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ModCast Episode 70: "Seeing What There Is To See"

Discussion in 'Civ6 - Creation & Customization' started by DanQ, May 27, 2017.

  1. DanQ

    DanQ Chieftain

    Joined:
    Oct 24, 2000
    Messages:
    4,767
    Location:
    Ontario, Canada
    Looking forward. The seventieth episode of ModCast, entitled "Seeing What There Is To See", is now netcasting with a 39m33s runtime. Regular co-hosts Rob "Rob (R8XFT)" Riley, John "Neirai" and Lee "LeeS" Shipp are joined by first-time guest co-host "Deliverator".

    The summary of topics is as follows:

    - 03m10s | Modding Spotlight
    All eyes and ears on the work of "Deliberator" for Civilization VI, and how the works came to be.
    - 17m38s | Miscellaneous
    The good, bad and ugly elements that make up the present state of CivVI modding.
    - 28m10s | Code Corner
    For modders and players alike, "Buildings Are Fun" looks to setup buildings with specific construction requirements that also makes use of "Dummy Buildings Systems".

    ModCast is the first spin-off of the Civ strategy-centric PolyCast; fellow sibling TurnCast focuses on Civ multiplay.
     
    Last edited: May 27, 2017
  2. Deliverator

    Deliverator Graphical Hackificator

    Joined:
    Feb 12, 2008
    Messages:
    4,298
    Location:
    London, UK
    Good work, putting this together, Dan. It's actually DeliVerator with a "V" although I guess Deliberator works for a podcast!
     
  3. DanQ

    DanQ Chieftain

    Joined:
    Oct 24, 2000
    Messages:
    4,767
    Location:
    Ontario, Canada
    Thank you kindly. :) Appreciate your being the guest on this episode.

    :lol:, I misheard (and am indeed not surprised when I couldn't find a profile for you) -- fixed!
     

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