Plantation Economy v0.9 BETA - released june 15 2009 Summary: The idea behind the mod is to enhance and diversify the game play by adding new bonus resources and yields. In time, I also want to add new products from first and second transformation of raw resources as well as from combinations (i.e.: Cloth and Indigo used by a Tailor to make fine cloth). Wiki: More Yield Types Module To add new yield type, the use of modules is necessary. But this mod is only partially modular as some features cannot work in modules (i.e.: the PlotLSystem). I will post a detailed tutorial for modders on how to add yield types to your own mod later on. Food Crops Diversity Bonus Resources (no gameplay impact) Grains: Wheat Spoiler : Acts like the Corn bonus Yields +3 food Appears only on Plains No latitude limitations Reskinned Civ4 Wheat bonus graphics used Seafood: Clam Spoiler : Acts like Crabs bonus Yield +3 food No latitude limitations Civ4 Clam bonus graphics used Livestock: Buffalo Spoiler : Acts like the Deer bonus Yields +2 food Appears only on Plains with no forest Max latitude 450 Reskinned Bison bonus graphics used (Credits goes to Refar, thanks!) New Bonus Resources Staple crops: Indigo Spoiler : Yields +2 Indigo Appears only on Plains Max latitude 450 Reskinned Civ4 Dye bonus graphics used Coffee Spoiler : Yields +2 Coffee Appears only on Grassland Max latitude 450 Reskinned Coffee bonus graphics used (Credits goes to World of Civilization Team, thanks!) Building material: Prime timber Spoiler : Yields +2 lumber Appears on Plains, Grassland and Tundra Max latitude 600 Reskinned and fixed Civ4 Evergreen Forest Feature model used Precious metal: Gold Spoiler : Yields +1 Gold Appears on hills only and fairly rare No latitude limitations Reskinned Gold bonus graphics used (Credits goes to Deliverator's BLU Mod, thanks!) New Tradable Yields Indigo Spoiler : Yields from Plains only, +3 base, +1 riverside, +1 from Indigo Plantation Improvement Sell/Buy price similar to Cotton (3/5) New Expert Indigo Planter unit Coffee Spoiler : Yields from Grassland only, +3 base, +1 riverside, +1 from Coffee Plantation Improvement Sell/Buy price similar to Sugar (4/6) New Expert Coffee Planter unit Gold Spoiler : Yields from hills only, +1 base, +1 from Mine Improvement Sell/Buy price very profitable (35/35) Expert Gold Miner unit (Credits goes to Deliverator's BLU Mod, thanks!) Improvements Improvements changes: Farm Spoiler : Now only produce food Mine Spoiler : Now also Yields +1 Gold New Improvements: Cotton Plantation Spoiler : Yields +1 Cotton New Plantation Improvement model used Tobacco Plantation Spoiler : Yields +1 Tobacco New Plantation Improvement model used Sugar Plantation Spoiler : Yields +1 Sugar New Plantation Improvement model used Indigo Plantation Spoiler : Yields +1 Indigo New Plantation Improvement model used Coffee Plantation Spoiler : Yields +1 Coffee New Plantation Improvement model used City Buildings Stone Wall Fortress Spoiler : Graphical Only Reskinned Civ4 Wall graphics used Interface Zoom out more Spoiler : Allows you to zoom out further before switching to Globe View Camera Controls Spoiler : From BLU Mod Credits goes to Deliverator Download and installation Installation: Download from one of the following link. Unpack the Mod to your Colonization/Mods directory Load the mod from the game menu or create a shortcut with the target mod folder like this example: Downloads: Plantation Economy v0.9 Plantation Economy v0.9b with Portugal Civ Spoiler : Mixed for AoDII and Colonies of the New World Plantation Economy v0.9 ModMod for Age of Discovery II v1.10 Spoiler : Installation: 1) You need to have AoDII version 1.10 installed. Get it here. 2) MAKE A BACKUP of your AgeOfDiscoverII folder in Mods - this modmod will overwrite some files in that folder so be warned. 4) Either unzip this file to Mods or first unzip and then copy the contained AgeOfDiscoveryII folder over the top of your existing one, saying yes to overwriting of files.