def getStateReligion (self):
return self.player.getStateReligion()
@@ -94,12 +217,15 @@
LeaderHeadInfos Trait object TraitType
LeaderHeadInfos UnitAIWeightModifier object UnitAIType
LeaderHeadInfos ImprovementWeightModifier object ImprovementType
+LeaderHeadInfos Trait object TraitType
@@ -3050,7 +3738,7 @@
<!-- input=PlotBuilder_Productions/Node_6x6_03.bmp -->
<LProduction From="Node_6x6">
<Attribute Class="Improvement">NO_IMPROVEMENT,IMPROVEMENT_ALL,!IMPROVEMENT_FARM</Attribute>
- <Attribute Class="Bonus">NO_BONUS,BONUS_ALL,!BONUS_DYE</Attribute>
+ <Attribute Class="Bonus">NO_BONUS,BONUS_ALL,!BONUS_DYE,!BONUS_CANNABIS,!BONUS_COTTON</Attribute>
<To Name="Node_3x2">
<Translate>-2.000000,-1.500000</Translate>
<Rotate>90</Rotate>