Hey all, For those of you who don't regularly read in the "second revolution" sub forum a few of us have been contemplating creating a Post Apocalyptic style Mod for Civ 4. Well work on the prototype/pre-alpha has begun and I figured i'd post about it here. Join us in discussing, and contribute to the mod. We need more coders, we need modelers, we even just need ideas- anything you can help out with would be greatly appreciated. I'm going to summarize what we have so far in this and the next few posts... Hope to hear from you guys soon -S ------------------------------------------------------------------ Current Test Version: Prototype 0.02p - 0.03p is currently under development! 0.02p Changes: Spoiler : -Added Storytelling and Shelter Economics to the game -Integrated Chineese American and Impaler[WrG]'s Modular XML Loader into the mod. This will make future edits much easier! -Changed the Palace into the "Ancient Shelter" - Just a rename for now. Made the building modular. -Integrated Dark Terrain by LittleGusanos as well as one of Roanokes Textures. Terrain still needs some work to look right but is coming along. -Removed Obilisks, monuments, and Stonehenge from the game (creating errors due to changed tech tree) -Changed Water from Purple to Slimy Ocean -Created Civilpedia descriptions for both govt types -Created Shelter Govt civic, and assigned to Shelter Test Civ -Removed all other forms of govt. -Add Shelter Govt and Monarchy Civics [Complete] -Complete Green Water [Complete] -Attempt to Implement Cultural Influences Mod by TheLopez [Complete] -Remove all existing Civs execpt 1 (for the AI) [Complete] 0.01p Changes: -Started with Stock Warlords code -Created a new "Shelter Test" Civ -Created new "Shelter Warrior" unit -Shelter Test now starts with five "Shelter Warrior" units -Added Garret's Wine From Water Mod to make water purple -Created new "Concept of God" technology as a test. Planned Changes in 0.03p-0.05p Spoiler : Planned Changes for 0.03p -Fully implemented Tech Tree demonstrating techs below -Change the visual attributes of terrain so it looks a little more post apocolyptic [Partially Complete] -Remove trees entirely from the game -Change the text descriptions and names of terrain to reflect the game. Planned Changes for 0.04p -Remove all existing resources from the game -Change barbarian spawns so that they only spawn settlers outside of cities -Remove players ability to create settlers Planned Changes for 0.05p -Public Release (Note this will still be VERY early and only released to demonstrate some of the changes made) -Eliminate all outstanding bugs -Mod fully Modular for all new and edited units, civs, buildings, civics, and techs Current Version Screenshots: Screenshot 1: The Shelter Test Civ has Emerged! Behold Shelter 44 with Shelter Warriors (Thanks to White Rabbit for the Model being used (This obviously is a temp graphic but still...credit is due, where credit is due ) Spoiler : Screenshot 2: The beginings of a Tech Tree! How can society exist without god! Spoiler : Screenshot 3: Added Garrets "Wine from Water" mod to the game. I'm hoping to make some modifications to it to make the water a dark orange/brown color or maybe green - basicly I want to make it look even more polluted than it does now! -- Perhaps find a way to turn it off for some water (make small lakes of clean water etc.) Spoiler : Screenshot 4: The first two government civics are in! Spoiler : Screenshot 5: Civilpedia description for Shelter Govt! Spoiler : Screenshot 6: Your ancient shelter is your seat of government (Takes the place of the palace): Spoiler : CREDITS: Spoiler : Currently all changes done by Sarke Special Thanks/Credit for Components ArneHD - Initial idea... AKA the "Idea Factory" TheLopez - Cultural Influences Mod GarretSidzaka - Wine from Water Terrain White Rabbit - Using one of his models as a placeholder for Shelter Warriors Chineese American - Original XML Loader Impaler[WrG] - Updated (and currently implemented) XML Loader LittleGusanos - Dark Terrain The Roanoke Team - Not sure which one of you made the terrain I "Borrowed" Exavier - Composite Mod (Part of Cultural Influences Mod) Stone-D - SD Toolkit and Culture Conquest code (Part of Cultural Influences Mod) Aussie_Lurker - Ideas (Part of Cultural Influences Mod) Bhruic - Code base Cultural Decay mod (Part of Cultural Influences Mod) Chalid - Slower expanding culture borders SDK mod (Part of Cultural Influences Mod) RogerBacon - Borders over ocean SDK mod (Part of Cultural Influences Mod) Dr Elmer Jiggle - INI file parser code allowing for players to customize various mods without having to touch python code - (Used in MANY places that will be added to this mod) Everyone Who's looking forward to the mod for your support!