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ModCast Episode 68: "Put Together"

Discussion in 'Civ5 - Creation & Customization' started by DanQ, Jan 21, 2017.

  1. DanQ

    DanQ Chieftain

    Joined:
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    Ontario, Canada
    Ready to go. The sixty-eighth episode of ModCast, entitled "Put Together", is now netcasting with a 51m37s runtime. The ninth season premiere features regular co-hosts Rob "Rob (R8XFT)" Riley, Jett "TPangolin", Jan "Janboruta" Boruta and Scott "AlphaShard" Dirk and eight others in the show's first composite episode of archived segments.

    The summary of topics is as follows:

    - 00m52s | Topic #1
    On pitfalls in the Religion and Tourism mechanics in Civilization V and towards tweaking the game's trade system User Interface (02m50s; recorded for Episode 48).
    - 05m28s | Cartography Room
    Much quality to be found amongst a number of the game's user-created civilizations (recorded for Episode 50).
    - 08m11s | Code Corner (Part 1 of 2)
    Having City States in CivV produce Settlers for expansion (recorded for Episode 58).
    - 13m30s | Miscellaneous (Part 1 of 2)
    A then-update on Anno Domini for Civilization V (recorded for Episode 61).
    - 20m57s | Code Corner (Part 2 of 2)
    Varying coding practices in game modding.
    - 25m49s | Modding Spotlight
    Using an enhanced modding screen for CivV and an events generator (recorded for Episode 64).
    - 30m20s | Miscellaneous (Part 2 of 2)
    The "weirdest and worst" comments for Civilization V works in the Steam community, how the popularity of some has come to influence those creators' approach to modding (34m13s) and how the most spent time on mod came to be so consuming (37m25s; recorded for Episode 66).

    ModCast is the first spin-off of the Civ strategy-centric PolyCast; fellow sibling TurnCast focuses on Civ multiplay.
     
    Last edited: Apr 16, 2017
    Troller0001 likes this.

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