[MODCOMP] 2-Plots City Radius

NeverMind

Proud to be Russian
Joined
Apr 29, 2005
Messages
618
Location
Moscow, Russia
SDK Modcomp for Colonization 1.01

This modcomp makes it so that settlements can work 21 (instead of vanilla 9) squares as in Civ4. Look at the screenshot below.



Min. city range also changed to 2.


Download (815k)


Installation
- Unpack it to your Col2\Mods folder.
- Game Menu: Advanced--Load a Mod--Radius2.
 

Dale

Mohawk Games Developer
Joined
Mar 14, 2002
Messages
7,450
Looks cool! :D

But interested to see how much it imbalances food and population growth.
 

NeverMind

Proud to be Russian
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Apr 29, 2005
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Moscow, Russia
I'm interested, too, but haven't yet played this mod much. :)
 

PiMan

Deity
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Oct 1, 2008
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Melbourne, Australia
Not having played it yet, I can tell that natural population growth will need to be slowed, and that you should try to allow four people working per building.
 
Joined
Dec 31, 2001
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Location
Christchurch, New Zealand
Dale, I think such an idea might be useful in a limited scope for AODII.

Perhaps a leader attribute that allows the extra work squares

OR

A building which can only be built once every so-many colonies which expands that work space of that colony only

OR

Enabled by a Founding Father

OR

Not enabled until you reach a culture level for that colony 1 level above what you'd normally expect in Civ 4. eg: Instead of reaching 20 culture points, the next level after that (is it 100 - don't know off hand?)
 

Jabie

Wanted in Monte Carlo...
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Southampton, UK
...or base it on Influence and add it to the Game Options, so players can choose to cover more or less ground.
 

NeverMind

Proud to be Russian
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Apr 29, 2005
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Moscow, Russia
It is based on influence/Culture. When you found a colony, you start with 9 plots as usual and get access to the larger radius plots as soon as colony cultural level raises.

col2_cityradius2_02.JPG
 

Aymerick

Warlord
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Dec 26, 2008
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Location
Ville de Québec
It is based on influence/Culture. When you found a colony, you start with 9 plots as usual and get access to the larger radius plots as soon as colony cultural level raises.

That's true, but when founding your colony next to a native settlement you get more then 9 plots by buying their land (see screenshot...). The number of plots you buy is defined at the doFound/bBuyLand action in the CvUnit.cpp and refers to the NUM_CITY_PLOTS that you've set to 21.
I've tried a few things and i got good results with simply changing this:
Code:
for (int i = 0; i < NUM_CITY_PLOTS; ++i)
to this:
Code:
for (int i = 0; i < 9; ++i)
 

Attachments

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Dale

Mohawk Games Developer
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Mar 14, 2002
Messages
7,450
Yuck, I hate hardcoded values. They always bite you in the ass later on.
 

Jeckel

Great Reverend
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Nov 16, 2005
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Location
Peoria, IL
Right, but just change that 9 to a GlobalDefine, NUM_FOUND_CITY_TILES or somthing.

Nice Mod by the way. :king:
 

donlep

Chieftain
Joined
Apr 23, 2009
Messages
41
i tried out this mod but it doesnt work for me
im not sure if i did something wrong when trying to unzip it to the mod folder, im able to load the mod, but im 200 turns in and my size 24 city still only have 1 radius, even after it has grown in cultural influence several times
im playing with the latest patch does the mod not work with that one?
 

Aymerick

Warlord
Joined
Dec 26, 2008
Messages
233
Location
Ville de Québec
i tried out this mod but it doesnt work for me
im not sure if i did something wrong when trying to unzip it to the mod folder, im able to load the mod, but im 200 turns in and my size 24 city still only have 1 radius, even after it has grown in cultural influence several times
im playing with the latest patch does the mod not work with that one?

Yes, it works with the patch.
Did you unzip in your C:\Program Files\2K Games\Firaxis Games\Sid Meier's Civilization IV Colonization\Mods folder?
 

donlep

Chieftain
Joined
Apr 23, 2009
Messages
41
yeah but i did it wrong:)
i unzipped it on the desktop and put it in the folder, and it didnt work
now i deleted it and unzipped it directly to the mod folder and its working:)
 

Whaleyland

Chieftain
Joined
Nov 22, 2008
Messages
28
Location
Santa Cruz, CA
I like the idea behind this mod but when it is used, it seems to cost more to build near a native settlement. The extra city size also makes it hard to build as close to your other settlements. But the biggest problem is that it is nearly impossible to see the icons in the little plot box using this mod. I kept clicking on the wrong tile. You may want to find a way to make it bigger.
 

Monjis

Chieftain
Joined
Jun 11, 2008
Messages
13
Location
Madrid
There is any way that I could play this mod AND Age of discovery 2?
 

Commander Bello

Say No 2 Net Validations
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Sep 3, 2003
Messages
3,858
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near Koblenz, Germany
Hi Nevermind :)

Just wanted to let you know that I have shamelessly robbed your modcomp and merged it with the Religion and Revolution mod. :)

Seems as if people like your work! :goodjob:
 
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