The Rusty Gamer
Prince
In another thread (re Civ 5), someone pointed out that early exploration of the whole world is unrealistic. I mentioned that a MOD could probably be quite easliy made for Civ 4 to facilitate this.
My simple idea is this. If a unit does not have as many movement points as the space it is entering demands, then it cannot enter it. It becomes impassable. For instance, currently a scout with a movement of 1 can enter a forest (which requires 2 movement) if he hasn't moved anywhere else that turn. This would now be impossible.
This means the unit has to get an upgrade to increase movement, either in battle, or from a goody hut, or techs need to be researched to enable faster moving units. The idea is to slow down early exploration and I think this simple change will acheive this.
BUT, I personally don't realy know how to MOD much so...
Is the idea doable? Ir is there already a MOD somewhere doing something similar?
My simple idea is this. If a unit does not have as many movement points as the space it is entering demands, then it cannot enter it. It becomes impassable. For instance, currently a scout with a movement of 1 can enter a forest (which requires 2 movement) if he hasn't moved anywhere else that turn. This would now be impossible.
This means the unit has to get an upgrade to increase movement, either in battle, or from a goody hut, or techs need to be researched to enable faster moving units. The idea is to slow down early exploration and I think this simple change will acheive this.
BUT, I personally don't realy know how to MOD much so...
Is the idea doable? Ir is there already a MOD somewhere doing something similar?