Home Cities on Map Beta 002b - A modcomp for Mare Nostrum After releasing two tech demos I further improved the concept of placing home cities on map and reached a state, where you can risk a game. Concept: I made a special version of the inland sea map script with similar climate like the mediterranean sea. After map generation each king player get a city on map. Your starting location is changed to that city. If you want to access Europe screen you have to travel back to your king's city. I adjusted the AI and interface to make full use of that new concept. Install: - make a clean install of MareNostrum BETA 0.03 - unrar HomeCitiesOnMap_002b.rar and copy content to your fresh installed Mare Nostrum Beta Update! New version - Major changes: - compatible with Mare Nostrum Beta 003 - added Africa screen. It can be accessed on the Inland Sea map script by sailing down the big river in the south east area. Right now you can only buy and sell goods there but I will improve that in future releases. - fixed revolution, REF will be spawned at home city - improved home city initialization process For a more detailed list of changes look inside spoiler. Spoiler : 002 Changelog: - fixed a bug preventing player of purchasing units in Europe - gave the king the ability to move his units inside home city radius - gave king player and home city some goodies at game start (population, money, some units & buildings) - increased size of Europe travel zone to home city radius - Colonist players can't steal plots from home cities anymore - fixed Revolution - REF spawned at home city - added Africa Screen - can't send non cargo land units to Europe screen no more - improved starting location process - made sure there is a minimum distance between home cities - fixed some issues in Europe screen - added AOD2 Cheat menu - rename inland sea map script to 'Inland_Sea_HCOM.py' EDIT: There were some issues with Europe screen and units on dock and I fixed them (HomeCitiesOnMap_002b.rar).