[update at the bottom of this post with information and images]
New mod covering the Japanese civil war period, the Sengoku Jidai.
Samurai, clans, armies, enjoy. I hope to have additional updates in the future. Please let me know about your thoughts, comments, suggestions. There are a number of additional changes (with or without python) that I would like to make. So far all the changes are simple XML editing.
Desired additional changes include increasing the number of clans (I had errors when attempting to incorporate the expanded civs mods), making daimyo (clan leader)-specific units that are national and thus limited to one at a time, better aggression by a couple of the clans, bigger role of religion (this has been difficult to install), etc...
The modpack should be put into the BTS mods. The WBS file (ZB Sengoku Jidai 1.00) should be put into the "saves" folder and within the "World Builder Folder" there to see the pre-made scenario.
Please take a look at the readme file.
Link to Civfanatics: http://forums.civfanatics.com/downloads.php?do=file&id=11433
Update1:
General info about the modpack and the scenario within.
The scenario should be placed in the public maps
The modpack features many changes to various XML files. Some of the changes were carried over from previous mods (please look at the readme file to see which ones). Other changes were made by me. Changes include:
Unit strengths, costs, and other characteristics to balance game play. ONE OF THE MOST SIGNIFICANT is the increase chance of retreating from combat. Every unit has a % chance to retreat, and many retreat % are over 25%. This was done to symbolize the fact that most battles don't wipe out an enemy force. If you want to finish the enemy, you need to mop up survivors who are fleeing. There are many other changes including tech requirements, graphics (from other other mods), and some which I know that I am forgetting.
The starting units often contain greater experience/abilities and many represent units commanded by a significant general of the time period. These units are not replaceable at this point in time.
Game time has been changed to months. I had wanted to do seasons, and then change to months during later years, but I was not able to make this happen. Thus, each turn symbolizes one month.
Diplomacy modifiers have been substantially changed. The positive aspects of the same religion have been reduced. This was done since virtually everyone was a Buddhist. However, you can have Christianity, Buddhism, or Shinto as your official religion. Oda Nobunaga was symbolically chosen to be Shinto to represent his conflict with many of the religious sects at this time. This also helps to increase tension between him and the other Daimyos. Other changes have been made to increase the chance that war will break out between the different clans.
The threshold to receive Open Borders has been altered. For most clans it is far more difficult to get them to agree to such an agreement. This was largely done to cut down on the unrealistic occurrence of one civilization traveling halfway across the map to explore/go to war. The threshold for becoming a vassal has been largely reduced. As the scenario progresses, you will find that there will be 2-4 different clusters of computer or computer-human Clans/Vassals. This is a good historical representation of what happened during this time period. Independent lords often entered into a form of vassalage with a stronger lord. They often maintained a degree of independence, but they were not on equal footing.
Clans: Many of the leader skins and the clans were already designed in the previous versions. I have changed some leader names to include the most famous or competent leader of a clan, even if the time period is off slightly. I have also included 5 new clans: Ryuzoji, Miyoshi, Matsunaga, Imagawa, and Satake. These go along with the previous clan: Shimazu, Otomo, Mori, Chosokabe, Oda (nobunaga), Oda (Toyotomi), Azai/Asakura, Tokugawa, Takeda, Uesugi, Hojo, and Date.
If someone is able to get one of the mods that allows for more players to work with this mod/map, let me know and I will be glad to include more clans. I had originally wanted to go with about 20-25 clans, but that I was never able to get compatibility with my files.
Also, the Matsunaga and Oda (Toyotomi) start the game as vassals of the Miyoshi and Oda (Nobunaga), respectively. These two large clans are at war to start the game. I have made non-historical starting positions for the starting date. The Oda did not push into Kyoto (the capital of the country) until later, but this starting position makes for a better scenario. A similar thing can be said about the existence of certain leaders who were already dead by the start year, 1565.
The clans contained within the game vary from large holdings of multiple provinces to clans that control a single province. This variety allows for re playability and for you to find the type of gameplay that best suits you. Do you want a small, confined clan that must struggle and build up? Or do you want an expansive clan ready to crush all of its neighbors?
Great people: I have slowed the generation of great people, while increasing the generation of great generals. The list of great generals has been dramatically lengthened. The names are all real samurai from the period. Check out http://www.samurai-archives.com/ for more history.
Culture: Culture flipping should not happen. Revolts will happen, and requests to join the motherland will also occur. I have found that giving cities to a new vassal can be quite productive.
War: The computer isn't quite as intelligent/aggressive as I would have liked, but it seems to do a fair job. I think this scenario would be a great multiplayer scenario.
Technology: There are a few important techs, but most techs are not particularly useful. Players have access to most units from the beginning of the game. Additional changes to the tech trade will be made later, but for now there are only a couple of units that can be yielded from the tech tree.
I'm sure I have missed some of the changes.
UPDATE 2:
Images are now attached below:
Thanks,
-Zen Blade
New mod covering the Japanese civil war period, the Sengoku Jidai.
Samurai, clans, armies, enjoy. I hope to have additional updates in the future. Please let me know about your thoughts, comments, suggestions. There are a number of additional changes (with or without python) that I would like to make. So far all the changes are simple XML editing.
Desired additional changes include increasing the number of clans (I had errors when attempting to incorporate the expanded civs mods), making daimyo (clan leader)-specific units that are national and thus limited to one at a time, better aggression by a couple of the clans, bigger role of religion (this has been difficult to install), etc...
The modpack should be put into the BTS mods. The WBS file (ZB Sengoku Jidai 1.00) should be put into the "saves" folder and within the "World Builder Folder" there to see the pre-made scenario.
Please take a look at the readme file.
Link to Civfanatics: http://forums.civfanatics.com/downloads.php?do=file&id=11433
Update1:
General info about the modpack and the scenario within.
The scenario should be placed in the public maps
The modpack features many changes to various XML files. Some of the changes were carried over from previous mods (please look at the readme file to see which ones). Other changes were made by me. Changes include:
Unit strengths, costs, and other characteristics to balance game play. ONE OF THE MOST SIGNIFICANT is the increase chance of retreating from combat. Every unit has a % chance to retreat, and many retreat % are over 25%. This was done to symbolize the fact that most battles don't wipe out an enemy force. If you want to finish the enemy, you need to mop up survivors who are fleeing. There are many other changes including tech requirements, graphics (from other other mods), and some which I know that I am forgetting.
The starting units often contain greater experience/abilities and many represent units commanded by a significant general of the time period. These units are not replaceable at this point in time.
Game time has been changed to months. I had wanted to do seasons, and then change to months during later years, but I was not able to make this happen. Thus, each turn symbolizes one month.
Diplomacy modifiers have been substantially changed. The positive aspects of the same religion have been reduced. This was done since virtually everyone was a Buddhist. However, you can have Christianity, Buddhism, or Shinto as your official religion. Oda Nobunaga was symbolically chosen to be Shinto to represent his conflict with many of the religious sects at this time. This also helps to increase tension between him and the other Daimyos. Other changes have been made to increase the chance that war will break out between the different clans.
The threshold to receive Open Borders has been altered. For most clans it is far more difficult to get them to agree to such an agreement. This was largely done to cut down on the unrealistic occurrence of one civilization traveling halfway across the map to explore/go to war. The threshold for becoming a vassal has been largely reduced. As the scenario progresses, you will find that there will be 2-4 different clusters of computer or computer-human Clans/Vassals. This is a good historical representation of what happened during this time period. Independent lords often entered into a form of vassalage with a stronger lord. They often maintained a degree of independence, but they were not on equal footing.
Clans: Many of the leader skins and the clans were already designed in the previous versions. I have changed some leader names to include the most famous or competent leader of a clan, even if the time period is off slightly. I have also included 5 new clans: Ryuzoji, Miyoshi, Matsunaga, Imagawa, and Satake. These go along with the previous clan: Shimazu, Otomo, Mori, Chosokabe, Oda (nobunaga), Oda (Toyotomi), Azai/Asakura, Tokugawa, Takeda, Uesugi, Hojo, and Date.
If someone is able to get one of the mods that allows for more players to work with this mod/map, let me know and I will be glad to include more clans. I had originally wanted to go with about 20-25 clans, but that I was never able to get compatibility with my files.
Also, the Matsunaga and Oda (Toyotomi) start the game as vassals of the Miyoshi and Oda (Nobunaga), respectively. These two large clans are at war to start the game. I have made non-historical starting positions for the starting date. The Oda did not push into Kyoto (the capital of the country) until later, but this starting position makes for a better scenario. A similar thing can be said about the existence of certain leaders who were already dead by the start year, 1565.
The clans contained within the game vary from large holdings of multiple provinces to clans that control a single province. This variety allows for re playability and for you to find the type of gameplay that best suits you. Do you want a small, confined clan that must struggle and build up? Or do you want an expansive clan ready to crush all of its neighbors?
Great people: I have slowed the generation of great people, while increasing the generation of great generals. The list of great generals has been dramatically lengthened. The names are all real samurai from the period. Check out http://www.samurai-archives.com/ for more history.
Culture: Culture flipping should not happen. Revolts will happen, and requests to join the motherland will also occur. I have found that giving cities to a new vassal can be quite productive.
War: The computer isn't quite as intelligent/aggressive as I would have liked, but it seems to do a fair job. I think this scenario would be a great multiplayer scenario.
Technology: There are a few important techs, but most techs are not particularly useful. Players have access to most units from the beginning of the game. Additional changes to the tech trade will be made later, but for now there are only a couple of units that can be yielded from the tech tree.
I'm sure I have missed some of the changes.
UPDATE 2:
Images are now attached below:
Thanks,
-Zen Blade