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ModCast Episode 75: "A Bit More Fluid"

Discussion in 'Civ6 - Creation & Customization' started by DanQ, Mar 11, 2018.

  1. DanQ

    DanQ Chieftain

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    Flowing. The seventy-fifth episode, and tenth season premiere, of ModCast entitled "A Bit More Fluid", is now netcasting. Lead co-host Rob "Rob (R8XFT)" Riley is joined by fellow regluar co-host John "Neirai" with first-time guest "SeelingCat" in this 45m37s outing.

    The summary of topics is as follows:

    - 06m15s | Modder's Spotlight
    The present works, future endeavours and past moments of the show's guest in Civilization VI modding.
    - 23m29s | Miscellaneous (Part 1 of 2)
    On the inclusion of the Cree through the first CivVI expansion, Rise and Fall, and representation of other civilizations with development deviating from the generally regarded 'norm'.
    - 30m41s | Artist Sketchpad
    Profiling the latest proficiencies of CivVI modder "Sukritact".
    - 35m39s | Miscellaneous (Part 2 of 2)
    What the panelists most want to see come about from a would-be second Civilization VI expansion pack.

    ModCast is the first spin-off of the Civ strategy-centric PolyCast; fellow sibling TurnCast focuses on Civ multiplay.
     
    Deliverator likes this.
  2. Rob (R8XFT)

    Rob (R8XFT) Ancient Briton Super Moderator

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    SeelingCat was an excellent guest and will return in a future episode.
     
    shaglio likes this.
  3. DanQ

    DanQ Chieftain

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    Good to know that he is on board with making a return appearance going forward. :)
     
  4. Neirai

    Neirai the Forgiven

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    Note: early on in this episode, I mention that "Dark Age Policies are hardcoded to Dark Ages and therefore you can't add Golden Age policies or any other kind of Age policy." There's a mod on Steam that adds Golden Age policies, so there must be a workaround.
     
  5. sukritact

    sukritact Artist and Modder

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    I thought it just adds policies that don't have an effect if your aren't in a golden age?
     
  6. Neirai

    Neirai the Forgiven

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    Could be it, I haven't played with the mod yet.
    So you're saying you can choose the policy in any age, but it's a waste of slots if you're not in the right age. That's one way to do it, if not optimal, at least possible.
     

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