Arne
King
*updated at 07. March 2007: Mediterranean Map added*
Annyone remember S.P.Q.R. for Civ3? Well, it was available in German only, so I bet, there are not that many users here, wich will know that C3C scenario. Like the name allready will tell you - S.P.Q.R. is a Mod about the time of the Roman Republic. Some kind of Rise of Rome, with many (planed) special features.
Now there is a first beta version 0.2a for Civilization 4 (1.61), made by a very small team of German modmakers. Some things are allready done, it is playable in general. But there are still many things on our to-do-list. A WARLORDS version belongs to the list. The English translation is very basic (and I guess it's poor to), for example there is actually no English readme and therare very few English pedia entries. It still will be long way to go. We still need some translators. (German to English, but much more than that we need help for translations:
German to French,
German to Spanish and
German to Italian.
Installation:
Mod Only (SPQR0.2a Mod without any special map with preplaced things):
Download SPQR02a.rar and extract the files. Take the folder labeled "SPQR0.2" and put it into your folder "Mods" (.../Sid Meier's Civilization 4/Mods) in the Civilization 4 directory. Start up Civ4, click "advanced" and then "load a mod". The SPQR0.2 Mod should be shown in the list.
additional Italy Map (70x80)
You need to DL seperatly and drag that WBS ile into your "Public Maps" folder. Of cource you need the full SPQR0.2 Mod to play the map. Now you could play this map by clicking on "load scenario" or by double clicking on mapfile SPQR_Italien.Civ4WorldBuilderSave.
Italy Map-Preview
additional Mediterranean Map (NEW at 07. March 07)
Download the map seperatly and drag that WBS ile into your "Public Maps" folder. You will first need the full SPQR0.2 Mod to play the map.Start the Scenario while clicking on "load scenario" or by double clicking on mapfile SPQR_Mittelmeer1.0.Civ4WorldBuilderSave.
For further details please look in Scenario Thread.
Civs/Leaders in SPQR Mod: We will start with some kind of general mod, playable each of 15 Civs in that very first version. Main focus is on Civilizations, that had direct contact to Romans, or at least had a chance, to met the Romans. This means there will be no Hethitians, no Mycenean Greeks, no Bablonians, Sumerians and so on. (Well may be, some day in later versions there will be such Civs too. But exept one little thing, there won't in the first version.)
Religions: There are 7 Religions in that mod, all called "Cults". We choose NOT to use any of the "Great Religions" so we hope, it will allow, to feel a little different from Vanilla Civ4 religions. But we know, it still needs some adjustment.
religios Units:
Cult of Jupiter founded:
Ressources: Like it was in the Civ3-Version of SPQR, there are some "unique" ressources. For example "timber" is in again, like "olives" are too. Some other ressources are completely new (clay, linen) others are removed from game (sugar, rice) or replaced by others.
SPQR-Mod Version 0.2b Download (ca. 28 MB)
SPQR-Italy Map (70 x 80)
Report Bugs in SPQR0.2b (links to German Civforum), You could report bugs and things here too (of cource), but I'm not sure how frequently an how detailed I'm able to answer things here. However, I would be glad about much feedback.
Bugfix for SPQR0.2a
Thanks to everyone who provided city lists, arts and other forms of support.
Worse luck I had a HD crash and lost many, many things by that. So I lost my list with all the names of unit creaters and such here from civfanatics and elswhere. If I forgot to list your name in the readme file, just send me a PM and I'll include you on the list.
Edit (19.12.06): There is a small bugfix out now, fixing some things. (hopfully, becouse it is not tested extensive yet. But I had to choose, fixing it fast or relase bugfix later, so I choosed trying to fix that as fast I can.) What happens in bugix?
Download bugfix 0.2a If you don't own SPQR0.2a, you may choose downloading SPQR0.2b. The bugfix is included in this version, biside that, there are no differences.
Annyone remember S.P.Q.R. for Civ3? Well, it was available in German only, so I bet, there are not that many users here, wich will know that C3C scenario. Like the name allready will tell you - S.P.Q.R. is a Mod about the time of the Roman Republic. Some kind of Rise of Rome, with many (planed) special features.
Now there is a first beta version 0.2a for Civilization 4 (1.61), made by a very small team of German modmakers. Some things are allready done, it is playable in general. But there are still many things on our to-do-list. A WARLORDS version belongs to the list. The English translation is very basic (and I guess it's poor to), for example there is actually no English readme and therare very few English pedia entries. It still will be long way to go. We still need some translators. (German to English, but much more than that we need help for translations:
German to French,
German to Spanish and
German to Italian.
Installation:
Mod Only (SPQR0.2a Mod without any special map with preplaced things):
Download SPQR02a.rar and extract the files. Take the folder labeled "SPQR0.2" and put it into your folder "Mods" (.../Sid Meier's Civilization 4/Mods) in the Civilization 4 directory. Start up Civ4, click "advanced" and then "load a mod". The SPQR0.2 Mod should be shown in the list.
additional Italy Map (70x80)
You need to DL seperatly and drag that WBS ile into your "Public Maps" folder. Of cource you need the full SPQR0.2 Mod to play the map. Now you could play this map by clicking on "load scenario" or by double clicking on mapfile SPQR_Italien.Civ4WorldBuilderSave.
Italy Map-Preview
additional Mediterranean Map (NEW at 07. March 07)
Download the map seperatly and drag that WBS ile into your "Public Maps" folder. You will first need the full SPQR0.2 Mod to play the map.Start the Scenario while clicking on "load scenario" or by double clicking on mapfile SPQR_Mittelmeer1.0.Civ4WorldBuilderSave.
For further details please look in Scenario Thread.
Civs/Leaders in SPQR Mod: We will start with some kind of general mod, playable each of 15 Civs in that very first version. Main focus is on Civilizations, that had direct contact to Romans, or at least had a chance, to met the Romans. This means there will be no Hethitians, no Mycenean Greeks, no Bablonians, Sumerians and so on. (Well may be, some day in later versions there will be such Civs too. But exept one little thing, there won't in the first version.)
Spoiler Leaders/Civs list and screenshot :
Leaders:
- Rome: Julius Caesar
- Greek (Achaia): Demosthenes
- Macedonia: Alexander
- Ptolomaier (Egypt): Cleopatra
- Seleukid (Syria): Antiochos
- Pergamon: Attalos
- Pontos: Mithidrates
- Colonial Greeks (Epirus and different greek Settlements all over the Med): represented by Pyrrhus
- Celts/Gaul: Brennus and Vercingetorix
- Germanic Tribes: Arminius (may be Ariovist?)
- Etruscians: Lars Porsenna
- Carthagians: Hannibal Barkas
- Celtiberians: Viriathus
- Dakians: Burebista
- Skythians: Ateas
- Parthians: not impelmented yet.
- Nubians: not impelmented yet.
- Numidians: not impelmented yet.
We are using stagnant (not animated) leaderheads, this is intended for later versions too. Preview:
Religions: There are 7 Religions in that mod, all called "Cults". We choose NOT to use any of the "Great Religions" so we hope, it will allow, to feel a little different from Vanilla Civ4 religions. But we know, it still needs some adjustment.
Spoiler screenshots for SPQR-Cults :
religios Units:
Cult of Jupiter founded:
Ressources: Like it was in the Civ3-Version of SPQR, there are some "unique" ressources. For example "timber" is in again, like "olives" are too. Some other ressources are completely new (clay, linen) others are removed from game (sugar, rice) or replaced by others.
Spoiler screenshot showing some ressources on map :
Spoiler screenshot of some mounted units :
SPQR-Mod Version 0.2b Download (ca. 28 MB)
SPQR-Italy Map (70 x 80)
Report Bugs in SPQR0.2b (links to German Civforum), You could report bugs and things here too (of cource), but I'm not sure how frequently an how detailed I'm able to answer things here. However, I would be glad about much feedback.
Bugfix for SPQR0.2a
Thanks to everyone who provided city lists, arts and other forms of support.
Worse luck I had a HD crash and lost many, many things by that. So I lost my list with all the names of unit creaters and such here from civfanatics and elswhere. If I forgot to list your name in the readme file, just send me a PM and I'll include you on the list.
Edit (19.12.06): There is a small bugfix out now, fixing some things. (hopfully, becouse it is not tested extensive yet. But I had to choose, fixing it fast or relase bugfix later, so I choosed trying to fix that as fast I can.) What happens in bugix?
Versionslog said:0.2a -> 0.2b
=========
texts:
- Mithidrates -> Mithridates
- Poleis (Mz) -> Polis (Ez)
- short Pedia entry about free promotion when researching Taktics
- short Pedia entry about free promotion when researching Boarding bridges
- resulting mistake in Pediatext Dieckplous fixed
- Armyreform -> Army Reform
- Bronce -> Bronze
Game changings:
- promotion DIECKPLOUS is now working like suggested
- global warming should be off now
Download bugfix 0.2a If you don't own SPQR0.2a, you may choose downloading SPQR0.2b. The bugfix is included in this version, biside that, there are no differences.