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ModCast Episode 79: "Ball of Twine and Duct Tape"

Discussion in 'Civ6 - Creation & Customization' started by DanQ, Sep 23, 2018.

  1. DanQ

    DanQ Chieftain

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    Holding. The seventy-ninth episode, and tenth season premiere, of ModCast entitled "Ball of Twine and Duct Tape", is now netcasting. Lead co-host Rob "Rob (R8XFT)" Riley is joined by fellow regular co-hosts John "Neirai" den Otter and Lee "LeeS" Shipp with first-time guest "p0kiehl" in this 45m09s outing.

    The summary of topics is as follows:

    - 02m19s | Miscellaneous
    The state of modding with Civilization VI post Rise and Fall expansion pack as compared to CivV and its first expansion, Gods & Kings preceeds thanks and wishes for CivVI modding editing tools (11m38s).
    - 16m37s | Modding Spotlight
    Evolution and reflections on "Religion Expanded", "Ancient Egyptian Pantheons" and "Vibrant Waters" amongst others for Civilization VI.
    - 26m39s | Cartography Room
    Works of Natural Wonders, notably "Sukritact's Great Blue Hole" and "Terra Mirabilis" by Deliverator and Chimpan'G, highlights what it brings to CivVI and what there isn't for CivV, followed by the constitution of "Sukritact's Vercingetorix (Gaul)" civilization (36m07s).

    ModCast is the first spin-off of the Civ strategy-centric PolyCast; fellow sibling TurnCast focuses on Civ multiplay.
     
    Last edited: Sep 24, 2018
    Deliverator likes this.
  2. LeeS

    LeeS Imperator

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  3. Deliverator

    Deliverator Graphical Hackificator

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    Good show guys! Thanks for featuring Terra Mirabilis. We have another 4 Natural Wonders in the works so keep an eye out for those.

    (Deliberator works too. I have been known to deliberate.)
     
  4. DanQ

    DanQ Chieftain

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    Who put that "b" beside the "v" on the keyboard anyway? :p

    Fixed -- appreciate the heads-up.

    Glad you enjoyed the listen. :)

    :D
     
  5. Deliverator

    Deliverator Graphical Hackificator

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    @Neirai For the record the TM_UserSettings.sql can be used to turn down the number of Natural Wonders in Terra Mirabilis:
    Code:
    -----------------------------------------------
    -- SECTION B
    -- Amount of Natural Wonders In Game (by map size)
    -- Game Defaults below. We've tripled them on every map size.
    -- NOTE: This does not guarantee you will see X number of wonders in the game. This will be due to map script placement. Consider this more of a maximum value.
    -----------------------------------------------
    ('WONDERS_DUEL', 'NW_MAP_SIZE', 6), -- Game Default 2
    ('WONDERS_TINY', 'NW_MAP_SIZE', 9), -- Game Default 3
    ('WONDERS_SMALL', 'NW_MAP_SIZE', 12), -- Game Default 4
    ('WONDERS_STANDARD', 'NW_MAP_SIZE', 15), -- Game Default 5
    ('WONDERS_LARGE', 'NW_MAP_SIZE', 18), -- Game Default 6
    ('WONDERS_HUGE', 'NW_MAP_SIZE', 21), -- Game Default 7
    -- Gedemon's YNAMP
    ('WONDERS_ENORMOUS', 'NW_MAP_SIZE', 24), -- Default 8
    ('WONDERS_GIANT', 'NW_MAP_SIZE', 36), -- Default 12
    ('WONDERS_LUDICROUS', 'NW_MAP_SIZE', 48), -- Default 16
     
  6. pokiehl

    pokiehl Chieftain

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    Nice talk, gentlemen!
     
  7. DanQ

    DanQ Chieftain

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    Glad you were able to join the regular panelists for this outing. :) Hope you'll consider returning to the show in future should schedules align.
     
  8. pokiehl

    pokiehl Chieftain

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    Of course! I really appreciate even being considered in the first place. Thanks for your hard work editing this one down - I know we talked quite a while ;)
     
  9. DanQ

    DanQ Chieftain

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    :thumbsup:

    :king: -- you are welcome.
     

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