Kailric
Jack of All Trades
This ModComp was created for other Mods and I am releasing it as a seperate ModComp for others moders as well sense adding new Yields is a lengthly process. It adds several things dealing with Coal.
DownLoad V 1.0
Acknowlegements
Androrc the Orc for ideas and coding suggestions, Roamty for his additions that made this mod more complete.
Version 1.0 Changes
-Thanks to Roamty for all the additions he did on this mod. He fixed a lot of the missing elements that I did not complete.
Version 0.3b Changes
-Redid the Coal Furnace Graphic and fix some text errors is all new to this version
Version 0.3 Changes
-New Building: Steamworks- upgrade for Coal Furnace. This building adds +1 production to all Manufactured Goods for every 3 Coal consumed by the Steamworks Furnace
Version 0.2 Changes
-Coal Burner Profession's name changed to "Furnace Worker"
-Pioneers now give a 100 percent bonus to Furnace Worker Profession instead of the Carpenter representing their "Hardyness" as a laborer.
-Changed the glow color on the Coal Miners hat to be of a red hue... he would more than likely be using an Whale Oil lamp instead of a bright white light from a Flashlight
Features:
-New Tradable Yield and Bonus resource: Coal
-New Profession: Coal Miner
-New Building: Coal Furnace that converts Coal into Production which adds to your colony's total production. The Coal Burner Profession works the Coal Furnace. If your Colony lacks a good source of Lumber but has Coal this building can help Build up your Colony.
-New Unit: Expert Coal Miner
- Mines grant a +1 bonus to Coal as well as Ore
-Note the Coal Furnace does not have a production bar of its own but instead adds to the Carpenter's House or Lumber Mills production as shown in the pic. However, you do not need these buildings nor any Colonist working them in order to gain production from Coal Furnace.
Coal Miner:
DownLoad V 1.0
Acknowlegements
Androrc the Orc for ideas and coding suggestions, Roamty for his additions that made this mod more complete.
Version 1.0 Changes
-Thanks to Roamty for all the additions he did on this mod. He fixed a lot of the missing elements that I did not complete.
Version 0.3b Changes
-Redid the Coal Furnace Graphic and fix some text errors is all new to this version
Version 0.3 Changes
-New Building: Steamworks- upgrade for Coal Furnace. This building adds +1 production to all Manufactured Goods for every 3 Coal consumed by the Steamworks Furnace
Version 0.2 Changes
-Coal Burner Profession's name changed to "Furnace Worker"
-Pioneers now give a 100 percent bonus to Furnace Worker Profession instead of the Carpenter representing their "Hardyness" as a laborer.
-Changed the glow color on the Coal Miners hat to be of a red hue... he would more than likely be using an Whale Oil lamp instead of a bright white light from a Flashlight
Features:
-New Tradable Yield and Bonus resource: Coal
-New Profession: Coal Miner
-New Building: Coal Furnace that converts Coal into Production which adds to your colony's total production. The Coal Burner Profession works the Coal Furnace. If your Colony lacks a good source of Lumber but has Coal this building can help Build up your Colony.
-New Unit: Expert Coal Miner
- Mines grant a +1 bonus to Coal as well as Ore
-Note the Coal Furnace does not have a production bar of its own but instead adds to the Carpenter's House or Lumber Mills production as shown in the pic. However, you do not need these buildings nor any Colonist working them in order to gain production from Coal Furnace.
Coal Miner:
Spoiler :