Hello everyone!
I'm a player with mild collector tendencies, mainly enjoying gathering unique buildings/districts/improvements from different civilizations in a single game. Currently, the only legitimate way to achieve this is waiting for AIs to construct unique buildings/improvements and then capturing their settlements by force. However, I've identified the following issues:
(1) AI shows very low construction priority for unique buildings/Improvements in the early stage of each era (typically starting around Turn 70-100 on standard speed), which severely disrupts game pacing. I resolved this by increasing the priority score values for unique buildings/improvements construction in AI_Antiquity.xml. However, these modifications appear ineffective in AI_Exploration.xml and AI_Modern.xml.
(2) When constructing unique buildings, AIs have a high probability of not placing two buildings in the same district (i.e., failing to create unique districts). I found no way to adjust this logic through configuration files, hence requesting experts to create a mod addressing this issue (many thanks!).
Additionally, in the end of each era, human players' yields often surpass AIs' by multiples. If we simply wait for AIs to build unique buildings/districts/improvements, this creates numerous empty Shift+Enter turns (for me, this idle period often exceeds 100 turns). Therefore, I attempted to solve this by assigning other civilizations' unique buildings/districts/improvements to my chosen civilization (such as Maya).
My current Implementation: Modified config.xml & constructibles.xml & progression-trees-culture-unique.xml:
(1) copied all entries of BUILDING_MASTABA, BUILDING_MORTUARY_TEMPLE, and QUARTER_NECROPOLIS,
(2) renamed them to BUILDING_MASTABA_1, BUILDING_MORTUARY_TEMPLE_1, and QUARTER_NECROPOLIS_1,
(3) removed Unique tags, and changed TraitType from Egypt to Maya.
(4) added BUILDING_MASTABA_1 and BUILDING_MORTUARY_TEMPLE_1 to Maya's culture trees.
Result:
The game runs normally. Buildings can be constructed after unlocking, but No icons or 3D models display, and unique district abilities are missing (e.g., gold bonus when constructing wonders)
Suspect needing to create new models for BUILDING_MASTABA_1 and BUILDING_MORTUARY_TEMPLE_1, but cannot locate relevant asset files.
If the AI logic cannot be fixed, could someone create a mod allowing selected civ to adopt other civs' unique buildings/districts/improvements?
I'm a player with mild collector tendencies, mainly enjoying gathering unique buildings/districts/improvements from different civilizations in a single game. Currently, the only legitimate way to achieve this is waiting for AIs to construct unique buildings/improvements and then capturing their settlements by force. However, I've identified the following issues:
(1) AI shows very low construction priority for unique buildings/Improvements in the early stage of each era (typically starting around Turn 70-100 on standard speed), which severely disrupts game pacing. I resolved this by increasing the priority score values for unique buildings/improvements construction in AI_Antiquity.xml. However, these modifications appear ineffective in AI_Exploration.xml and AI_Modern.xml.
(2) When constructing unique buildings, AIs have a high probability of not placing two buildings in the same district (i.e., failing to create unique districts). I found no way to adjust this logic through configuration files, hence requesting experts to create a mod addressing this issue (many thanks!).
Additionally, in the end of each era, human players' yields often surpass AIs' by multiples. If we simply wait for AIs to build unique buildings/districts/improvements, this creates numerous empty Shift+Enter turns (for me, this idle period often exceeds 100 turns). Therefore, I attempted to solve this by assigning other civilizations' unique buildings/districts/improvements to my chosen civilization (such as Maya).
My current Implementation: Modified config.xml & constructibles.xml & progression-trees-culture-unique.xml:
(1) copied all entries of BUILDING_MASTABA, BUILDING_MORTUARY_TEMPLE, and QUARTER_NECROPOLIS,
(2) renamed them to BUILDING_MASTABA_1, BUILDING_MORTUARY_TEMPLE_1, and QUARTER_NECROPOLIS_1,
(3) removed Unique tags, and changed TraitType from Egypt to Maya.
(4) added BUILDING_MASTABA_1 and BUILDING_MORTUARY_TEMPLE_1 to Maya's culture trees.
Result:
The game runs normally. Buildings can be constructed after unlocking, but No icons or 3D models display, and unique district abilities are missing (e.g., gold bonus when constructing wonders)
Suspect needing to create new models for BUILDING_MASTABA_1 and BUILDING_MORTUARY_TEMPLE_1, but cannot locate relevant asset files.
If the AI logic cannot be fixed, could someone create a mod allowing selected civ to adopt other civs' unique buildings/districts/improvements?