Finally got Internet working again.. just uploaded v 1.1
The changes I made in the SDK are maked with ///TK Update 1.1
v 1.1
- Fixed a few graphical errors
- Adjusted the tech tree somewhat
- the Balloon unit can now move in none friendly territory
- fixed crash bug when Canceling a Deal
- If a Yield is not allowed and it has a profession such as Tobacco for example, if you Learn from Natives to be an Expert Tobacco planter you will automaticly learn the Tobacco Technology. This gives you several ways to learn these techs. Learn from Natives, Trading on the Trade Screen, Demanding tribute, or Researching the Tech
- I edited the Worldbuilder.py so you can select any profession for a Unit. I would not select City professions when you have no city.. not sure of the side effects of this. I did this to make it easier for me to take screen shots of professions
v 1.0
-I have added Text to the GlobalAltDefines.xml and the CIV4CivicInfos explaining what the attributes do
-Tech Tree is vastly improved
-Prolific Inventors are aquired from doing research. You gain Prolific Inventor experience from research. The amount can be see at the bottom of the Research Advisor Screen.
-Industrial Victory is now available. See in game tech tree for explanation.
-The Culverin Unit can be upgraded to a Cannon. You need to be in a city that can create Cannons. Also the Icon for upgrading units is kinda large by default, I'll fix this in an update hopefully.
-The following FF have been adjusted to keep the Ballance between Techs and FF. Ben Franklin, Sor Juana, Alexis De Tocqueville, John Jay, John Smith
-Balloon units are not used by the AI atm, it was causing a crash as they don't know what to do with a scout unit that isn't a Colonist