That being the case, you could probably store kill list data in a class variable anytime a unit is killed. When the next unit is "created", you check it to see if it's a plausible upgrade from the "killed" unit, if it belongs to the same civ, and if its sitting on the same plot. If it is, then it's certainly an upgrade, and you take the global variable and tack it back on the new unit. It's just a theory, I'll have to test it out tonight to see if it works.

Anyway, great idea for a mod!
 
But when you get killed call the unit has already lost it's data hasn't it?
 
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