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[Mod Potential] 4 Age systems: Add Medieval Between Antiquity and Exploration Age.

And pray that the stream of DLCs doesn't end. :mischief:
And that one of those DLCs isn't a "Contemporary Age" with the most boring civs imaginable.
 
Culture Victory: Journey to the West (Your religion is majority in your homelands)
Economic Victory: The Hanse (Establish Hanse in X number of cities)
Military Victory: The Great Horde
Science Victory: House of Wisdom
 
But journey to the west was written in the 16th century which would be in the age of exploration
 
Being within the framework of Age 1 expansion, Age 2 consolidation, Age 3 expansion, Age 4 consolidation, as far as the religion game goes, I would think that the second age would focus on initial founding and generally passive expansion of religions (aka no missionaries) and not necessarily replacing other religions. Maybe religions spread through narrative events based upon your civ/leader's traits? Militaristic? Crusade/Arab conquests narrative can be an option. Cultural? Narrative events that focus on building religious wonders. Have religions coexist in settlements with bonuses associated with each religion as defined by the founding civ. Maybe limit the number of religions so not every civ can found one?

In age three, bring on the aggressive gameplay of removing other religions through proselytizing, reformation, inquisitions, wars of religion, reconquista, etc. and the player is rewarded for having their religion being dominant. If religions are limited, make founding cities less important (or not a thing) in age 3 and let the civ decide what religion they want to follow (or reform) during that age.
 
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