Great Doctor Mod By: TheLopez Last Updated 11/08/06 Version: v1.1.1w Patch Compatibility: Warlords v188.8.131.52 MP Compatible: ? Download Mod v1.1.1w Version: v1.1 Patch Compatibility: v1.61 MP Compatible: ? Download Mod v1.1 Version: v0.7 Patch Compatibility: v1.52 MP Compatible: ? Download Mod v0.7 Description: This mod adds a new great person and specialist to the game. These work mostly like the other great people and specialists in the game. Some of these benefits include improving city health, helping with research, etc. Several buildings have been updated to incorporate the features in this mod. The Heal promotion from Zuul's Promotions & Perks Mod has been included but modified. Two new promotions have been added, Heal II and Heal III. Installation Instructions: 1) Unzip this into the "civ4_install_folder\Mods\" folder. 2) Open the CivilizationIV.ini configuration file 3) Change the Mod line to read: Mod = Mods\Great Doctor 4) Load the game. 5) Then play as normal. -----Screenshots----- Spoiler : -----Game Play----- Spoiler : - Great Doctors are automatically given the following promotions: [TAB]- Medic I [TAB]- Medic II [TAB]- Medic III [TAB]- Heal I [TAB]- Heal II [TAB]- Heal III [TAB]- March - Great Doctors that join cities give +2 to city health, +3 to research and +2 to culture - Citizens specialized as doctors give +1 to city health, +1 to research and +1 to culture - Units in the same plot as a great doctors have a very small chance that they may be taught one of their skills. Players are notified when a unit is taught a new skill by a great doctor. - Great Doctors that join cities provide cities with at least double extra production, research and culture points than regular doctors - Great Doctors can build the military hospital building in cities to increase city health, happiness and healing rate. - Citizens specialized as doctors provide cities with extra production, research and culture points - Great Doctors can build the field hospital plot improvement, this new plot improvements provide medical support to damaged units. -----Units----- Spoiler : - Combat Medic: [TAB]- Can only be built in cities with a military hospital [TAB]- Cost: 40 hammers [TAB]- Combat: 5 [TAB]- Can only defend [TAB]- Starts with Medic I, Medic II and March [TAB]- Can withdraw from combat (20% Chance) -----Buildings/Improvements----- Spoiler : - The following buildings now provide points towards generating a great doctor: [TAB]- Red Cross (1) [TAB]- Military Hospital (1) - The following buildings now allow the citizens to be specialized as doctor: [TAB]- Red Cross (3) [TAB]- Hospital (2) [TAB]- University (2) - The following buildings now provide free doctor: [TAB]- Red Cross (2) - Military Hospital: [TAB]- Heals units 15% extra each turn [TAB]- Required to train combat medics [TAB]- Can only be built by great doctors - Field Hospital: [TAB]- By default increases unit healing by 15% [TAB]- Can only be built by Great Doctors[TAB] [TAB] [TAB] -----Promotions/Traits----- Spoiler : Modified: - Heal I: [TAB]- +7% heal in friendly lands [TAB]- +6% heal in neutral lands [TAB]- +5% heal in enemy lands [TAB]- +10% defense [TAB]- Requires the March and Medic II promotions instead of the Combat III promotion Added: - Heal II: [TAB]- +7% heal in friendly lands [TAB]- +6% heal in neutral lands [TAB]- +5% heal in enemy lands [TAB]- +5% defense [TAB]- Requires Medic III and Heal I promotions - Heal III: [TAB]- +8% heal in friendly lands [TAB]- +7% heal in neutral lands [TAB]- +6% heal in enemy lands [TAB]- +5% defense [TAB]- Requires Heal II promotion -----Notes to Modmakers----- If you want to use the Greate Doctors Mod in your mod I have tried to make things as easy as possible for you. In the XML files modified sections are enclosed by: <!-- --> <!-- Great Doctor Start --> <!-- --> and <!-- --> <!-- Great Doctor End --> <!-- --> In the Python files I have added #<GD START> and #<GD END> in all of the places that I have made changes to the original files. I have also included the Specialist Stacker Mod version of CvMainInterface.py file. All I ask is that you give Snaitf and me credit. -----Version Information----- -----v1.1------ - Updated the Specialist Stacker Mod to v0.8 Spoiler : -----v1.0------ - Added the code needed in the SDK to implement the health yield type. This change in the SDK now allows for doctors that join cities to provide +1 towards the health of the city and great doctors that join cities to provide +2 towards the health of the city. -----v0.8------ - Updated all python code and XML to be compatible with the v1.61 patch. -----v0.7------ - Updated the buildings that give out great person points, free specialists and allow citizen specialization using OzzyKP's recommendation as a guide. - Added military hospital building - Updated great doctor so they can build either the military hospital or academy as their special building. - Added the combat medic unit. -----v0.6------ - Added seZereth's new modern doctor skin - Integrated Dr Elmer Jiggle's event manager and INI parsing code. - Integrated Specialist Stacker Mod v0.6.2 - Added new terrain improvement that can only be created by the great doctors field hospitals. - Added code that will enable the field hospitals to give extra healing to units who stay there every turn. - Updated the Medic III promotion image, the old one seemed blurry to me. - Updated field hospital terrain improvement model with the ones provided by C.Roland -----v0.5------ - Integrated the Specialist Stacker Mod v0.4 code to the Great Doctor Mod - Fixed a critical bug causing game to crash when great doctor trains other units - Added unique graphics for the doctors and great doctors - Updated the Heal I, II and III percentages as suggested by Zuul -----v0.4------ - Integrated the Specialist Stacker Mod v0.3 code to the Great Doctor Mod -----v0.3------ - Units in the same plot as a great doctors now have a very small chance that they may be taught one of their skills - Modified Heal I promotion to be 1/3 as effective - Added new promotion Heal II - Added new promotion Heal III -----v0.2------ - Updated buildings to provide bonuses relating to the great doctor and doctor specialists - Added doctors provide that cities with extra production, research and culture points - Added Great Doctors that provide cities with at least double extra production, research and culture points than regular doctors - Updated Great Doctors so that they automatically get the following promotions when created: Medic I, Medic II, Medic III, Heal and March -----v0.1------ - Setup Great Doctor Mod infrastructure - Identified doctor names - tried to balance from historical names -----To Do----- - Get unique model for the early doctors - Add a new terrain improvement that great doctors can build, Field Hospitals. - Document code -----===Credits & Thanks===----- - Exavier [TAB]Composite Mod - readme.txt format - C.Roland [TAB]For providing the wonderful field hospital terrain improvement models [TAB]and skins - Snaitf [TAB]Snaitf's Great General Mod - For redeveloping the CvMainInterface.py [TAB]class and making it really easy to add new great persons. - Zuul [TAB]Promotions & Perks Mod - v0.72 - All of the medic related promotions [TAB]and traits that the good doctors can use now.[TAB] [TAB] - seZereth [TAB]Provided the great new skin for the modern doctor. - Dr Elmer Jiggle [TAB]For providing the INI file parser code allowing for players to [TAB]customize this mod without having to touch the python code!!! -Stone-D [TAB]SD Toolkit - OzzyKP [TAB]For providing suggestions to balance out the Great Doctor mod.