[Mod] True Culture Location and Territory Naming for the Giant Earth Map

SeelingCat

Warlord
Joined
Oct 27, 2016
Messages
239
Location
US
Some more map updates! Added the Middle East to an earlier post, but here we'll have North and West Africa. I highly recommend extending the western coast of Africa further to the west - it's a bit squished particularly in the Morocco area. I've extended it a bit, but I think it could/should stand to gain another tile or two.

Spoiler Northeast Africa :

Spoiler Map :
HKNortheastAfrica.png



Changes from North to South:
Barbary Coast - shrank river; slight border adjustment. One mountain cleared for Khenchela.
Libya - Border Adjustments
Egypt - Slight tweak to Nile River; Possible mountains for the Eastern Desert - should at least be hills. No cities here though. Possible removal of mountain for Sharm el Sheikh in the Sinai.
Hejaz - Remove mountain for Yadamah
Sudan - Border and Nile adjustments
Chad - Moved Lake Chad and associated rivers
Ethiopia - Move Danakil northwards - some mountain movement
Cameroon - Border adjustments
Ngbandia - Readjusting this to be Central African Republic and South Sudan; Suggest to rename after the Azande/Zande people (Azandia/Zandia? Also, Azania could be an option - it's been proposed as a name for both South Sudan and CAR in the past although the original location in Greek geography was farther east I believe)
Kenia - Added Lake Turkana
Nigeria - Zuma Rock needs to move west (off screen here); the Niger river as a whole also should shift west



Spoiler West Africa :

Spoiler Map :
HKWestAfrica.png



Changes from East to West
Aforementioned changes to Sudan, Egypt, Chad, Libya
Niger - Border Tweaks
Nigeria - Many a new land tile; Zuma rock should move to the tile marked with a little table; Adjusted the Niger River
Barbary Coast - Adjusted rivers, one less mountain
Sahara - Just border tweaks
Mali - Niger River adjustments and border adjustments; Represents southern Mali and Burkino Faso
Mauritania/Morocco/Guinea - Biggest change here: recommend extending the western edge of Africa out by a few tiles. To be honest, I think ideally it should extend another tile or two but I tried to keep it somewhat in check.
Moved Canary Islands a bit over; new island for Cape Verde
 
Last edited:

SeelingCat

Warlord
Joined
Oct 27, 2016
Messages
239
Location
US
Got the relevant territories for each of the new cultures, Gedemon!

Caralans - 47, "Peruvia"
Nazca - 47, "Peruvia"
Taino - 55, "Mare Caribaeum"; 57, "Antillae"
Inca - 47, "Peruvia"; 246, "Chilia"; 52, "Atacama"
Argentinians - 202, "Flumen Argenteum"; 51, "Patagonia"; 203, "Terra Ignium"
Cubans - 55, "Mare Caribaeum"

Mississippians - 63, "Lacus Magni"; 59, "Mississippia"; 61, "Carolinae"; 56, "Florida
 

AmericanCivLover

Chieftain
Joined
Oct 22, 2020
Messages
3
Huh... doesn't work?

View attachment 631678View attachment 631680

After specifically adding TCL, game doesn't load?

Game log (sorry best I can do)

[Message: BepInEx] BepInEx 5.4.17.0 - Humankind (6/13/2022 11:23:26 AM)
[Info : BepInEx] Running under Unity v2021.2.14.15834644
[Info : BepInEx] CLR runtime version: 4.0.30319.42000
[Info : BepInEx] Supports SRE: True
[Info : BepInEx] System platform: Bits64, Windows
[Message: BepInEx] Preloader started
[Info : BepInEx] Loaded 1 patcher method from [BepInEx.Preloader 5.4.17.0]
[Info : BepInEx] 1 patcher plugin loaded
[Info : BepInEx] Patching [UnityEngine.CoreModule] with [BepInEx.Chainloader]
[Message: BepInEx] Preloader finished
[Message: BepInEx] Chainloader ready
[Message: BepInEx] Chainloader started
[Info : BepInEx] 1 plugins to load
[Info : BepInEx] Loading [True Culture Location 1.0.6.0]
[Warning: HarmonyX] AccessTools.DeclaredMethod: Could not find method for type Amplitude.Mercury.Simulation.DepartmentOfTheInterior and name DestroyDistrict and parameters
[Message: BepInEx] Chainloader startup complete
[Info :True Culture Location] Initializing GameOptionDefinition...
[Info :True Culture Location] GameOptionDefinition Initialized
 

JWizzleWaggle

Chieftain
Joined
Oct 25, 2016
Messages
11
@Gedemon
Can send me the publicized version of the latest version of Amplitude.Mercury.Firstpass.dll? The AssemblyPublicizer you linked to isn't working (for some reason it doesn't have any issues on compiletime and builds without any errors, but on runtime it always produces a BadImageFormatException anywhere it tries to reference Mono.Options) and the only other similar app I could find (https://github.com/BepInEx/BepInEx.AssemblyPublicizer) is throwing a BadImageFormatException when I try to run Amplitude.Mercury.Firstpass.dll through it.
 

JWizzleWaggle

Chieftain
Joined
Oct 25, 2016
Messages
11
Good news - I found a working version of the Assembly Publicizer so I can finally get the project to build in visual studio!

Even better news - I fixed the mod! (I think!)

@Gedemon there's a pull request from my fork of your repo on github with the fix.
It was a pretty simple change once I got the project to the point where it was able to build. It looks like in one of the recent updates, they had removed a method called "DestroyDistrict" in the code in favor of another method called "RemoveDistrictFromSettlement" - updating the references to that method within your code seems to have fixed the issue. I'm on Turn 150 with all of the DLC + the Culture Super Pack and having no issues so far.

Lemme know if I forgot to commit something or anything like that
 

cuso210

Warlord
Joined
Apr 6, 2012
Messages
125
Good news - I found a working version of the Assembly Publicizer so I can finally get the project to build in visual studio!

Even better news - I fixed the mod! (I think!)

@Gedemon there's a pull request from my fork of your repo on github with the fix.
It was a pretty simple change once I got the project to the point where it was able to build. It looks like in one of the recent updates, they had removed a method called "DestroyDistrict" in the code in favor of another method called "RemoveDistrictFromSettlement" - updating the references to that method within your code seems to have fixed the issue. I'm on Turn 150 with all of the DLC + the Culture Super Pack and having no issues so far.

Lemme know if I forgot to commit something or anything like that
Hi! I would also like to know if it would be possible to try your version. I Imagine you haven't updated the maps for the new civs, but I could help with that until Gedemon retakes the project
 
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