I made a modmod.
I wanted to play civ4. Long time no see. Grabbed the LoR mod which straightly improves the base game. Saw how we can easily change the game ourselves. Thought yeah I'll change some early units, a few tech things. Boom. Obsession. Here we are.
In the civ 4 resources: https://forums.civfanatics.com/resources/legends-of-revolution-modmod-starleaf-overhaul.32593/
Did anyone try it yet?
I posted an update yesterday, rebalanced and altered some audio.
What are the rules about updating/distributing a 15 year old mod? (why am I so old?) Requiring people download partial files to merge with the original feels inconvenient than placing a complete zip folder that says 0.92, etc
Btw I figured out I can play this in online mutliplayer with my friends by hosting an internet game, while the 2nd/3rd players have steam boot to the mod directly by having the launch option be:
mod=\[nameofmodfolder]
Then the host invites the players by the steam friends list. Idk if anyone at all is still around playing civ 4 online multiplayer modded and what they do. But I found they cannot find the game lobby without this method. I thought about options like hamachi etc, but figured this out first, not needing 3rd party software.
I wanted to play civ4. Long time no see. Grabbed the LoR mod which straightly improves the base game. Saw how we can easily change the game ourselves. Thought yeah I'll change some early units, a few tech things. Boom. Obsession. Here we are.
In the civ 4 resources: https://forums.civfanatics.com/resources/legends-of-revolution-modmod-starleaf-overhaul.32593/
Did anyone try it yet?
I posted an update yesterday, rebalanced and altered some audio.
What are the rules about updating/distributing a 15 year old mod? (why am I so old?) Requiring people download partial files to merge with the original feels inconvenient than placing a complete zip folder that says 0.92, etc
Btw I figured out I can play this in online mutliplayer with my friends by hosting an internet game, while the 2nd/3rd players have steam boot to the mod directly by having the launch option be:
mod=\[nameofmodfolder]
Then the host invites the players by the steam friends list. Idk if anyone at all is still around playing civ 4 online multiplayer modded and what they do. But I found they cannot find the game lobby without this method. I thought about options like hamachi etc, but figured this out first, not needing 3rd party software.
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