moondog385
Prince
- Joined
- Jun 8, 2024
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- 498
And that one of those DLCs isn't a "Contemporary Age" with the most boring civs imaginable.And pray that the stream of DLCs doesn't end.![]()
And that one of those DLCs isn't a "Contemporary Age" with the most boring civs imaginable.And pray that the stream of DLCs doesn't end.![]()
It is about Buddhism coming out of India and into China and the rest of east Asia.But journey to the west was written in the 16th century which would be in the age of exploration
Written in the 16th century, but about the pilgrimage that happened in the 7th century.But journey to the west was written in the 16th century which would be in the age of exploration
Revised building listshttps://forums.civfanatics.com/thre...ns-tides-of-power.700893/page-4#post-16894636
Buildings
Age 2: Feudal Age
Buildings
Buildings YieldsMonastery Science, Happiness Temple Happiness, Influence (Religion) Bazaar Gold, Food Castle (Replaces Dungeon) Defense, Influence, Production, Land Unit Spawning Point Guildhall Gold, Influence College OR Archives Science Kiln Culture Pavilian Culture Apothecary (Originally Hospital) Food Menagerie Happiness. Armorer Production Medieval Walls Defense Wharf Food Shipwright Naval Production
Age 3
Buildings YieldsCathedral Happyness (Religion), Artwork Slot University Science Observatory Science Bank Gold Hospital Food, Sanitary in Crisis Studio Culture, (Great Artist Point) Art Gallery Culture, Artwork Slot Bastion Defense (and possibly free defender attacks). Munitorium/Arsenal Production (All Military) Dockyard Naval Production Cantonment Production, Spawning Point Chateau (?) Happiness Theatre Company Happiness, Culture Chamber of Commerce Gold
This is what I can think of. some buildings are from Age II.
Buildings | Types, yields and effects |
| Scriptorium | Science |
| Temple | Happiness (Found Religion, otherwise adopts neighbour religion if maximum religions are founded) |
| Bazaar | Gold, Food |
| Gristmill | Food (Ageless) |
| Stonecutter | Production (Ageless), faster building constructions, +1 production on quarries |
| Sawmill | Production (Ageless), faster building constructions, extra productions on siege and naval units, +1 production on woodcutters |
| Castle (replaces dungeon) | Military and Diplomacy, grants free medieval walls if none were built. |
| Medieval Walls | Fortification |
| Guildhall | Gold, Diplomacy |
| Inn | Food, Happiness |
| College | Science |
| Kiln | Culture |
| Pavillion | Culture |
| Menagerie | Happiness |
| Armorer | Military, Production |
| Staith | Food, Gold |
| Shipwright Workshop | Production |
| Medieval Bridge | River Crossing |
Building | Types, yields and effects |
| Cathedral | Happiness, Founds Reformed Religion/Sects when first completed |
| University | Science |
| Observatory | Science |
| Printing House | Science and Culture |
| Trading Company OR Chamber of Commerce | Gold and Influence |
| Wharf | Food, Gold |
| Shipyard | Production |
| Bank | Gold |
| Public House/Hotel/Brothel/Casino | Food and Happiness |
| Arsenal | Military |
| Studio | Culture |
| Gallery | Culture |
| Foundry | Production (Maybe ageless or overbuildable) |
| Theater Company | Culture and Happiness |
| Drill School | Military |
| Bastion | Fortification |
| Consulate | Diplomacy |
I feel like the University is a quintessential Medieval building, so I'd personally move that back to Age 2 and combine it with the College already there. That still leaves the Observatory and Printing House as science buildings for Age 3.Age 3
[]Building[/] []Types, yields and effects[/] Cathedral Happiness, Founds Reformed Religion/Sects when first completed University Science Observatory Science Printing House Science and Culture Trading Company OR Chamber of Commerce Gold and Influence Wharf Food, Gold Shipyard Production Bank Gold Public House/Hotel/Brothel/Casino Food and Happiness Arsenal Military Studio Culture Gallery Culture Foundry Production (Maybe ageless or overbuildable) Theater Company Culture and Happiness Drill School Military Bastion Fortification Consulate Diplomacy
How can I forgot Hospital in this new Age 3?I feel like the University is a quintessential Medieval building, so I'd personally move that back to Age 2 and combine it with the College already there. That still leaves the Observatory and Printing House as science buildings for Age 3.
The food and happiness building could be a Hospital, whereas a Hotel/Casino works better in the Modern.
Yeah, I mean the Scriptorium could be the Tier 1 Science building and the University the Tier 2 Science building.And with this. Scriptorium is the Age 2 Science building.
I mean the Hospital could replace the Hotel/Casino as they have yielded food and happiness in past games, like Civ 5, and the Hotel/Casino could move to a later age. Though maybe happiness and gold work better for them instead of food.mmm if Hotel shouldn't be here. Which building should be here and serves the same function instead ?
I associate Redcoats more with the British Empire, than just strictly England.- Redcoats: Tier 2 Infantry.
But Yeomanry are a kind of elite guards.I associate Redcoats more with the British Empire, than just strictly England.
Instead, I might use the term Yeoman. The original Yeoman were Longbowmen in the Middle Ages, but you could base these off of the Yeoman of the Guard, created in 1485 and still in use today. Not to mention they were the original users of the '"redcoats".
It was an elite guard that still participated in battles. They initially wore the color red too, even if the New Model Army fully adopted it later.But Yeomanry are a kind of elite guards.
Also Redcoats were actually originated from Cromwell's New Model Army raised by the Parliamentarians in the English Civil War.
What makes you think this? Curious what five ages would look like (Antiquity, Classical, Medieval, Exploration, Modern?)Looking at the tech tree. I am pretty sure Civ7 was originally designed with 5 ages in mind.
What makes you think this? Curious what five ages would look like (Antiquity, Classical, Medieval, Exploration, Modern?)
or Anitquity, Medieval, Exploration, Modern, AtomicWhat makes you think this? Curious what five ages would look like (Antiquity, Classical, Medieval, Exploration, Modern?)

Antiquity, Medieval, Colonization, Atomic, InformationWhat makes you think this? Curious what five ages would look like (Antiquity, Classical, Medieval, Exploration, Modern?)