Sephi
Deity
- Joined
- Jan 25, 2009
- Messages
- 3,333
yeah, that's the tricky part. I would keep the 5% damage formula and add a diminishing returns mechanism.
if current xp < 20:
xp gain = xp gain * (20-current xp)/20
elif
xp gain = 0.1
It guess it would be a bit more like passive xp gain from training then. The idea to also base it on handicap sounds interesting. A tag rangedcombatxpcap or so could be added to CIV4HandicapInfo. Now I just need to figure out how to do that
if current xp < 20:
xp gain = xp gain * (20-current xp)/20
elif
xp gain = 0.1
It guess it would be a bit more like passive xp gain from training then. The idea to also base it on handicap sounds interesting. A tag rangedcombatxpcap or so could be added to CIV4HandicapInfo. Now I just need to figure out how to do that



